Roll To Dodge: Wyrmthax The Dreaded (Hero 2/5)

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Mr. FudgeDaRules
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Post by Mr. FudgeDaRules » Thu Nov 04, 2010 7:04 pm

@ aoffan23, sorry about that. I'll try to make it clearer for you in the future. Or maybe just send you a PM explaining the lil details that everyone else got....hmm....
__________________________________________________________________________________________________________________________
Sir Alex
Ross_Varn wrote:Haha! Fire at will! Attempt to doubleteam with anyone who's getting in trouble.
2
Miss.

Sir Trisold
Rody wrote:hack the right hand of the nearest bandit. that'll teach him not to steal. if he still causes trouble, off with his other hand as well.
6 = OVERSHOT = 3 = Odd = Random Item
You jump forward, slashing at the hand of the nearest bandit. You put too much force in your lunge, however, and trip at his feet. Nonetheless, your sword managed to catch on something in the bandit's belt, and the object falls to the ground. You quickly pick it up.

Sir Thorg
Warhead wrote:Yipee! New best mates to play wit, CHARGE!!! Ma axe in da head of bigust bandut, YAR!
5
The "bigust" bandit is in fact the one on the far left. You are on the far right. You leap forward, slashing two other bandits on the way. Beheading your target bandit, you take the briefest of moments to admire what you just did.
Damage roll: |4|
Damage roll: |2|


Sir Loristrang
aoffan23 wrote:Do all sorts of tricky moves and stunts whilst throwing shuriken at as many bandits as possible.
4
You do a series of twirling and leaping around. You throw a shruiken as well at the first bandit Thorg hit, killing it off. But you mainly do a bunch of stunts. And thus break dancing is born...

Kat
Move rating: |2|
Kat moves in position to do some real damage....next turn.

__________________________________________________________________________________________________________________________
Bandit 1
DEAD

Bandit 2
Attacks the prone Sir Trisold: 6
He thrusts his sword into Sir Trisold.
Armor roll: 1 (Oh crap....)
Damage roll: 5 (Whew....glad you were untouched up til now)
The armor takes a bit of damage as it is shredded through.
The force of the bandit's attack breaks said bandit's arm, dealing |3| damage.

Bandit 3
DEAD

Bandit 4
Aims a blow at Kat: 5
Damage roll: 3
Yowling in pain, Kat jumps back. Maybe you should see if the next town you enter has armor for a battle-tendant cult.
__________________________________________________________________________________________________________________________
Bandit 2
HP = 1/6 + broken arm

Bandit 4
HP = 6/6
__________________________________________________________________________________________________________________________
Sir Trisold
HP = 1/6
Equipment: Longsword|E|, Shield|E| Chain Mail armor 83%|E|, Purse with 45gp, and an unknown item

Sir Thorg
HP = 7/9
Eqiuipment: Brainbiter(battleaxe)|E|, Chain Mail armor 79%|E|, Purse with 28gp, a finely crafted Amethyst, and a green vial of liquid (unknown item)

Sir Alex
HP = 6/7
Equipment: Crossbow, Shortsword|E|, Crossbow Bolts {17}, Chain Mail armor 100%|E|, Empty purse

Sir Loristrang
HP = 6/6
Equipment: 2 shortswords, 4 shruikens, grenade, and other unknown equipment.
He does have boots that glow an interesting color, and a leather tunic that seems...off
Shortsword{2}|E|

Kat
HP = 4/8
Equipment: Claws
__________________________________________________________________________________________________________________________

On the ground:
2 dead bandits
3 swortswords

__________________________________________________________________________________________________________________________
Orders.
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Mr. FudgeDaRules
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Post by Mr. FudgeDaRules » Thu Nov 04, 2010 7:20 pm

DM question:
What do y'all think about the color scheme?
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aoffan23
You can nail me with your wood. ( ͡° ͜ʖ ͡°)
You can nail me with your wood. ( ͡° ͜ʖ ͡°)
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Post by aoffan23 » Thu Nov 04, 2010 8:26 pm

Easy to keep track of, although I would suggest normal blue for Sir Trisold, the light blue is a little hard to read.

