Roll To Dodge: Barroom Brawl

For all those games that happen to not be BrikWars

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SnakeMittens
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Post by SnakeMittens » Sun Oct 03, 2010 10:17 am

Warhead wrote:AH-HAHAHA! This is great!

Ok, I'm unconscious so you'all will just have to survive long enough until I come round. Might I suggest... um, no... um, zzzzzzzzzzzzzz.
Warhead, it's like in the bar. You can try to wake up.

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Warhead
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Post by Warhead » Sun Oct 03, 2010 12:27 pm

Wazat! Ok, I'll give it a go, there's no place like home! There's no place like home! Nuuuuuugh!

If I wake then I think it may be time to skedadle... no, that isn't a word meaning piss my pants. It means to make motion away from with extreme swiftness. At least until I heal up some and get a weapon.
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Lt. Krus
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Post by Lt. Krus » Sun Oct 03, 2010 1:55 pm

I guess I'm the only one who can do something useful now.... I take a swig of Warhead's maniac beer and then I siphon the energy our of the robot into the store using piss, ikensall's shoe, and the power cord.

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SnakeMittens
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Post by SnakeMittens » Sun Oct 03, 2010 3:11 pm

Turn 13:

ikensall:
I pick up an electric razor. (2)

ikensall does not pick up an Electric Razor.

Warhead:
AH-HAHAHA! This is great!

Ok, I'm unconscious so you'all will just have to survive long enough until I come round. Might I suggest... um, no... um, zzzzzzzzzzzzzz.

Wazat! Ok, I'll give it a go, there's no place like home! There's no place like home! Nuuuuuugh! (5)

If I wake then I think it may be time to skedadle... no, that isn't a word meaning piss my pants. It means to make motion away from with extreme swiftness. At least until I heal up some and get a weapon. (6)
Warhead gets +1 HP!

Warhead
wakes up and skedaddles, right into the arms of another Enforcer, which stuns him.

Krus:
I guess I'm the only one who can do something useful now.... I take a swig of Warhead's maniac beer (6) and then I siphon the energy our of the robot into the store using piss, ikensall's shoe, and the power cord. (1)
Krus gets +1 HP!

Krus rushes over to Warhead, gets out his Maniac Beer, drinks some, and does 1 damage to the Enforcer by punching it, while also bruising his knuckles. He then goes over to the other Enforcer and attempts to drain its power, but charges it back up instead.

*-----*

naussica

HP: 4/8
Combat Damage: 1d6 (Crowbar)
Inventory: Wallet with 10 credits, Crowbar
Bonuses: +1 Combat Damage, +2 HP
STUNNED (1)

Warhead

HP: 2/10
Combat Damage: 1-2 (Fork)
Inventory: Fork, Wallet with 10 credits
Bonuses: +3 MCD, +4 HP
STUNNED (6)

ikensall
HP: 8/8
Combat Damage: 1d6 (Knife or Head on Rope)
Inventory: Knife, 4 ft Rope, 2 Empty Whiskey Bottles, Wallet with 0 credits, Matchbox, Head on Rope, Chair Leg Splint, First Aid Kit
Bonuses: +1 MCD, +2 HP

Krus
HP: 3/6
Combat Damage: 1d6 (Balisong)
Inventory: Wallet with 10 credits, Balisong, Extension Cord, Bottle of Maniac Beer(1/6 uses)
Bonuses: +1 MCD

*-----*

Enforcer 1
HP: 8/12
Combat Damage: Stun 1d6 Turns (Arm Cannon)

Enforcer 2
HP: 11/12
Combat Damage: Stun 1d6 Turns (Arm Cannon)

*-----*

The following items are in the Supermarket:
Stuff (say what, and I will figure out whether it would be in there or not)
Box of Toilet Paper
Elecric Razor


The following Items are on the Street:
Enforcer 1
Enforcer 2


MCD stands for Maximum Combat Damage.

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Warhead
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Post by Warhead » Sun Oct 03, 2010 4:39 pm

:fu:

I will try to wake BUT I will pretend to be unconscious IF I succeed, I will listen in and become more aware than a one legged mom at a Warhead convention. I'm waiting for the right moment to flee.
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naussica
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Post by naussica » Sun Oct 03, 2010 9:57 pm

I attempt to unstun myself and beat the enforcers to death with my crowbar.

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ikensall
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Post by ikensall » Mon Oct 04, 2010 12:39 pm

Well fuck that, lets try again - pick up the razor.

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Lt. Krus
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Post by Lt. Krus » Mon Oct 04, 2010 5:56 pm

I look for pr0n in the store and show it to Warhead in hope that it inspires him to snuggle the Enforcers so much they explode.

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SnakeMittens
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Post by SnakeMittens » Mon Oct 04, 2010 6:55 pm

Turn 14:

Warhead:
:fu:

I will try to wake BUT I will pretend to be unconscious IF I succeed, I will listen in and become more aware than a one legged mom at a Warhead convention. I'm waiting for the right moment to flee. (6)
Warhead gets +1 Combat Damage!

Warhead wakes up and alerts the Enforcer to his consciousness, causing it to stun him again.

naussica:
I attempt to unstun myself and beat the enforcers to death with my crowbar. (1)

naussica slips deeper into unconsciousness, going into a coma.

ikensall:
Well fuck that, lets try again - pick up the razor. (3)

ikensall picks up the Electric Razor, accidentally turning it on and alerting the Enforcers to his presence.

