Roll To Dodge: Defence Against the OTC Army

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ahp77
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Roll To Dodge: Defence Against the OTC Army

Post by ahp77 » Mon Dec 28, 2009 10:05 am

Does anyone here want to play Roll to Dodge?
Picture Wars Forums wrote:Roll to Dodge!

Roll to Dodge is a fun game where you play with a group of (6) people. Think Dungeons and Dragons in a sense. You will be placed in a certain scenario, and you (may) be given a certain objective. Now here's the catch, for nearly every action you make, a die will determine the outcome.

The numbers on the six sided die are marked as such...
1) Epic fail
2) Kinda fail
3) Kinda success
4) Success
5) Perfect success
6) Overshot

For example:

Jack wants to jump over a wooden fence.
I roll a die and it lands 4. Since a 4 represents normal success, nothing too bad nor too good happens, you just complete your action.
Thus, Jack jumps over a wooden fence.

Let's say Jack rolled a 1. The outcome would be much different now.
Jack tries to jump the wooden fence, but trips over his shoelace and smashes his face through it, breaking his nose.

Now what if he rolled a 6?
Jack runs as fast as he can to gain the momentum he needs to jump the fence. The momentum is so great that he jumps the fence, but keeps gaining altitude from his jump and doesn't seem to stop. Jack literally jumps across the entire world and lands right back where he started, behind the wooden fence.

I'm sure you can get what the rest of the numbers represent.

Rules!
Only (6) people may play at a time.
-This is based on a first come first served basis
-If you did not make it in time, I can still add you to the waiting list
-I would like to keep this game moving at a good pace, so you will have 2 days max to take your turn or you will be removed from the game and the first person on the waiting list will take your spot
-If you have a legitimate excuse for an absence, then your spot will be frozen until you come back.

This game will use the declare system.
-I will not post results of the actions until everyone has taken their turn

I will only count the first action you post. If you post multiple actions (Jump the fence, then punch the guy in the face), then I will only roll on the "Jump the fence" action.
-There will be some exceptions to this rule
-Other minor actions may be used with your major action (look around, talk, ect)
-Observing your surrounding will not be effected by the die
-Talking to NPCs or players will not be effected by the die

You may post almost any action you desire
-If you want to attempt to harness the power to fly, you can do so.
-You may not god-mod and ruin the fun for everyone, however.

You may kill or be killed by players or your actions
-Be weary of what you do, if you attempt to kill another player early in the game and fail, the results can have devastating results
-Attempting to do something stupid can lead to a very funny death

Certain events can affect your next roll
-If you do something with perfect success there may be a chance your roll, or everyone's roll, can be increased by +X amount, or be predetermined
-The same can be applied if you have an epic failure, only your roll will have -X amount
-If a certain action has an effectiveness on a body part, then any action requiring that body part will be effected (Jack's arms are broken, -3 to any action used by his arms)
-The same can have positive attributes
SETTING:
300 men with OTCs come charging at you for crimes against the state. They are here to kill. They hold no quarter(s).

I will allow 11 players (6,7,8,9,10,11)
CURRENT PLAYER LIST:
6.)Dertyyy
7.)dragonfire666666
8.)Irdofbricks
9.)Arkbrik
10.)warman45
11.)tahthing


WAITING LIST:
6.)kiemaster
7.)Ross_Varn
8.)muffinman42
Last edited by ahp77 on Sat Jan 09, 2010 11:53 am, edited 13 times in total.

Dertyyy
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Post by Dertyyy » Mon Dec 28, 2009 10:11 am

kinda, but almost nobody else will
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Post by Rody » Mon Dec 28, 2009 11:50 am

well sure, as it is vakation now, I am pretty much perpetually bored.
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Post by lrdofbricks » Mon Dec 28, 2009 12:09 pm

sounds fun, ill give it a try.
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Post by ahp77 » Mon Dec 28, 2009 12:54 pm

Please state your actions if you are playing (I won't turn anyone down).

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Arkbrik
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Post by Arkbrik » Mon Dec 28, 2009 3:12 pm

I'm on!

Action: Search pockets for useful items.

Minor action: Examine surroundings.

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Post by warman45 » Mon Dec 28, 2009 4:18 pm

i wanna play.

Minor Action.

look for electrical wire aerosol can.

major action.

HOMEMADE FLAMETHROWER THE 300!
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Post by ahp77 » Mon Dec 28, 2009 6:13 pm

@Warman: 7 problems:


6.)"Look for electrical wire aerosol can." is a major action.
7.)You don't have a homemade flamethrower.

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Post by tahthing » Mon Dec 28, 2009 7:19 pm

Major action: attempt to make a bomb out of two rocks.

Minor action:make a cup of tea.
"some people are like slinkies there really good for nothing, but they still bring a smile to your face when you push them down a flight of stairs"
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Post by lrdofbricks » Mon Dec 28, 2009 7:31 pm

major action: take cover and arm up in my anti-otc-army-bunker

minor action: look around for people to recruit or otc's to take.
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Post by warman45 » Mon Dec 28, 2009 7:50 pm

ahp77 wrote:@Warman: 7 problems:


6.)"Look for electrical wire aerosol can." is a major action.
7.)You don't have a homemade flamethrower.
the homemade flamethrower IS the aerosal can and electrical wire.

i called it minor because i assumed they would be lying anywhere (probably in plain site)

to make flamethrower (wearing rubber gloves) uncover one end of the wire exposing the metal fibres split the fibres to create a gap. plug in wire. now simply spray aerosal through spaarks = instant homemade flamethrower.
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Post by ahp77 » Mon Dec 28, 2009 9:00 pm

Going to post Arkbrik's results for his minor action, since the info will be useful.

Arkbrik (-):
You look around. You are in an office room with one narrow door. The narrow door leads to a long, narrow hallway, through which 300 OTCmen are charging. There is also a wide floor-to-ceiling window opposite of the door, made of thin, easily breakable glass. There is a small desk, but all of the drawers are open. There is the following:
20 rocks
a pistol
an SMG
20 pistol bullets
200 SMG rounds
3 pencils (mechanical, 1.4mm)
a sketchpad
30 leads (1.4mm)
tax documents
a mirror
Hopefully this will help you decide what to do.

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Post by tahthing » Mon Dec 28, 2009 9:25 pm

major action: take the SMG and SMG rounds (assuming their near each other i think this can be grouped as a major action)
minor action; check to see if the Ammo will work (their is no such thing as 1 fits all ammo.)
"some people are like slinkies there really good for nothing, but they still bring a smile to your face when you push them down a flight of stairs"
"Triangalism! What's the fuckin' point!"
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Post by Dertyyy » Mon Dec 28, 2009 10:25 pm

major-find a knife in my jacket
minor-stab tahthing and steal his SMG :twisted:
shoudn't be too hard, right?
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Post by lrdofbricks » Tue Dec 29, 2009 7:25 am

major action- grab the loaded smg
minor action- fire it down the hallway, hopefull making a roadblock of corpses.
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