Mythos- The Endless Empire
Posted: Wed Aug 04, 2010 3:04 pm
Hello everyone! This is the first forum RPG with my new RPG system, Arcanum.
It will be run by me, as I am currently the only one who has the rules, although I may put them up for download later. There are 5 spots available, and I promised Coximind one if he wants one. Other than that, It's first come, first serve. I made 5 premade characters, or you can make your own. I will handle the inventory and stats for make-your-owns.
Info:
Stats:
AGI: Dodges, footing, balance, acrobatics, etc.
STR: CC Attack accuracy, sometimes used as a cc damage mod, lifting things.
DEX: RC Attack accuracy, sometimes used as an rc damage mod, holding on to things.
CHA: People skills(befriending npcs,etc) mostly useless in the dungeon I'm using.
INT: Magic Attack accuracy, sometimes used as an magic damage mod, searching, recalling info.
Leveling up:
when a character gets enough xp, they level up.
leveling up gives players new skill points which they can use to improve their stats (explained later), and sometimes new abilities.
players spend skill points on individual stats, becoming stronger in that area. each skill point is +1 to that stat. if a stat has enough +1 bonuses, it grows a step.
To grow a step, a skill needs to have as many +1 bonuses in that stat as the last step.
d2(not used)>d4>d6>d8>d10>d12>d20
so, to grow a step from d4 to d6, you need d4+2.
EX: sir george just leveled up, and has 3 skill points. he wants to spend these on INT (1d4)
he spends 2 points, which means INT grows to 1d6. He can then spend the remaining point to make INT 1d6+1
Races:
Elf +2 AGI, +3 DEX
Graceful warriors that align with a certain element. Skilled with a sword and a bow.
Classes: Ranger,Warrior,Mage,Rogue,Paladin,Cleric,Monk,Geomancer
Hume +2 STR, +1 CHA
Humans.
Classes: Ranger,Warrior,Mage,Rogue,Paladin,Cleric,Monk,Geomancer
Dwarf +3 STR, -1 AGI, - 2 DEX
Short, strong warriors of the south. Live underground. Dislike magic. Hate greenskins.
Classes: Warrior,Paladin,Cleric
Drahl +2 AGI, +3 STR, -3 CHA
Half-demons. Powerful Magic users. Devestating attacks with a sword.
Classes: Warrior,Mage
Sentinel +2 AGI, +2 STR, -3 DEX
Half-angels. Healing magic. often use swords or maces. limited flight.
Classes: Ranger,Warrior,Mage,Paladin,Cleric
Kameli +3 AGI, +1 INT, +1 STR, -2 CHA
Related to elves. Darker, often assassins, use some dark magic, and daggers.
Classes: Ranger,Warrior,Mage,Rogue,Monk,Geomancer
Halfling +2 AGI, +1 CHA, +2 DEX
(Hobbits) Short folk, agile and sneaky. often mischeavious.
Classes: Ranger,Warrior,Mage,Rogue,Paladin,Cleric,Monk,Geomancer
Salzar +3 AGI, -2 CHA, +2 DEX, +1 STR
Lizardfolk. generally hated. use scimitars. dislike magic.
Classes: Ranger,Warrior,Rogue
Katta +3 AGI, +2 DEX, +1 INT
Quiet, sneaky folk. Tendency towards kleptomania. (Thanks Coximind)
Classes: Ranger,Warrior,Mage,Rogue,Geomancer
Classes:
Ranger +2 DEX, +2 AGI
Warrior +2 STR, +1 AGI
Mage (Fire,water,earth,air,light,or dark)+3 INT, +1 AGI
Rogue +2 AGI, +1 STR, +1 DEX
Paladin +3 STR, +1 INT
Cleric +2 INT, +1 AGI, +1 CHA
Monk +3 AGI, -2 CHA
Geomancer +2 INT, +1 AGI
Prebuilds:
NAME:
PLAYER:
Race: Dwarf
CLASS: Warrior
Level: 0
Exp 0
HP: 12/12
MP: 6/6
AGI: 1d4
STR: 1d8+1
DEX: 1d4-2
CHA: 1d4
INT: 1d4
Abilities: Rush (3)
Gold: 20
Axe (1d4+(STR/2))
Leather shirt (1d4-1)
Leather pants (1d4-2)
Wooden sheild (1d4)
Wooden half helm (1d4)
4 Small Healing potion
2 Healing potion
Large Healing potion
Rope
Flint and steel
3 torch
NAME:
PLAYER:
Race: Kameli
CLASS: Rouge
Level: 0
Exp 0
HP: 12/12
MP: 6/6
AGI: 1d6+5
STR: 1d4+2
DEX: 1d4+1
CHA: 1d4-2
INT: 1d4+1
Abilities: Double Strike (3)
Gold: 20
2 knife (1d4)
Leather shirt (1d4-1)
Leather pants (1d4-2)
Wooden half helm (1d4)
4 Small Healing potion
2 Healing potion
Large Healing potion
