Here it is.
Here are some images that will eventually make it into the rulebook, but that I haven't yet left space for (I'm planning on hopefully making a pretty PDF version with Adobe Acrobat).

Illustrates which terrain types are represented by which symbols. There will be a similar one later illustrating unit types. Blue is meant to be "Player 1", while red is "Player 2."

An image showing how the numbering system. For example, Player 2's capital is located on D1; the highlighted mountains on the island are located on H9; etc.
Feel absolutely free to suggest changes, make comments, and generally critique my math and sense of judgement as this goes on. I need your input, as this is a tough thing to do alone.
Hexmaps courtesy of Hexographer.