Roll to dodge: PROJECT FREELANCER
Posted: Thu Aug 19, 2010 8:27 am
Arkbrik wrote:
Quote:
Roll To Dodge Standard Rules
The GM (Game Master) posts a situation the players are in. The players then post their actions, according to the conditions GM sets. The GM then rolls for the actions' results, and writes them out in his post. Then the players post actions again, ad infinitum.
The action results are defined by a six-sided die roll:
[1]: Epic Fail. Your efforts only worsened your situation.
[2]: Fail. Your skills or luck were insufficient.
[3]: Meager success: The situation didn't improve by as much as you have intended.
[4]: Success: Your efforts were sufficient to achieve your goal.
[5]: Epic Success: Your skills and luck have combined to ensure your success.
[6]: Overshot: Your efforts were more than required for the goal's completion, and your luck is such that unfortunate side-effects are inevitable.
If at any time something threatens a player, that player may make a roll to dodge the threat.
This game will use a few additional rules.
You and most other creatures have 6 HP, large creatures have more. If you lose all your HP, you die. Most weapons do D6 damage, large weapons do more. Unarmed combat does 1 damage.
Every time you make an Overshot, you are more experienced, and either your maximum HP or combat damage (chosen randomly) is increased by 1.
If you fail to post actions for three consecutive turns, your character dies from boredom.
Now on the game.
....
Signup
There are six spots available. If a character dies, that spot becomes available for another player. You can't reserve spots, though.
You will receive equipment and your starting situation when three persons have claimed spots.
plot: The year Is 2552. there is a super-soldier program known as 'Project Freelancer'. supersoldiers combined with mercenarys. The sell them selves out to either the
or the
You are a freelancer. Choose your mission.
note:freelancers have codenames like agent new jersey, Agent Wyoming etc.
Quote:
Roll To Dodge Standard Rules
The GM (Game Master) posts a situation the players are in. The players then post their actions, according to the conditions GM sets. The GM then rolls for the actions' results, and writes them out in his post. Then the players post actions again, ad infinitum.
The action results are defined by a six-sided die roll:
[1]: Epic Fail. Your efforts only worsened your situation.
[2]: Fail. Your skills or luck were insufficient.
[3]: Meager success: The situation didn't improve by as much as you have intended.
[4]: Success: Your efforts were sufficient to achieve your goal.
[5]: Epic Success: Your skills and luck have combined to ensure your success.
[6]: Overshot: Your efforts were more than required for the goal's completion, and your luck is such that unfortunate side-effects are inevitable.
If at any time something threatens a player, that player may make a roll to dodge the threat.
This game will use a few additional rules.
You and most other creatures have 6 HP, large creatures have more. If you lose all your HP, you die. Most weapons do D6 damage, large weapons do more. Unarmed combat does 1 damage.
Every time you make an Overshot, you are more experienced, and either your maximum HP or combat damage (chosen randomly) is increased by 1.
If you fail to post actions for three consecutive turns, your character dies from boredom.
Now on the game.
....
Signup
There are six spots available. If a character dies, that spot becomes available for another player. You can't reserve spots, though.
You will receive equipment and your starting situation when three persons have claimed spots.
plot: The year Is 2552. there is a super-soldier program known as 'Project Freelancer'. supersoldiers combined with mercenarys. The sell them selves out to either the
or the
You are a freelancer. Choose your mission. note:freelancers have codenames like agent new jersey, Agent Wyoming etc.
