ENCOUNTER 3 TURN LOTS

Arburst turns to Bravo. "I see you are thinking very hard over there. Say, this is a very uncomfortable place to be thinking, how inconsiderate of that Evil Mastermind. How about you join us for a drink? Oh, and if you put away your weapon we will find alternative things to point at with ours."
Bravo considers this for about half a second before replying, "Uh... Sure. This has nothing to do with the fact I'm surrounded and outgunned."
They go back to the Wartirnian base and party for a straight week (not that it's straight when they've finished

)
END ENCOUNTER 3
Brikguy0410 wrote:Once I am sure I am safe, I preform the universal action of stop, drop and roll to put out the flames.

You reckon you're safe now. Time to do something about this fire.

Stop…

Drop...

And roll.
Wait a minute…

Dammit!
Fade to black on Chan. Commercial break.
K guys, upgrade time. This was like pulling teeth last time, but it has to be done, I guess.
Skill Overview
- Champion:
I. One heroic feat per encounter
II. Two heroic feats per encounter
III. One heroic feat per turn
- Command:
I. Gain control of the squad the hero is in, redshirting.
II. Gain control of D3 units in parent faction plus the squad the hero is in, redshirting.
III. Gain control of parent faction (while hero is present), redshirting
- Piloting:
I. Driving vehicle and firing vehicle weapons takes one action each
II. Driving vehicle and firing vehicle weapons takes one action
III. Driving vehicle and firing vehicle weapons for free
- Strong:
I. Can use weapons of +1", provided no movement
II. Can use weapons of +1"
III. Can use weapons of +2"
- Stealth:
I. Can move while hidden at 1/3 speed, and pickpockets on D3 (1/2 D6, only 6 gives critical success)
II. Can move while hidden at 1/2 speed, and pickpockets on D6
III. Can move while hidden at full speed, and pickpockets on D12
- Medik:
I. Can make revive rolls on D3 (1/2 D6, only 6 gives critical success)
II. Can make revive rolls on D6
III. Can make revive rolls on D12
- Supernatural:
I. One supernatural die per turn
II. Two supernatural die per turn
III. Three supernatural die per turn
- Move:
I. 5" Movement
II. 7" Movement
III. 10" Movement
- Skill:
I. D6 Skill
II. D10 Skill
III. 2D6 Skill (both D6 can give critical success)
- Armour:
I. 4 Armour
II. D10 Armour
III. 2D6 Armour (both D6 can give critical success)
Character Overview
Chan (Brikguy), lvl 2:
Gear: Rifle (rifle), Heavy Jetpack ('helmet', 'jetpack' and 'armor' modules, all broken)
Skill: Move (I), Skill (I), Armor (II), Champion (I)
Avius (Vami), lvl 2:
Gear: Blaster (pistol), SMG (pistol), Assault Helmet (fixed)
Skill: Move (I), Skill (I), Armour (II), Champion (I)
Arius (Scratch), lvl 2:
Gear: Blaster (pistol), Helmet (fixed)
Skill: Move (I), Skill (I), Armor (I), Champion (II)
Guy (Quantumsurfer), lvl 2:
Gear: Assault rifle (rifle), Helmet (fixed)
Skill: Move (I), Skill (I), Armour (II), Champion (I)
Bravo (Lordintype), lvl 2:
Gear: Gun (pistol), Helmet (fixed)
Skill: Move (I), Skill (I), Armor (I), Stealth (I), Medik (I)
#1 (Lawmaster), lvl 2:
Gear: Gun (pistol), Helmet (broken), Sled Walkercopter
Skill: Move (I), Skill (I), Armor (I), Strong (II)
Sly (Silverdream), lvl 2:
Gear: Gun (pistol), Helmet (fixed)
Skill: Move (I), Skill (I), Armor (I), Champion (II)
Parts (mgb), lvl 2:
Gear: Gun (rifle), Helmet (broken)
Skill: Move (I), Skill (I), Armour (II), Strong (I)
New:
Evil Overlord (devincp), lvl 6:
Gear: Helmet, Mastermind Armour (+D6 Armour, +1 Supernatural Die), Charismatic Cape (+1 Action, +1 Command), 2 blasters (pistol)
Skill: Move (II), Skill (I), Armour (I), Champion (II), Command (I), Supernatural (II)
Space Ninja (Bad Wolf [afk]), lvl 5:
Gear: Ninja Mask (+1 Armour, +1 Skill, +1 Carry slot), Ninja Sniper Rifle (1.5" Unique Sniper), Tomahawk (Small CC)
Skill: Move (II), Skill (II), Armour (I), Champion (I), Stealth (I), Command (I)
General Arburst (M220), lvl 4:
Gear: Body Armour (+D6 Armour), Assault Rifle (Rifle), Shoto (Small CC), Revolver (Pistol)
Skill: Move (I), Skill (I), Armour (I), Champion (I), Command (III)
Because various heroes are at different levels, levelling will be increased for lower-leveled characters and decreased for higher-leveled characters (just like in mmorpgs!)
Characters of level 2 will gain two levels.
Characters between levels 3 and 5 will gain one level.
Characters of level 6 will gain no levels.
These levels may be allocated into
any skill selection you wish.
Exemption to this rule is the supernatural skill, which may only be taken by characters who already have supernatural skill.
In addition, each character may take
one bonus level, from those listed below. These bonus skills are allocated depending on your performance during the previous battle(s). Note that the Supernatural skill may be taken in this way.
Bonus level allocation
Chan: Skill, Armour, Champion, Strong
Avius: Move, Skill, Champion, Stealth
Arius: Move, Skill, Armour, Champion, Command, Stealth
Guy: Skill, Armour, Champion, Strong,
Bravo: Move, Stealth, Medik, Supernatural (Clerical)
#1: Skill, Champion, Piloting
Sly: Move, Skill, Armour, Champion, Supernatural (Sound & Light Shows)
Parts: Skill, Armour, Champion, Strong
Mastermind: Skill, Champion, Command
Space Ninja: Move, Skill, Champion, Stealth
Arburst: Armour, Skill, Champion
Also gear upgrades.
Chan: No time for gear upgrades. Got a carpet to explore.
Avius: Nothing to upgrade.
Arius: Nothing to upgrade.
Guy: Nothing to upgrade.
Bravo: Steal
#1: Helmet, Walkercopter
Sly: Nothing to upgrade.
Parts: Helmet (fix for +1 armour), Steal (if Stealth is upgraded)
Mastermind: Steal (if Stealth is upgraded)
Space Ninja: Nothing to upgrade.
Arburst: Steal (if Stealth is upgraded)
If you have the option to steal, you can steal stuff from people/factions you have joined.
I'm not allowing you to loot this battlefield, as Arburst doesn't wanting people scabbing stuff off his dead men.
Also, I'll need a statement of intent for what you want your character to do/where you want them to go between this and the next encounter.
So checklist:
- Skill upgrades for normal levels
- Skill upgrade for bonus level
- Gear upgrade, if available/willing
- Statement of intent
Commence upgrading and stuff