Round 1
Andelmere Guard - Brikguy0410

Alarmed by the treachery, Uriz spins around and hits Sir Branton in the face (- 1 HP).

He tries to finish him off with a regular attack but the strike is parried.

Sir Branton strikes back but his attack isn't powerful enough.

Uriz's troops wreak havoc, killing five spearmen while losing two of their own.

Crossbowmen are less fortunate, killing nothing at all.

"Comrades! As I look upon you today I am fully confident that-"

"NANANA I CAN'T HEAR YOU!"

"Goddamnit, you're ruining my speech."
"NANANA!"

A few soldiers head down to help defend the harbour.

A bloodknight stabs the last spearman in the back, but he's tough to kill.

The other bloodknights head down into the courtyard of Serpent's Keep on their way down to the city.
Scallywags - Zupponn

*splut* Haircules crushes a water demon's head.

Slimy Pete then throws a net over the water demons, impeding their movement by -1" and giving them a skill penalty until the net is removed (-1).

Then he falls down into the water.

The scallywags open fire, but the tough water demons shrug off the damage. Some go into the water to face their foes directly...

They find that probably wasn't such a good idea.

Not a very good idea at all.
Knights of the Realm - Silverdream

Sir Dillan and Sir Barad wanted to reach the nearest saker, but they find imperial spearmen on their way.

They at least kill one, and survive the counters.

Sir Marcriss leads his men towards the second saker. Sir Yagan's crossbow bolt bounces off the starcape's armour.

Alamar the Resilient misses horribly but Marcriss cuts the starcape down with a powerful charge.
Citizens - Alex

Boss Laris: "These bastards intend to sell us out to the enemy! My possesions- YOUR possessions need to be protected! To arms!"
Responding to the call of arms, the citizens gain +1 skill for one round. After a few tries by the other citizens the geisha manages to bring down the final spearman.

"Now for you. Do you solemnly swear that you will aid with the defense of this city. This is your one chance to prove you can be useful, otherwise it's straight back to the gallows."
"Uhh sure?"

"Fine then. Come with me."
"I'm not particularly good at violence though. I don't even have any hands!"
"You'll think of something."

The cleric tries to cast a spell but critically fails and blinds himself with a flash of light.
Kath'os - Zahru

Kath'os tries to cut the fisherman's hut's supports to bring it down on the water demons.

He cuts part of the supports but the rubble falls down on him instead, disrupting him.
Purple Mages - Silent Sigfig

"My magic powers detect treason!"
"Dude, it's pretty obvious at this point."
"Oh."

The smart mage then sets fire to the table.

Another critically successfully lifts it up...

... and slams the burning table down on Sir Jason and his men! The knight withstands it, but two of his men are crushed and burned to death.

The purple mages then fall back below the alchemist's shop, where it is more magical. One sets up response fire.
Urban Guard - lawlmaster

"Kill those mages," SIr Jason orders as he runs off towards a more interesting target...

One swordsman falls to the mages' response fire.

Sir Branton: "Ok men, wedge your spears into- wait... oh goddamnit."

Sir Branton decides to take out his frustration on Uriz, but once again he equals his armour.
Imperial army - Scratch

The saker is fired, taking 1 SP off the gate. 3 remain.

The officers place the ladders against the wall while the spearmen veer right to face the knights of the realm. They manage to charge down Sir Dillan.

One sneaky spearman finds some room to maneuver and charges Sir Barad, driving his spear deep into his armour.

Sir Almond the Cunning realizes he'll need a very cunning plan to get out of this one.

Despite the fortifications, the imperial crossbowmen kill two of their counterparts on the walls.

Lord Malagram does something to the gate...

And legs it.

Boom! The bomb he placed blows off one of the doors by the hinges.
Water demons - lordintype

The Technoviking and two heavy swordsmen who managed to break free from the net go towards the jail. The Technoviking hits the lock with his sword, but it won't break just yet.

The others stand their ground and wait for reinforcements.

One of the waterdemons slashes Pete's mom, but she survives.

Haircules is attacked as well, but in a display of manliness he catches the blade in his hand.

... and punches the water demon to death!
Draklon raiders - Battlegrinder

The archers combine fire and shoot Sir Egon in the back, which puts him down.

The nightmare catapult fires at the mill, damaging it.

The matriarch makes a running jump...

... and kicks the roof!

Which sends the mill crashing down to the ground, where it crushes a peasant archer. The other two standing near are stunned for the round by this feat.


All raiders save the skirmishers rush towards the farm.

Peasants - Kommander Ken

"Give them a volley!"
"Volley!"

Crossbow bolts fly down from the farmhouse, cutting down three pirates.

"Boo, imperials, boo!"
"I fart in your general direction!"
Taken aback by these grievous insults, the imperial spearmen facing the peasants take a -1 skill penalty.
Overviews



Victory points (red: kingdom, blue: imperials)
Serpent's Keep: 3 points
Gatehouse: 2 points
North wall: 1 point
South wall: 1 point
Harbour prison: 1 point
Fisher's hut: 1 point
Alchemist's workplace: 1 point
Mill: 1 point - destroyed
Farm house: 2 points
TOTAL
12 / 0
Damage:
Sir Branton 1/2 HP
City gate 3/4 SP
Effects in play next round:
Imperial spearmen: -1 skill (until the end of their turn)
Citizens: +1 skill (until the beginning of their turn)
Cleric: blinded
Water demons trapped by the net: (-1 move and skill)
Kills
Andelmere Guard - 5
Urban Guard - 2
Scallywags - 2
Water demons - 2
Knights of the realm - 2
Citizens - 1
Purple mages - 3
Imperials - 4
Draklon raiders - 2
Peasants - 3







