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BrikSpace
Posted: Mon Jan 28, 2008 8:47 pm
by Olothontor
Okay, so far we (kidko and I) have created a Google Notebook for all of the rules we have so far. It's a game we based off of Vanguard (for those of you who weren't following that thread). You can find that
here.
Basically, we go over how you go about calculating and building your ship. We have ship types, engine types, basic size categories, Cp cost, etc. No, you can't edit it. Any complaints go here. Please, no complaints.
The web page that that link leads to changes every time we save our work in the editing window, so that will be updated whenever. So use that link, don't ask me for moar.
Posted: Mon Jan 28, 2008 10:21 pm
by Bonn-o-Tron
Just to clarify, is it a stand-alone game, or is it to be implemented into Brikwars?
Posted: Mon Jan 28, 2008 10:22 pm
by Olothontor
Definitely using the Brikwars rules. Just with some modifications. You can strip that entire section about minifigs and heroes and such right out.
But it is still under development. I'll talk to kidko about trying out some hero ships or some-such. We're trying to keep the spirit of Brikwars, just making it into large scale space battles (kind of like what happened with 40K and Battlefleet Gothic).
Posted: Mon Jan 28, 2008 11:57 pm
by Olothontor
I've seen fifteen people come and go. Does nobody care?
Posted: Tue Jan 29, 2008 5:24 am
by Flashhawk
Sure we do!!
But we also surely like to see something before getting all raged up

So give us a pic or two and some "rules-clarification"
Flashhawk
Posted: Tue Jan 29, 2008 11:10 am
by Blitzen
Yes, FlashHawk is right. I was waiting for somebody else to post since you didn't put very many rules. It looks like you expect us to know what you're talking about even though we can't read your mind. So please, like FlashHawk said, give us some pictures and clarification.
Posted: Tue Jan 29, 2008 3:54 pm
by Olothontor
Well, that's all the info needed. Thanks! I'll get something up in short order. And, as I said, check the link every once and a while, and there'll probably be something new up. I'm going to try and get some development done every single day besides the weekends (I don't know about kidko). So expect to see new rules ideas and what-not. Also, again, any suggestions can go in this thread.
Posted: Tue Jan 29, 2008 5:24 pm
by IVhorseman
well what we mean is that we go to the page and it's just "well, here you go", and vomits out statistics. i'm sort of understanding it, but only sort of. as stupid as it sounds, throwing in pictures, humor, and more examples will help a lot. that and the fact that you have "damage ratings" without telling us what that means (and i sure hope that you don't mean that a weapon does a set amount of damage every time it hits). that and the fact that we have no idea what kind of hull strengths we can deal with.
and as a side note: people have this boneriffic misconception that a rail gun is some massive weapon that spews out massive amounts of lazorz and death. if you've done research, you should understand that a railgun can be made small enough for an individual soldier to use as a rifle. a railgun simply uses electricity to create an electromagnet with an electric field that launches big chunks of metallic magnetic crap at high speeds. they also fire almost instantaneously - so there'd be no need for a charge phase (although a cool-down phase would be realistic).
and speaking of individual soldiers, what about boarding parties? some of the best ways ships have been taken down (both in actual naval combat and fictional accounts of space combat) by a small (or large) team of marines, boarding parties, pirates, etc. getting on board and either forcing surrender, killing the crew, or blowing the ship from the inside out.
Posted: Tue Jan 29, 2008 6:01 pm
by piltogg
is this minifig scale or micro scale??? honestly??
Posted: Tue Jan 29, 2008 7:41 pm
by Blitzen
Da Link wrote:1) Set a goal size in inches. Every inch (3 studs) is roughly 150 feet; your average small ship is about 300 feet long, or 2" (6 studs).
I'd say micro-ish.
Posted: Tue Jan 29, 2008 8:56 pm
by IVhorseman
it's at least nano. if not smaller (remember, in micro, minifigs are one brik high. in nano, they're a single PLATE in height).
Posted: Tue Jan 29, 2008 8:57 pm
by Olothontor
Doesn't really have a scale. And if you really tried to categorize it, you'd probably end up somewhere in the vicinity of "nano-micro-macro-minifig-molecules". So, pretty small, but insanely huge compared to minifigs. Considering you average Mothership is about fifteen minifigs long... in normal Brikwars, that'd be close to a fighter craft!
Posted: Tue Jan 29, 2008 9:20 pm
by Blitzen
IVhorse da Man wrote:it's at least nano. if not smaller (remember, in micro, minifigs are one brik high. in nano, they're a single PLATE in height).
Let's see....
Assuming that one minifig represents a human that is 6' in height, and minifigs are 4 bricks high, in minifig scale one brick tall is 1' 6". In microfig scale, one brick represents one minifig, at 6'. In nanofig scale, one brick is 18' tall (6' x 3).
Real LEGO 1x1 bricks are 10mm tall and 8mm wide. So in nanofig scale, 10mm (real)=18' (not real). 18' in milimetres is 5886.4mm, courtesy of
Google. If we round that up to 5890mm, the nanofig scale is 10:5890, or 1:589.
Da Link wrote:1) Set a goal size in inches. Every inch (3 studs) is roughly 150 feet; your average small ship is about 300 feet long, or 2" (6 studs).
In the SpaceWars scale, 3 studs (24mm) is equal to 150'. So 24mm (real)=45 720mm (not real), courtesy again of
Google. This means the scale is 24:45 720, or 1:1 905.
This SpaceWars scale is way smaller than nano.
Posted: Tue Jan 29, 2008 9:26 pm
by Olothontor
That it is. Oh, and as for IV Horseman's mention of Damage Rating, no, it's not a set number of damage, it's a set number of DICE. D6's, to be exact.
Posted: Tue Jan 29, 2008 9:41 pm
by Blitzen
And if anybody's interested, minifig scale is about 1:49.
To Olothontor: Put that in your Google thingie. Actually, you should clarify a lot of things in your Google thing. I can kind of work out what the Maximum Extras thing in your ship overviews is, but what does that include? And do ships have to fit into a category? Another thing is that with your armour the ARs go 4, 8, 22. Is there nothing between?
By the way, as you state that:
Da Link wrote:BrikSpace uses most of the Brikwars rules, minus the sections about minifigs, creations, and heroes. So, attack is a d6 roll, armor is the ships Armor Rating (+ whatever shielding)
I would like to alert you to the fact that attack rolls are skill rolls and armour is also a die value, not static. It only appears so in Minifigs because they're so common. I'm just saying, so if you want to simplify it that's your choice.