Rope
Flint and steel
3 torch
Lockpicking kit
NAME:
PLAYER:
Race: Salzar
CLASS: Ranger
Level: 0
Exp 0
HP: 12/12
MP: 6/6
AGI: 1d6+3
STR: 1d4+1
DEX: 1d8
CHA: 1d4-2
INT: 1d4
Abilities: Piercing Blow (1d8+2)(3)
Gold: 20
Shortbow (1d4)
Shortsword (1d4)
Leather shirt (1d4-1)
Leather pants (1d4-2)
Wooden half helm (1d4)
4 Small Healing potion
2 Healing potion
Large Healing potion
Flint and steel
3 torch
Rope
90 beginner's arrows
NAME:
PLAYER:
Race: Elf
CLASS: Fire Mage
Level: 0
Exp 0
HP: 12/12
MP: 6/6
AGI: 1d6+1
STR: 1d4
DEX: 1d6+1
CHA: 1d4
INT: 1d6+3
Spell: Fireball (1d6) (3)
Gold: 20
Knife (1d4)
Beginner Robe (1d4)
4 Small Healing potion
2 Healing potion
Large Healing potion
4 Small Potion of rejuvination
2 Potion of rejuvination
Large Potion of rejuvination
Flint and steel
3 torch
Rope
NAME:
PLAYER:
Race: Sentinel
CLASS: Paladin
Level: 0
Exp 0
HP: 12/12
MP: 6/6
AGI: 1d6+5
STR: 1d8+1
DEX: 1d4-3
CHA: 1d4
INT: 1d4+1
Abilities: Restore (3)
Gold:20
Shortsword (1d4)
Leather shirt (1d4-1)
Leather pants (1d4-2)
Wooden half helm (1d4)
Wooden sheild (1d4)
4 Small Healing potion
2 Healing potion
Large Healing potion
Potion of recovery
Potion of life
Flint and steel
3 torch
Rope
Make your own:
Give me a name, a race, and a class. Also, give me one stat you want to be 1d6, all others are 1d4. (Plus modifiers.) I will handle the rest.
If you lose all your hp, you die.
If you don't post actions for three turns, I will find some way to kill off your character.
If a character dies, another can join.
No fighting each other.
This is a semi-serious game. No chainsaws, lasers, or anything outside of a medieval fantasy genre
I can give you more info if you need it.
It will be run by me, as I am currently the only one who has the rules, although I may put them up for download later. There are 5 spots available, and I promised Coximind one if he wants one. Other than that, It's first come, first serve. I made 5 premade characters, or you can make your own. I will handle the inventory and stats for make-your-owns.
Info:
Stats:
AGI: Dodges, footing, balance, acrobatics, etc.
STR: CC Attack accuracy, sometimes used as a cc damage mod, lifting things.
DEX: RC Attack accuracy, sometimes used as an rc damage mod, holding on to things.
CHA: People skills(befriending npcs,etc) mostly useless in the dungeon I'm using.
INT: Magic Attack accuracy, sometimes used as an magic damage mod, searching, recalling info.
Leveling up:
when a character gets enough xp, they level up.
leveling up gives players new skill points which they can use to improve their stats (explained later), and sometimes new abilities.
players spend skill points on individual stats, becoming stronger in that area. each skill point is +1 to that stat. if a stat has enough +1 bonuses, it grows a step.
To grow a step, a skill needs to have as many +1 bonuses in that stat as the last step.
d2(not used)>d4>d6>d8>d10>d12>d20
so, to grow a step from d4 to d6, you need d4+2.
EX: sir george just leveled up, and has 3 skill points. he wants to spend these on INT (1d4)
he spends 2 points, which means INT grows to 1d6. He can then spend the remaining point to make INT 1d6+1
Races:
Elf +2 AGI, +3 DEX
Graceful warriors that align with a certain element. Skilled with a sword and a bow.
Classes: Ranger,Warrior,Mage,Rogue,Paladin,Cleric,Monk,Geomancer
Hume +2 STR, +1 CHA
Humans.
Classes: Ranger,Warrior,Mage,Rogue,Paladin,Cleric,Monk,Geomancer
Dwarf +3 STR, -1 AGI, - 2 DEX
Short, strong warriors of the south. Live underground. Dislike magic. Hate greenskins.
Classes: Warrior,Paladin,Cleric
Drahl +2 AGI, +3 STR, -3 CHA
Half-demons. Powerful Magic users. Devestating attacks with a sword.
Classes: Warrior,Mage
Sentinel +2 AGI, +2 STR, -3 DEX
Half-angels. Healing magic. often use swords or maces. limited flight.
