Cogmind

For all those games that happen to not be BrikWars

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Tzan
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Cogmind

Post by Tzan » Sun Jan 01, 2017 11:40 am

The guy that makes Cogmind created this with his game system.

Image

The game will be finished and up on Steam this year.
Links in the top post.

http://forums.roguetemple.com/index.php?topic=4647.0

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Tzan
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Re: Cogmind

Post by Tzan » Mon Feb 13, 2017 9:03 pm

There are changes coming to Steam GreenLight.
http://steamcommunity.com/games/593110/ ... 4614253751


Cogmind is a roguelike where you play a robot, scavenge parts off your kills.
I havent played it yet I've been waiting for the final version, and for it to get to Steam.
So the Cogmind dev is trying to get in before the possible chaos of change over.
http://steamcommunity.com/sharedfiles/f ... =863069096

Go vote yes

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Quantumsurfer
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Re: Cogmind

Post by Quantumsurfer » Wed Feb 15, 2017 2:07 am

Tzan wrote:Go vote yes
Okay.

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Tzan
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Re: Cogmind

Post by Tzan » Thu Oct 19, 2017 9:24 am

Cogmind was released on Monday $20 but currently on sale for $18
http://store.steampowered.com/app/722730/Cogmind/
Experience sci-fi tactical combat and exploration in a procedural world that combines traditional roguelikes with an immersive modern interface like no other. Build yourself from components found or salvaged from other robots. Attach power sources, propulsion units, utilities, and weapons to become a slow tank bristling with weapons, or a fast-moving flier zipping past enemies before they even have time to react, or a stealthy sword-wielding assassin/hacker, or whatever else you can come up with from the salvage you find. The situation can quickly change as you lose components and rebuild yourself from enemy remains. You are the Cogmind. Discover what that means as you explore a living, breathing world ruled by robots.
I have to finish Divinity first but then I'll be getting this.

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Texhnophille
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Re: Cogmind

Post by Texhnophille » Fri Oct 20, 2017 3:05 am

Is this the same team who made Space Station 13? Because the graphics and interface surely look familiar.
Natalya wrote:Warhammer doesn't sell well because the models are good; it sells because of the awesome universe created around the models.

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Tzan
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Re: Cogmind

Post by Tzan » Fri Oct 20, 2017 9:27 am

Nope.
Its just one guy. He has done several 7DayRoguelikes before but this is his first properly released game.
Games that use Ascii-ish art all look the same. :D
#asciiracist


edit: I just looked up SS13 and this doesn't look like that at all.
https://www.google.com/search?q=Space+S ... 64&bih=883

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Tzan
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Re: Cogmind

Post by Tzan » Mon Jul 30, 2018 11:13 am

I finished Divinity 2 and got this a few weeks ago.
I like it.
If you like a proper rouguelike game but with robots scavenging the parts off your dead enemies, you might like it.
He recently added a means to hack enemy robots, but its a more advanced play teknique.

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