Mythos- The Endless Empire

For all those games that happen to not be BrikWars

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Olothontor
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Post by Olothontor » Mon Nov 08, 2010 9:41 am

Wait, did you omit Minotaurs from the system since your first post about this rules system? They're not on the race list here, and this appears to be the official thread for the system.

Ross, I might need you to put Minotaurs into your errata if this is the case. Either that or force me to come up with a new character concept.
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Post by thade » Mon Nov 08, 2010 5:06 pm

this is not the official page. this is the first game, the dev page is Here

But yes, I did. I felt they were a more "evil" race, which, I was saving for a later expansion :twisted:

Ross does have all the stats for minotaurs, orcs and half-orcs, as I still developed them, I just omitted them from "official choices"

He can send you info. or you can look it up yourself on the links I posted in the art thread.

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Post by Olothontor » Mon Nov 08, 2010 5:37 pm

Well, I had already seen them. Ross knows I built my character concept around a Minotaur Paladin, devoted to the Goddess of Nightmares and Abominations.

We've got a deal.

Anyway, I was merely afraid they had been omitted from the official rules, and they sorta had been, thanks for clearing that up.
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Post by thade » Mon Nov 08, 2010 5:54 pm

goddess of nightmares and abominations? I was just working on a god system... lemme see

*spends five minutes looking through folder*

Hmm... nope, don't have one. Good idea though. Could i get some more info? (name, insignia, etc.) The closest I have is Thade, god of death and darkness. *whistles*

So ross gave you the stats right?

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Post by Olothontor » Mon Nov 08, 2010 6:13 pm

The stats are in the original thread.

I'd be happy to come up with a list of Gods, insignias, and etc for you. I'll post it in the Art/Contribution thread once I've finished up.
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Post by thade » Mon Nov 08, 2010 6:49 pm

cool thanks!

those stats may not be accurate. here are the full stats:

+3 STR, -2 CHA, -1 INT, -2 DEX
Available classes: warrior, paladin
Can use everything but daggers, exotic weaponry, and cloth armor

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Post by Olothontor » Mon Nov 08, 2010 6:54 pm

Thanks for the clarification.

I may end up writing up some fluff for the races while I'm at it, since I'm going to try to have at _least_ one God/Goddess for each; forgive me if I stray from your original concept a bit (or a lot). If you like it, great, feel free to use it. If not, accept my apologies.

EDIT: Ah, shit. More clarification needed. Is this a D&D-like setting where the Gods are wholly real and alive, or a setting where the Gods are fictional, and the powers of priests, clerics, paladins, and other divinity-based classes are purely brought of faith?

It's kinda important :roll:
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Post by thade » Mon Nov 08, 2010 9:17 pm

The gods are real, and are pretty much exactly like d&d. A lot of my ideas come from d&d 4.0

Racial "Fluff" would be greatly appreciated.
If you have the 4.0 players handbook, the format I've been using is somewhat like that. If not, here's what i've got for humans:

The most versatile race, and come in a variety of heights, weights, and skin tones.
They are a relatively new race, compared to the ancient elves, however, this has not stopped their empires from expanding. They are quick to decide, and very stubborn. They will often jump into a situation and trust their instincts and resourcefulness rather than plan ahead.

Play a hume if you want:
•To be a versatile, flexible race that fits any class.

Male names: Any human male names.
Female names: Any human female names.

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Post by Olothontor » Tue Nov 09, 2010 5:46 am

Gotcha. You'll have a buttload of new stuff by next week.

I'll PM you to sanction the Domain rules I came up with; again, use them if you want to, or don't, I'm fine either way.
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Post by thade » Tue Nov 09, 2010 7:54 am

Epic! Everything is coming into place :twisted:

Muahahahahaaaaaha
ha

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