New rpg system
Posted: Thu Jul 29, 2010 5:25 pm
Hey everyone!
I've been reading over some of the roll to dodge stuff here, and decided to try my own system.
Edit: Disregard this post. The system has been changed.
Basically, in most situation, one of the 5 stats (Agility, Strength, Charm, Intellegence,and Luck) will be used to judge how a character does. Each character has several modifiers for each stat, based on race, class, equipment, and other things.
Example: An level 1 elf ranger wants to dodge a fireball, and shoot three arrows at the guy that cast it:
I roll 1d6 AGI (this is based on level.), and get a 4. I add 4(elf), and 2(ranger)
Success! he dodges the fireball.
Then I roll for accuracy: 1d6AGI, get a 2, add 4 (elf), add 2 (ranger)
Success! each arrow hits.
then i roll for damage: 1d4, get a 2, add 1 (luck), add 1 (longbow)
feel free to toss ideas at me, i can post more details soon.)
I've been reading over some of the roll to dodge stuff here, and decided to try my own system.
Edit: Disregard this post. The system has been changed.
Basically, in most situation, one of the 5 stats (Agility, Strength, Charm, Intellegence,and Luck) will be used to judge how a character does. Each character has several modifiers for each stat, based on race, class, equipment, and other things.
Example: An level 1 elf ranger wants to dodge a fireball, and shoot three arrows at the guy that cast it:
I roll 1d6 AGI (this is based on level.), and get a 4. I add 4(elf), and 2(ranger)
Success! he dodges the fireball.
Then I roll for accuracy: 1d6AGI, get a 2, add 4 (elf), add 2 (ranger)
Success! each arrow hits.
then i roll for damage: 1d4, get a 2, add 1 (luck), add 1 (longbow)
feel free to toss ideas at me, i can post more details soon.)