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D&D competitive play
Posted: Mon Jun 28, 2010 12:09 am
by Scottsamn
Hello, fellow brikwarriors. what we need is a more different and personal way to kill each other. so, through the magic of an instant messaging program (could use suggestions for a program), I plan to run a competitive game of D&D, with 2 groups pitted against each other.Groups will be decided by me and will begin the game in locations unknown to the other group. It will still be open ended and everything, mainly to foster interesting and hilarious deaths of the players. It will be group 1 and group 2. It will be run in 3.5 edition, and you can reach me at
[email protected] to send me things such as messages and files containing character sheets, it shouldn't be to hard to find some character generating program over the internet. level 10 for those interested, and you may join at any time. Oh, and find something more imaginative than charging headlong into the opposing group. If you would like more details, post a comment.
Posted: Fri Jul 02, 2010 11:45 am
by ahp77
IM? Steam works fine.
Posted: Fri Jul 02, 2010 2:43 pm
by Blitzen
Gee TC, thanks for the list of demands.
Posted: Tue Jul 06, 2010 4:41 pm
by Scottsamn
TC? anyway, can multiple people be in a steam conversation? I don't want to repeat myself to much.
Posted: Wed Jul 07, 2010 4:30 pm
by lrdofbricks
hti me up at
[email protected]
id love a chance to play. also, let me know if you need any information cuz i have the 3 core books and 15 supplements.
Posted: Wed Jul 07, 2010 9:00 pm
by Scottsamn
well, I've decided to use windows live messenger, since I already have it installed and use it for all my chatting needs. plus, I can use a camera for combat and stuff.
Posted: Sat Jul 10, 2010 3:55 pm
by lrdofbricks
do you allow all supplements?
Posted: Mon Jul 12, 2010 2:58 am
by Scottsamn
you'll need to send me any and all relevant rules, but aside frome that, knock your self out. and if you cheat, I'll know.
Posted: Wed Aug 11, 2010 7:50 pm
by lrdofbricks
cheat, never... but i do believe i can make a goliath archer with a bow range of almost a mile with no range penalty, and i only need 2 supplements

Posted: Wed Aug 11, 2010 8:36 pm
by Scottsamn
That should keep them on their toes.
Posted: Wed Aug 11, 2010 8:41 pm
by lrdofbricks
all i gotta say is dragonbone greatbow with far shot and the ranged magical ability gives it a range increment of 450. combination of cragtops archer abilities- arcing shot (gives bow 15 increments) and horizon shot (use full round action to make one attack with now range penalty- 450 times 15 eguals 6750 foot range with no penalty.. my favorite class... did i mention that goliaths can use large weapons thanks to the mountrous build class feature. i would also like to point out that goliaths are legit base races (check races of stone) i should be able to but on a few other things to give it a damage of 5d6+ 6-7, depending on how lucky i roll.
Posted: Thu Aug 12, 2010 2:20 am
by Scottsamn
Damn...that's KICKS ASS! Say, could you try and spread the word. only you seem to be in.
Posted: Thu Aug 12, 2010 7:20 am
by lrdofbricks
yah i know thats why i revived this thread.
Posted: Thu Aug 12, 2010 8:17 pm
by lrdofbricks
haha here you go scottsam
rurick torunn
Male Half-Dragon Goliath cragtop archer 4 / Scout 6
Chaotic Good
Representing nathan- lrdofbricks
Strength 30 (+10)
Dexterity 18 (+4)
Constitution 18 (+4)
Intelligence 10 (+0)
Wisdom 11 (+0)
Charisma 10 (+0)
Size: Medium
Height: 7' 10"
Weight: 65 lb
Skin: Gray
Eyes: Blue
Hair: Black; Beardless
Total Hit Points: 98
Speed: 30 feet [armor] [scout]
Armor Class: 22 = 10 +5 [breastplate] +3 [dexterity in armor] +4 [half-dragon]
Touch AC: 13
Flat-footed: 19
Initiative modifier: +5 = +4 [dexterity] +1 [scout]
Fortitude save: +11 = 6 [base] +4 [constitution] +1 [scout]
Reflex save: +10 = 6 [base] +4 [dexterity]
Will save: +3 = 3 [base]
Attack (handheld): +18/+13 = 8 [base] +10 [strength]
Attack (unarmed): +18/+13 = 8 [base] +10 [strength]
Attack (missile): +12/+7 = 8 [base] +4 [dexterity]
Grapple check: +18/+13 = 8 [base] +10 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag: 532 lb. or less
533-1064 lb.
1065-1600 lb.
1600 lb.
3200 lb.
8000 lb.
Languages: Common Goliath
Large Hand Axe [1d8, crit x3, 6 lb., light, slashing]
Distance flaming shocking freezing large dragonbow greatbow (+10 str) [3d6+2d8+10, crit x3, piercing, range 450 ft (15 increments) 20 lbs]
Breast plate [medium; +5 AC; max dex +3; check penalty -4; 30 lb.]
