
There is a strange stillness in the air, as if everything had temporarily froze in time.

The disciplined soldiers of Esduin remain still as they set their glares ahead.

The Frostborne soldiers at the outpost were almost the opposite. An officer by the name of Yigmire leads a band of frantic warriors toward the coast. "Move! Keep them at bay!"

Heavy-armored soldiers form up behind him, ready to defend the keep with their lives.

A band of swordsmen gather and hurry forward to join the imminent fray.

A figure stirs in Esduin's midst.

A graceful figure hardly burdened by her heavy armor strides forward, gleaming golden hammer grasped in her hands.

And in a single solid movement, she smashes it into a rocky outcropping, turning the top half into gravel. Her nearby soldiers don't even flinch as some of the shrapnel pings off their armor.

"Heathens!" Kaptain Jy'udi cries, her voice carrying a terrible authority about it, magicked to lift itself to the ears of the Frostborne guards across the way. “With such pathetic defenses from the so-called mighty Frostborne Realm, victory will soon be ours!” She shouted and the elves slammed their shields on the ground in unison. The simultaneous booming thud was Frostborne's doom being sealed.

“Now go! Let them feel the blades of Esduin!”
Welcome to Waves of Krimson Gold
This battle will have four players and a game-timer of five turns.
The factions and their objectives are as follows:
South Esduin : Overwhelm the opposition. Destroy or occupy the outpost before Frostborne lights the beacon tower (bonus objective)
Frostborne : Defend the keep, light the beacon tower. Survive all five turns!
Secret Faction 1 : ???
Secret Faction 2 : ????
Faction Troop-count:
Frostborne Troops:
12 - swordsmen
4 - Icebreakers
4 - Spearbearers
6 - Bowmen
1 Hero (Yigmire)
South Esduin:
16 - paladins
8 - inquisitors
10 - rangers
1 Hero (Jy'udi)
Players:





















