Age of legends: Mage play book
Posted: Mon Apr 07, 2014 3:02 pm
Level zero (I have decided level zero will be the starting point)
MAGIC missile: (mana)
Shoot a balle of magic energy at an enemy,
On a roll of 8 plus: the magic missile hits, target loses one hp
One a roll of 7 minus: the shot goes wild, nothing happens
Magic shield: (mana)
Project a temporary Shield in front of you
On a roll of nine plus: the spell is successful, for the next three rounds a shield is in front of you, pit any damage directed at you on the shield, the shield has 3 hp
On an 8 minus, the shield fails to materialize
Read ancient runes (basic): (knowledge)
If there are ant ancient runes you need to read, you may of learned it at the wizard academy
On a 9 plus you are able to read the runes
On an 8 minus you fail to read the runes
More to come later
MAGIC missile: (mana)
Shoot a balle of magic energy at an enemy,
On a roll of 8 plus: the magic missile hits, target loses one hp
One a roll of 7 minus: the shot goes wild, nothing happens
Magic shield: (mana)
Project a temporary Shield in front of you
On a roll of nine plus: the spell is successful, for the next three rounds a shield is in front of you, pit any damage directed at you on the shield, the shield has 3 hp
On an 8 minus, the shield fails to materialize
Read ancient runes (basic): (knowledge)
If there are ant ancient runes you need to read, you may of learned it at the wizard academy
On a 9 plus you are able to read the runes
On an 8 minus you fail to read the runes
More to come later