Also: dodge around both remaining bandits, put both in a headlock and let the others have at them.
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Tzan wrote:
Quantumsurfer wrote:I generally agree with Tzan
Warhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.
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Mr. FudgeDaRules
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Post by Mr. FudgeDaRules » Thu Nov 04, 2010 8:33 pm

aoffan23 wrote:Easy to keep track of, although I would suggest normal blue for Sir Trisold, the light blue is a little hard to read.
Thnx. I'll see if that'll work.
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Rody
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Post by Rody » Fri Nov 05, 2010 4:19 am

WHAT! how DARE you harm me.
OFF WITH YOUR HEAD!

after that loot the bodies to see if they have any medical supplies
I'll need to take care of this wound.
Act first, then think, then try to find a way to cover up the horrible mess you made.
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Warhead
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Post by Warhead » Fri Nov 05, 2010 2:36 pm

Thorg feed da wickle kittah some hacked apart bandit. It is lookin' a bit done in. I shall fashion some protective clothing...

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...h'mmm, Orks knitted crotch protector not make good Helmut.

Thorg pick nose and hav a bigger thunk.
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RagnarokRose
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u a MILLION wus and only then shall you become the MISTRESS
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Post by RagnarokRose » Fri Nov 05, 2010 10:49 pm

Nail the last guard in the forehead, then strap a couple of the shortswords to my side.
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Mr. FudgeDaRules
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Post by Mr. FudgeDaRules » Sat Nov 06, 2010 9:59 am

Sir Loristrang
aoffan23 wrote:dodge around both remaining bandits, put both in a headlock and let the others have at them.
1
You trip and fall.

Sir Trisold
Rody wrote:WHAT! how DARE you harm me.
OFF WITH YOUR HEAD!
5
You proceed to slice off the head of the bandit who stabbed you.

Sir Thorg
Warhead wrote:Thorg feed da wickle kittah some hacked apart bandit. It is lookin' a bit done in. I shall fashion some protective clothing...
1
Nope.
Warhead wrote:Thorg pick nose and hav a bigger thunk.
I don't even really know what you mean. But no matter. You sit there.

Sir Alex
Ross_Varn wrote:Nail the last guard in the forehead,
4
You hit the last bandit, doing |3| damage.

Kat
Move rating: |4|
Kat is angry. When Kat is done with the last bandit, what's left is three dead bodies with equipment, and about fifty-seven peices of a dead body with shreds of equipment.


Sir Trisold
Rody wrote:after that loot the bodies to see if they have any medical supplies
You find nothing but gold. Perhaps you'll find a healer in the next town? You pick up a bandit's purse, which holds 18gp.

Sir Alex
Ross_Varn wrote:then strap a couple of the shortswords to my side.
You take two shortswords.
__________________________________________________________________________________________________________________________
Sir Trisold
HP = 1/6
Equipment: Longsword|E|, Shield|E| Chain Mail armor 83%|E|, Purse with 63gp, and an unknown item

Sir Thorg
HP = 7/9
Eqiuipment: Brainbiter(battleaxe)|E|, Chain Mail armor 79%|E|, Purse with 28gp, a finely crafted Amethyst, and a green vial of liquid (unknown item)

Sir Alex
HP = 6/7
Equipment: Crossbow|E|, Shortswords {3}, Crossbow Bolts {16}, Chain Mail armor 100%|E|, Empty purse

Sir Loristrang
HP = 6/6
Equipment: 2 shortswords, 4 shruikens, grenade, and other unknown equipment.
He does have boots that glow an interesting color, and a leather tunic that seems...off
Shortsword{2}|E|

Kat
HP = 4/8
Equipment: Claws
__________________________________________________________________________________________________________________________

On the ground:
1 dead bandit (looted)
2 dead bandits
1 shortsword

__________________________________________________________________________________________________________________________
Orders.
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RagnarokRose
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Post by RagnarokRose » Sat Nov 06, 2010 11:40 am

Fill my purse with some of the gold- not all of it mind, Thorg can have some. I then investigate the bandits for some sort of identification card which could tell us who is sending them. The roads aren't usually this dangerous.

Oh, and recover a few of my bolts.
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Warhead
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Post by Warhead » Sat Nov 06, 2010 12:01 pm

Ooo, shiny metal thingies, ta!

