Bigger. Juicier. Plumper.

For all those games that happen to not be BrikWars

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CADmonkey
Cannon Fodder
Posts: 386
Joined: Tue Mar 23, 2010 9:44 am
Location: Ottawa, Unceded Algonquin Territory

Bigger. Juicier. Plumper.

Post by CADmonkey » Sun Nov 26, 2017 2:12 pm

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Demo Setup by Bryan Rombough, on Flickr

I was at Fandom II, the FLGS in centretown Ottawa, to run MFZ:RA demos yesterday. My friend Jon showed up, and since he's played a demo before I wanted to run something a little more like a full game for him. I hadn't actually brought two full companies, and Jon hasn't built his own company, so we had a game that was basically just a larger demo: three frames each and one demo-style station to fight over in the centre of the battlefield.

The station was a cottage in the woods in which two genetic engineers who had developed a new strain of peach* were hiding out, waiting to defect to the free colonies or be captured by UMFL forces.

Jon, upon hearing my explanation, supplied the title for my battle report:

Bigger. Juicier. Plumper.

You can click that link for the full battle report I posted to the Mobile Frame Hangar forum, but here's a few highlight photos:

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The Bright Seraphim by Bryan Rombough, on Flickr

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The Dragons by Bryan Rombough, on Flickr

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First Blood by Bryan Rombough, on Flickr

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4th Round by Bryan Rombough, on Flickr

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Awaiting Evacuation by Bryan Rombough, on Flickr

*Fighting over peaches is a running gag from the first edition of the game, so I try to work peaches into the objective of all my demo games.

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