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DOOM

Posted: Wed Feb 03, 2016 6:00 am
by Duerer
Who's still playing it and if yes, what ports or WADs do you prefer to use?

These are some of my fav mods, that I mostly play Doom with:




Re: DOOM

Posted: Wed Feb 03, 2016 7:27 am
by The Shadowscythe
I haven't played doom since my dad played it on the amiga 1200 . . . I think I might give it a shot if I find a decent download.

Re: DOOM

Posted: Wed Feb 03, 2016 11:49 pm
by Keldoclock
John Carmack is bae.


< Brutal DOOM classic mode with the up/down aiming off, no other mods.

Re: DOOM

Posted: Sat Feb 06, 2016 5:01 am
by Duerer
The Shadowscythe wrote:I haven't played doom since my dad played it on the amiga 1200 . . . I think I might give it a shot if I find a decent download.
PM'd you about that.
Keldoclock wrote:< Brutal DOOM classic mode with the up/down aiming off, no other mods.
While BD itself is p good, it spawned a new gen of kiddies, that bug other modders to make their shit BD-compatible. You should try it with Demonsteele, tho. It's fun!



Another nice mod I found is The Tei-Tenga Incident. So far, it's still in beta and only the first episode is fully playable, but it looks pretty solid for a mod based on the Doom Bible.

Re: DOOM

Posted: Tue Feb 09, 2016 3:02 pm
by Apollyon
I think i played through Ultimate Doom like 2 years ago using ZDoom.
During my pre internet days i didn't get my hands on a lot of mods but i remember two of them. One was a Beavis&Butthead mod replacing some monsters with the two characters while the other one replaced various sounds with a dude saying "Helmut Kohl".
What kept me interested in Doom for a long time was making levels though. I made a bunch of multiplayer maps that we played in our LAN session. Still got the .wads somewhere. And yes, i built my school.

Re: DOOM

Posted: Sat Feb 13, 2016 11:13 am
by Duerer
Hey guize, I made a little something!

Image
Image
Image

Well ok, it's just a chaingun, that fires much faster. Wanted to try out some coding and stuff.

EDIT: Started with making sprites (converting from LDD screenshots) for a soldier, wielding that rifle. However, the graphics look quite out of place in the Doom game world. Any ideas, how to improve them?
Image

Re: DOOM

Posted: Mon Feb 15, 2016 10:14 am
by Duerer
Image
Image

It worked! I made a functional enemy for ZDoom!

It can be spawned by tying following line into the console:

Code: Select all

summon polishsoldier

Re: DOOM

Posted: Mon Feb 15, 2016 11:29 am
by Tzan
Looks great, nice job!

Re: DOOM

Posted: Wed Feb 17, 2016 1:49 pm
by BFenix
Ahah, Brikwars Doom! Awesome!

I have been playing the Hell On Earth pack with Brutal Doom v20b, Extra Textures and DoomMetalVol4.

That stuff together makes a great experience. Levels are super well done, interesting and on par with faster gameplay.

Re: DOOM

Posted: Sun Aug 14, 2016 2:19 am
by Duerer

From the same guy who made Russian Overkill comes Trailblazer. It's a fun weapons mod with things like machete boomerangs and crafting ammo/weapon upgrades with spare parts.

Re: DOOM

Posted: Mon Aug 15, 2016 10:01 pm
by Overwatch_Elite

Re: DOOM

Posted: Sun Aug 21, 2016 10:32 am
by NRAD
one doom WAD I will always love is Russian Overkill
its completely unbalanced for everything except maybe slaughtermaps but its great

Re: DOOM

Posted: Sun Aug 21, 2016 5:21 pm
by mgb519
No love for
Image
?

Re: DOOM

Posted: Sun Aug 21, 2016 10:01 pm
by Overwatch_Elite
mgb519 wrote:No love for
Image
?
nice hipster indie trash
Spoiler
Show
(i can't run it lol)

Re: DOOM

Posted: Mon Aug 22, 2016 12:38 am
by Duerer
mgb519 wrote:No love for
Image
?
Would, if my toaster could run it.