Krus:
I look for pr0n in the store and show it to Warhead in hope that it inspires him to snuggle the Enforcers so much they explode. (1)

Krus cannot find any pr0n, so decides to snuggle Enforcer 1 himself. This does not work at all, and does 1 damage to his dick while he loses his Pants.

Enforcer 1 shakes off Krus and goes into the store after ikensall.

*-----*

naussica

HP: 4/8
Combat Damage: 1d6 (Crowbar)
Inventory: Wallet with 10 credits, Crowbar
Bonuses: +1 Combat Damage, +2 HP
COMA (roll 1d6 every turn; on a roll of 6, consciousness is reached)

Warhead
HP: 3/11
Combat Damage: 1-2 (Fork)
Inventory: Fork, Wallet with 10 credits
Bonuses: +4 MCD, +4 HP
STUNNED (7)

ikensall
HP: 8/8
Combat Damage: 1d6 (Knife or Head on Rope)
Inventory: Knife, 4 ft Rope, 2 Empty Whiskey Bottles, Wallet with 0 credits, Matchbox, Head on Rope, Chair Leg Splint, First Aid Kit, Elecric Razor
Bonuses: +1 MCD, +2 HP

Krus
HP: 2/6
Combat Damage: 1d6 (Balisong)
Inventory: Wallet with 10 credits, Balisong, Extension Cord, Bottle of Maniac Beer(1/6 uses)
Bonuses: +1 MCD

*-----*

Enforcer 1

HP: 8/12
Combat Damage: Stun 1d6 Turns (Arm Cannon)

Enforcer 2
HP: 11/12
Combat Damage: Stun 1d6 Turns (Arm Cannon)

*-----*

The following items are in the Supermarket:
Stuff (say what, and I will figure out whether it would be in there or not)
Box of Toilet Paper
Elecric Razor
Enforcer 1


The following Items are on the Street:
Enforcer 2
Pants

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naussica
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Post by naussica » Mon Oct 04, 2010 10:06 pm

:fu:

I attempt to wake up and beat shit out of the enforcers.

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Warhead
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Post by Warhead » Tue Oct 05, 2010 1:00 am

Purty Stars!.. *urgh!*

Same orders again please.
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Lt. Krus
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Post by Lt. Krus » Tue Oct 05, 2010 5:45 pm

Yea, same orders. Oh, and add 'put pants back on' to my orders.

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SnakeMittens
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Post by SnakeMittens » Wed Oct 06, 2010 9:42 am

Turn 15:

naussica:
:fu:

I attempt to wake up and beat shit out of the enforcers. (4)

naussica is still in a coma.

Warhead:
Purty Stars!.. *urgh!*

Same orders again please. (4)

Warhead wakes up and feigns unconsciousness, listening to the situation.

Krus:
Yea, same orders. (3) Oh, and add 'put pants back on' to my orders. (5)

Krus finds a Swimsuit Calender, but does not show it to the apparently unconscious Warhead. He then puts on his Pants, finding a few Credits on the ground.


ikensall gets stunned by Enforcer 1, which then picks him up.

naussica finally wakes up, but too late to do anything this turn.

Enforcer 2 aims a shot at Krus.

ROLL TO DODGE! (1)

Krus is stunned for 5 turns.

Enforcer 2
picks up Warhead, naussica, and Krus.

*-----*

naussica
HP: 4/8
Combat Damage: 1d6 (Crowbar)
Inventory: Wallet with 10 credits, Crowbar
Bonuses: +1 Combat Damage, +2 HP

Warhead
HP: 3/11
Combat Damage: 1-2 (Fork)
Inventory: Fork, Wallet with 10 credits
Bonuses: +4 MCD, +4 HP

ikensall
HP: 8/8
Combat Damage: 1d6 (Knife or Head on Rope)
Inventory: Knife, 4 ft Rope, 2 Empty Whiskey Bottles, Wallet with 0 credits, Matchbox, Head on Rope, Chair Leg Splint, First Aid Kit, Elecric Razor
Bonuses: +1 MCD, +2 HP
STUNNED (1)

Krus
HP: 2/6
Combat Damage: 1d6 (Balisong)
Inventory: Wallet with 11 credits, Balisong, Extension Cord, Bottle of Maniac Beer(1/6 uses), Swimsuit Calender, Pants
Bonuses: +1 MCD
STUNNED (5)

*-----*

Enforcer 1
HP: 8/12
Combat Damage: Stun 1d6 Turns (Arm Cannon)
Inventory: ikensall

Enforcer 2
HP: 11/12
Combat Damage: Stun 1d6 Turns (Arm Cannon)
Inventory: Warhead, naussica, Krus

*-----*

The following items are in the Supermarket:
Stuff (say what, and I will figure out whether it would be in there or not)
Box of Toilet Paper
Elecric Razor
Enforcer 1


The following Items are on the Street:
Enforcer 2
Last edited by SnakeMittens on Wed Oct 06, 2010 5:50 pm, edited 1 time in total.

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Warhead
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Post by Warhead » Wed Oct 06, 2010 12:51 pm

Wait and heal, keep pretending to be stunned. When the Enforcer tries to move me to a vehicle or holding cell then GO BERSERK, STAB THAT FORK RIGHT UP THE ENFORCERS INPUT/OUTPUT PORT! DIE YOU METAL PIG BASTARD! DIE!!!
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ikensall
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Post by ikensall » Wed Oct 06, 2010 2:24 pm

Turn on the razor and then dissasemble it with my knife,then shove it between the enforcers armour.Buuzzzz.(its electric right and that shoudl fuzzle its workings).

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