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ROBOT MASTER: A CYOA

Posted: Fri Sep 11, 2009 1:49 pm
by IVhorseman
Lots of other forums do these, so I figured I'd give it a shot.

First off, this goes off the assumption that you've ever played a Mega Man game. Basically, it looks exactly like this:
Image

Now, in every megaman game, you play Megaman and you fight eight robot masters, and then you fight Dr. Wily's castle and then Dr. Wily, and it's all bullshit etc. etc. What will make this game different, is you play the robot masters!

Basically, I want you guys to put forward eight robot masters that you would like to use against the dreaded Megaman, who is coming to kill you all! If you put forward a robot master, I will assume you will be playing him or her.

To make a robot master, choose the following:
1. Stupid gimmicky name. Old megaman games have guys like bomb man, bubble man, heat man and quick man, who all act exactly like their names imply.
2. A crazy power that you spam. It usually has something to do with your name, so as an example, brick man would build brick walls or something. If/when megaman defeats you, he will gain this power, so watch out!
3. two other powers that are way less good, but still unique. up to one of these can be crazy movement, like teleporting or flying.

As for picking which robot masters will be in the final build, that will be judged by myself. I will mostly be picking based on how much I like a certain robot master's gimmick, which means i'll be picking up "Guitar Man" over "Nuclear Bomb man" or "LOL man".

As for how the game is played, I will be playing Megaman. Megaman will (randomly) choose one robot master to battle, and if he wins, he gains his power and goes to the next one. Battles will be mostly turn based, with me using a calculator to randomly generate a number between 1 and 100 for every action, with 100 being generally good and 1 being generaly bad.

And that's about it! Post your villains now and good luck with the blue bomber!

Posted: Fri Sep 11, 2009 2:30 pm
by birdman
PINGAS Man.
Special Power: 12-Hit Mega Bukkake Combo attack.

EDIT: Forgot the other two powers:
Snooping As Usual: Stun or some other shit. I don't know.
Fap: Melee attack or something.

Posted: Fri Sep 11, 2009 2:42 pm
by IVhorseman
Denied. If you're gonna make a dick joke, at least be creative about it

Posted: Fri Sep 11, 2009 4:33 pm
by Warhead
birdman wrote:PINGAS Man.
Special Power: 12-Hit Mega Bukkake Combo attack.

EDIT: Forgot the other two powers:
Snooping As Usual: Stun or some other shit. I don't know.
Fap: Melee attack or something.
I actually threw up it was so funny! (Just a spot of bile, no Bothans died, is ok)

I was gonna' go for...

Flexi-Jerkoff Man but since Birdman got denied I think not. I'll need to look at some background and return when I'm being more serious.

Posted: Fri Sep 11, 2009 9:02 pm
by warman45
Gatling-Gun Man

Posted: Fri Sep 11, 2009 9:12 pm
by ltobvious
Tank man.

Crazy power: the ability to shit out extremely small tanks.

Retarted-ass movement method: tread shoes.

Other mediocre power: turret hat that shoots shit.

Posted: Fri Sep 11, 2009 10:03 pm
by OneEye589
Man Man.

Special Power: The beard punch.

Other powers: "Put Some More Meat On That" and the Baby-Maker.

Posted: Sat Sep 12, 2009 1:49 am
by IVhorseman
Tank-man and man-man approved. I'm ruling that tread feet let you move on walls and ceilings.

Come up with powers for gattling gun man and you're in.

PINGAS man can be approved if everything is changed to an actually clever dick joke and/or pun.

Posted: Sat Sep 12, 2009 7:16 am
by ltobvious
OneEye589 wrote:Man Man.

Special Power: The beard punch.

Other powers: "Put Some More Meat On That" and the Baby-Maker.
Damn! why didn't I think of that?!

Posted: Mon Sep 14, 2009 8:40 am
by Rody
Pot man

ability to obscure large portions of the map with smoke.
may summon pot plants in thin air.
moves quite slowly, and floats if he feels like it.

Posted: Mon Sep 14, 2009 8:51 am
by Elmagnifico
Beer Man

Crazy powah: Floods the screen with a certain liquid. If caught in it, Megaman's firing speed decreases and he sometimes moves in the opposite direction to where the player points him.

Movement Technique: Has two beer-jets that let him hover.

Lesser powah: Alcohol Blast

Posted: Mon Sep 14, 2009 2:54 pm
by jmatthew
Ice-Man.
Retardedly too powerful power: OTC--an absolutely devastating melee attack.
Other Powers:
Freeze ray: shoots a ray of (fairly easily avoidable) icy ice-ness that will stun the hero for a couple seconds, making for easier melee strikes.
Ski-charge: Ice-Man's lair is obviously going to be filled with ice, allowing him to use his skis to charge the hero very quickly, and slice at him with his OTC.

Magic-Man

Pretty cool power: This is Your Card!--fires a three-way spread shot of razor-sharp-edged playing cards.
Other Powers:
Disappearing Act: disappears for a brief time, then reappears someplace else, immediately firing off his cards at the hero.
Levitation: hovers around a bit, throwing cards.

Posted: Mon Sep 14, 2009 6:04 pm
by OneEye589
Straw-Man

Special Power: Creates a replica of opponent and beats it down with heinous claims. This hurts the opponent for one reason or another.

Other Powers: Brain-Steal and "Needle In A Haystack"

Posted: Mon Sep 14, 2009 7:48 pm
by IVhorseman
One more spot open!

I suggest "Old-man", "gattling-man" or "wo-man".

I'm also re-naming ice-man to blizzard-man because ice-man is already taken.

Posted: Mon Sep 14, 2009 7:58 pm
by jmatthew
preface: i'm a bit drunk.
main post:

Fish-Man

Super Power: Mangina Flash--stuns and blinds all enemies who see it.

Other Powers:
The Funk: dances wildly around the screen, licking lips sensuously.
Baileys: mmm. creamy. (not really a power, but oh so true)