Classes: Ranger,Warrior,Mage,Paladin,Cleric
Kameli +3 AGI, +1 INT, +1 STR, -2 CHA
Related to elves. Darker, often assassins, use some dark magic, and daggers.
Classes: Ranger,Warrior,Mage,Rogue,Monk,Geomancer
Halfling +2 AGI, +1 CHA, +2 DEX
(Hobbits) Short folk, agile and sneaky. often mischeavious.
Classes: Ranger,Warrior,Mage,Rogue,Paladin,Cleric,Monk,Geomancer
Salzar +3 AGI, -2 CHA, +2 DEX, +1 STR
Lizardfolk. generally hated. use scimitars. dislike magic.
Classes: Ranger,Warrior,Rogue
Katta +3 AGI, +2 DEX, +1 INT
Quiet, sneaky folk. Tendency towards kleptomania. (Thanks Coximind)
Classes: Ranger,Warrior,Mage,Rogue,Geomancer
Classes:
Ranger +2 DEX, +2 AGI
Warrior +2 STR, +1 AGI
Mage (Fire,water,earth,air,light,or dark)+3 INT, +1 AGI
Rogue +2 AGI, +1 STR, +1 DEX
Paladin +3 STR, +1 INT
Cleric +2 INT, +1 AGI, +1 CHA
Monk +3 AGI, -2 CHA
Geomancer +2 INT, +1 AGI
Prebuilds:
NAME:
PLAYER:
Race: Dwarf
CLASS: Warrior
Level: 0
Exp 0
HP: 12/12
MP: 6/6
AGI: 1d4
STR: 1d8+1
DEX: 1d4-2
CHA: 1d4
INT: 1d4
Abilities: Rush (3)
Gold: 20
Axe (1d4+(STR/2))
Leather shirt (1d4-1)
Leather pants (1d4-2)
Wooden sheild (1d4)
Wooden half helm (1d4)
4 Small Healing potion
2 Healing potion
Large Healing potion
Rope
Flint and steel
3 torch
NAME:
PLAYER:
Race: Kameli
CLASS: Rouge
Level: 0
Exp 0
HP: 12/12
MP: 6/6
AGI: 1d6+5
STR: 1d4+2
DEX: 1d4+1
CHA: 1d4-2
INT: 1d4+1
Abilities: Double Strike (3)
Gold: 20
2 knife (1d4)
Leather shirt (1d4-1)
Leather pants (1d4-2)
Wooden half helm (1d4)
4 Small Healing potion
2 Healing potion
Large Healing potion
Rope
Flint and steel
3 torch
Lockpicking kit
NAME:
PLAYER:
Race: Salzar
CLASS: Ranger
Level: 0
Exp 0
HP: 12/12
MP: 6/6
AGI: 1d6+3
STR: 1d4+1
DEX: 1d8
CHA: 1d4-2
INT: 1d4
Abilities: Piercing Blow (1d8+2)(3)
Gold: 20
Shortbow (1d4)
Shortsword (1d4)
Leather shirt (1d4-1)
Leather pants (1d4-2)
Wooden half helm (1d4)
4 Small Healing potion
2 Healing potion
Large Healing potion
Flint and steel
3 torch
Rope
90 beginner's arrows
NAME:
PLAYER:
Race: Elf
CLASS: Fire Mage
Level: 0
Exp 0
HP: 12/12
MP: 6/6
AGI: 1d6+1
STR: 1d4
DEX: 1d6+1
CHA: 1d4
INT: 1d6+3
Spell: Fireball (1d6) (3)
Gold: 20
Knife (1d4)
Beginner Robe (1d4)
4 Small Healing potion
2 Healing potion
Large Healing potion
4 Small Potion of rejuvination
2 Potion of rejuvination
Large Potion of rejuvination
Flint and steel
3 torch
Rope
NAME:
PLAYER:
Race: Sentinel
CLASS: Paladin
Level: 0
Exp 0
HP: 12/12
MP: 6/6
AGI: 1d6+5
STR: 1d8+1
DEX: 1d4-3
CHA: 1d4
INT: 1d4+1
Abilities: Restore (3)
Gold:20
Shortsword (1d4)
Leather shirt (1d4-1)
Leather pants (1d4-2)
Wooden half helm (1d4)
Wooden sheild (1d4)
4 Small Healing potion
2 Healing potion
Large Healing potion
Potion of recovery
Potion of life
Flint and steel
3 torch
Rope
Make your own:
Give me a name, a race, and a class. Also, give me one stat you want to be 1d6, all others are 1d4. (Plus modifiers.) I will handle the rest.
If you lose all your hp, you die.
If you don't post actions for three turns, I will find some way to kill off your character.
If a character dies, another can join.
No fighting each other.
This is a semi-serious game. No chainsaws, lasers, or anything outside of a medieval fantasy genre
I can give you more info if you need it.