The RTS Development Thread
Posted: Mon Jan 24, 2011 8:22 pm
I know I introduced Construct in one of the PD threads, and some of you headed straight for it and picked it up to play around with it.
If you kind gentlemen and ladies will indulge me, I think I have an interesting idea.
What if we take the concept of BrikSpace and Microspace and all of that and make it into an actual game? Using Construct, this can't be too hard; the most difficult thing about it would be the AI code, which would need to be hard-coded into the game for the most part. Otherwise it's simply sprites (which I am of course happily providing, I've already started working on some things) and some semi-dedicated work on the game itself. Add a storyline and a campaign mode, and BANG. You've got something worthy of the Free Indie Game market.
I'm thinking mostly along the lines of a crossroad between Eve:Online and the Age of Empires series; either an RTS or a TBS conducted in space, using credits, energy, and workforce as your main "resources", and using varying sizes of space stations as your HQs. From there it's all about the unit types.
Let me know what you guys think, and shoot ideas at me. I don't want to get started STRAIGHT away, I want to let the project simmer in its mental juices a bit and solidify more fully before jumping into the details. Any help is appreciated, particularly with the Construct aspect of things; I myself am not that much of a programmer, and can only carry out the simplest of tasks in Construct. I'll also be using this thread as a concept artwork dump (feel free to contribute conceptual ship sketches and things (yes, I am looking at you, BFenix)), so keep an eye out for those juicy posts.
Peace out,
If you kind gentlemen and ladies will indulge me, I think I have an interesting idea.
What if we take the concept of BrikSpace and Microspace and all of that and make it into an actual game? Using Construct, this can't be too hard; the most difficult thing about it would be the AI code, which would need to be hard-coded into the game for the most part. Otherwise it's simply sprites (which I am of course happily providing, I've already started working on some things) and some semi-dedicated work on the game itself. Add a storyline and a campaign mode, and BANG. You've got something worthy of the Free Indie Game market.
I'm thinking mostly along the lines of a crossroad between Eve:Online and the Age of Empires series; either an RTS or a TBS conducted in space, using credits, energy, and workforce as your main "resources", and using varying sizes of space stations as your HQs. From there it's all about the unit types.
Let me know what you guys think, and shoot ideas at me. I don't want to get started STRAIGHT away, I want to let the project simmer in its mental juices a bit and solidify more fully before jumping into the details. Any help is appreciated, particularly with the Construct aspect of things; I myself am not that much of a programmer, and can only carry out the simplest of tasks in Construct. I'll also be using this thread as a concept artwork dump (feel free to contribute conceptual ship sketches and things (yes, I am looking at you, BFenix)), so keep an eye out for those juicy posts.
Peace out,
- Olly