Thorg finished thunking, he need to wipe his bottom now. Thorg no good at da searchin' foa clues. Thorg just wait for mo insanely suicidal silly people to fight.
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Rody
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Post by Rody » Sun Nov 07, 2010 1:11 pm

wait up for the rest to finish, and continue the journey.
Act first, then think, then try to find a way to cover up the horrible mess you made.
Si Hoc Legere Scis Nimium Eruditionis Habes

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Mr. FudgeDaRules
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Post by Mr. FudgeDaRules » Wed Nov 10, 2010 6:36 am

Sir Alex
Ross_Varn wrote:Fill my purse with some of the gold- not all of it mind, Thorg can have some. I then investigate the bandits for some sort of identification card which could tell us who is sending them. The roads aren't usually this dangerous.
5
You find 23gp in a bandit's purse. Also, due to your skill in scouting, you know a little about what to look for in identification. You fail to see any kind of card or symbol, but as you're about to give up you finally see what you're looking for. A very faint tatoo on the bandit's neck; nearly invisible.

The tatoo is a circle with a single dot in the middle. The are 3 lines coming out of the circle, and are evenly spaced. The lines run just barely past the dot, forming a triangle around it. Very curious....These men are definitely part of some sort of cult or gang.
Ross_Varn wrote:Oh, and recover a few of my bolts.
I'm afraid that they can't be used again. Sorry.

Sir Thorg
Warhead wrote:Ooo, shiny metal thingies, ta!
You pick up the last purse, holding 19gp.

Sir Trisold
Rody wrote:wait up for the rest to finish, and continue the journey.
Very well.
__________________________________________________________________________________________________________________________
You proceed down the road, and finally see your first stop in sight; Machurro.

As you enter in, you agree to each get what you need, then meet back at the gate later. Here is what the town offers:

Amory
Armor repairs: 2gp per (%)
Also, you can ask to see how much it would cost to get Kat some armor.

Weaponry
Crossbow Bolts: 1gp per bolt
Crossbow: 200gp
Any other hand-to-hand weapon: 150gp (two-handed); 100gp (one-handed)


Inn
For 5gp, your entire party can rest and heal all HP.
__________________________________________________________________________________________________________________________
Sir Trisold
HP = 1/6
Equipment: Longsword|E|, Shield|E| Chain Mail armor 83%|E|, Purse with 63gp, and an unknown item

Sir Thorg
HP = 7/9
Eqiuipment: Brainbiter(battleaxe)|E|, Chain Mail armor 79%|E|, Purse with 47gp, a finely crafted Amethyst, and a green vial of liquid (unknown item)

Sir Alex
HP = 6/7
Equipment: Crossbow|E|, Shortswords {3}, Crossbow Bolts {16}, Chain Mail armor 100%|E|, Purse with 23gp

Sir Loristrang [pass=1]
HP = 6/6
Equipment: 2 shortswords, 4 shruikens, grenade, empty purse, and other unknown equipment.
He does have boots that glow an interesting color, and a leather tunic that seems...off
Shortsword{2}|E|

Kat
HP = 4/8
Equipment: Claws
__________________________________________________________________________________________________________________________
Orders.
EDIT: added in aoffan23/Sir Loristrang's pass
Last edited by Mr. FudgeDaRules on Thu Nov 11, 2010 5:26 pm, edited 1 time in total.
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Warhead
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Post by Warhead » Wed Nov 10, 2010 12:35 pm

Pay da man fo' a barn/room whatever to go sleep in.

Go to armourers and hand him my armour, while trying not to look naked say to da man "make armour not shit noe moa pleeeze."

Get somebody else to count me shiny pennies, me no can count. Then fornicate with Kat.
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Rody
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Post by Rody » Wed Nov 10, 2010 12:58 pm

have the armourer repair the maille.
the go have a nice rest at the inn... perhaps have a little to drink, sure as hell could use a good beer.
Act first, then think, then try to find a way to cover up the horrible mess you made.
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Warhead
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Post by Warhead » Wed Nov 10, 2010 1:05 pm

...someone say beer? Thorg will have a barrel'o'beer too.
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