Feats:
Armor Proficiency (medium)
Exotic Weapon Proficiency Weapon: greatbow
Point Blank Shot
Far Shot
Track
Traits:
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 0 = +0
Balance Dex* 19 = +4 +13 +2 [tumble]
Bluff Cha 0 = +0
Climb Str* 23 = +10 +13
Concentration Con 4 = +4
Craft_1 Int 0 = +0
Craft_2 Int 0 = +0
Craft_3 Int 0 = +0
Diplomacy Cha 0 = +0
Disguise Cha 0 = +0
Escape Artist Dex* 4 = +4
Forgery Int 0 = +0
Gather Information Cha 0 = +0
Heal Wis 0 = +0
Hide Dex* 4 = +4
Intimidate Cha 0 = +0
Jump Str* 25 = +10 +13 +2 [tumble]
Listen Wis 0 = +0
Move Silently Dex* 4 = +4
Perform_1 Cha 0 = +0
Perform_2 Cha 0 = +0
Perform_3 Cha 0 = +0
Perform_4 Cha 0 = +0
Perform_5 Cha 0 = +0
Ride Dex 4 = +4
Search Int 0 = +0
Sense Motive Wis 2 = +0 +2 [goliath]
Spot Wis 13 = +0 +13
Survival Wis 13 = +0 +13
Swim Str** 10 = +10
Tumble Dex* 16 = +4 +10 +2 [jump]
Use Rope Dex 17 = +4 +13
* = check penalty for wearing armor
Use Rope >=5 ranks gives +2 on climb checks involving ropes.
Use Rope >=5 ranks gives +2 on escape artist checks involving ropes.
Goliath:
• +4 strength / +2 constitution / -2 dexterity (already included)
• Large mountain-dwelling monstrous humanoids. Darkvision.
• Males have hair only on the extremities.
• Competitive, scorekeeping, discard their disabled members.
• Considered large when this is beneficial.
• Can climb half-speed without penalty
• Standing long-high jumps considered running.
• Level adjustment +1.
Half-Dragon Template:
• +8 strength, +2 intelligence, +2 constitution, +2 charisma (already included)
• Darkvision (see 60 feet in pitch-dark)
• Breath attack once per day
Fire: Brass (60' line 3d6 DC 17)
• Damage Immunity
Fire
• +4 natural armor bonus (already included)
• Wings
• Hit dice increases one dice type to maximum of d12
• Level adjustment +3
Scout:
• Core class from "Complete Adventurer"
• Armor class bonuses after moving are not listed above.
• Level 1: Skirmish (+1d6), trapfinding
• Level 2: Battle fortitude +1, uncanny dodge
• Level 3: Fast movement +10 feet, skirmish (1d6, +1 AC)
• Level 4: Bonus feat (already included)
• Level 5: Evasion, skirmish (+2d6, +2 AC)
• Level 6: Flawless stride
• Level 7: Skirmish (+2d6, +2 AC)
• Level 8: Camouflage, bonus feat (already included)
• Level 9: Skirmish (+3d6, +2 AC)
• Level 10: Blindsense 30 feet
• Level 11: Battle fortitude +2, fast movement +20 feet, skirmish (3d6, +3 AC)
• Level 12: Bonus feat (already included)
• Level 13: Skirmish (+4d6, +3 AC)
• Level 14: Hide in plain sight
• Level 15: Skirmish (+4d6, +4 AC)
• Level 16: Bonus feat
• Level 17: Skirmish (+5d6, +4 AC)
• Level 18: Free movement
• Level 19: Skirmish (+5d6, +5 AC)
• Level 20: Battle fortitude +3; blindsight 30 feet, bonus feat (already included)
cragtop archer
• Hit dice d8
• Fast increase in attack bonuses
• Fast increase in fortitude saves
• Slow increase in reflex saves
• Slow increase in will saves
• Base 4 skill points per level
• No new armor proficiency
• No bonus feats
More:
• Adept climber- half penalty on spot and ranged attacks by range
• Adept climber- keep ac while climbing
• Strike from above- +2 damage when on higher ground
• Arcing shot- 15 increments when there is 30ft clearance to ceiling
• Horizon shot- as full round action, 1 shot to max range with no penalty
Class HP rolled
Level 1: Scout 10
Level 2: Scout 5
Level 3: Scout 5
Level 4: Scout 4 +1 to dexterity
Level 5: Scout 9
Level 6: Scout 5
Level 7: cragtop archer 3
Level 8: cragtop archer 6 +1 to dexterity
Level 9: cragtop archer 7
Level 10: cragtop archer 4
rurick torunn's Equipment:
_____
201 lb
Arrows (quiver of 20) x10
Backpack
Bedroll
Blanket, winter x1
Block and tackle
Canvas (10 x 10)
Chain (10 feet) x2
Crowbar
Fishhook
Fishing net
Flint and steel
Grappling hook
Hammer
Mirror
Mug
Pick
Pitcher
Rations (1 day) x10
Rope (50', silk) x2
Sewing needle
Sledge
Soap
Spade / shovel
Waterskins x10
Whetstone
Climber's kit
Total
Posted: Thu Aug 12, 2010 9:10 pm
by stubby
lrdofbricks wrote:Perform_1 Cha 0 = +0
Perform_2 Cha 0 = +0
Perform_3 Cha 0 = +0
Perform_4 Cha 0 = +0
Perform_5 Cha 0 = +0
Well that was excessive.
What happened to the level adjustments for goliaths and half-dragons? You should only get six character levels after that, not ten.
I get the impression this guy will do poorly against any stealth-oriented characters. A shadowdancer/assassin would take him right out.