Defense of the Smithy [BrikWarRPG test game] FINISHED

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Texhnophille
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Defense of the Smithy [BrikWarRPG test game] FINISHED

Post by Texhnophille » Sat Oct 09, 2021 2:02 pm

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Another peaceful day at the smithy of Oleksander. Another shipment of gear for the royal knights of Ravenrock is ready and about to depart!
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Geffray the Blue: Right on schedule as always, Oleksander. You've really outdone yourself this time! Our new outpost at the Nokk canyon will be geared up in no time.
Oleksander: You can thank Bryana for that. She'd slotted a big game at the start of this month, so we never had a reason to hunt at all. I could just stay home and be focused on the work.
Geffray the Blue: Maybe you even had time to experiment with some of that magik ore you'd told me about, eh?
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Oleksander: Well, you could say that...
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Jox: Is that the place, Blosgaf?
Blosgaf: Aye, that drunk Ravenrock poophead guard spilled the beans, and his words were clear: Oleksander's.
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Muh'jen: So what's the plan, chief?
Rugi: I say we capture the blacksmith. If he can make weapons out of the magik ore – his talents will be most useful at our camp.
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Blosgaf: No, we go for that magik greataxe first, then we get the blacksmith.
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*bark! bark-bark!*
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Rhonda: What's wrong, boy?
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Rhonda: Oh crap.
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Rhonda: Geffray, we've got some unwanted guests knocking down our door!
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Geffray the Blue: Oleksander! Go hide, we'll stop these idiots who dared to attack a Ravenrock smithy.
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Oleksander: I'm not defenseless, sir knight.
Blosgaf: Come out Oleksander! We can do this the easy and boring way or the hard and fun way.
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Oleksander: Bryana! Get your bow and arrows ready. You've got yourself some target practice.
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Bryana: *sigh*
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Bryana: YOU BASTARDS HAVE JUST RUINED A PERFECTLY DELICIOUS VENISON STEW!!
Blosgaf: We'll ruin so much more if you don't hand over the greataxe!
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A horse wagon rolls over the smithy, Ravenrock coat of arms on its side.
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Two adventurers pull over, looking as if they're chasing someone.
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Goltok Thunderfist: Have you seen any raiders nearby? Two trolls and two humans?
Rhonda: Go see smithy's backdoor, why don't you? They want to get their hands on our blacksmith.
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Goltok Thunderfist and Saito the Black Blade: BRING 'EM HERE, WE'LL HAVE THEIR HEADS!

Welcome to a test BrikWarRPG Forum Battle!
Hopefully, this one will move into a fully-fledged RPG campaign, but we'll have to see. A couple of things before we start:
  • This is a BrikWars hack that is based on these skeltal homebrew rules.
  • There are five open slots for this battle:
    Goltok Thunderfist (Level 6 Reaver) – Texhnophille's wife
    Saito the Black Blade (Level 6 Blademaster)
    Geffray the Blue (Level 6 Knight) plus Rhonda, Oleksander, and his daughter Bryana – SirZaphod
    Blosgaf (a classic BrikWars Hero with the Barbarian cliche) and his raiders – Texhnophille
    The Dicer (Level 6 Assassin who is currently Hidden and therefore may or may not be brought into battle)
  • Blosgaf's objective is to retrieve the magik greataxe located on the third floor of the smithy and also capture Oleksander by cuffing him.
  • Everyone else's objective is to kill Blosgaf's raiders!
  • For the purposes of this scenario, every minifig has at least 3 HP that they lose each time they fail an armor save. Losing all HP = DEATH.
Characters & Stats
Spoiler
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Goltok Thunderfist
Spoiler
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Level 6 Reaver
  • Move: 5"
  • Action: d6
  • Armor: 1d6
  • Hit Points: 3/3
Weapons: Bare Hands (1d6 Damage for each hand; lethal attacks)
Abilities:
  • Dream Catcher – Any two bricks you put together are considered Dream Catchers that you can place directly at your feet. Once placed, any enemy Creature within 8" from it always spends its Major Action last for purposes of who acts first.
  • Tough Bones – When rolling your Armor against any d4 Damage, add +1d6 Instant Benny.
  • Stay Back – Once per turn, roll a free SuperNatural 1d8 against POP of the enemy that moves within 4" of you with the Firing Arc of 1 and the UR of 2. This 1d8 is considered a MOM and is rolled against the enemy POP.
  • Hexenhammer – When attacking an enemy that has unspent SuperNatural Dice, you may use one of these Dice to boost your own attack's Skill or Damage, as if that Die was subject to Fumbling.
  • Wall Smasher – When standing adjacent to an obstacle, make an Athletiks roll to remove the rolled number of bricks from that obstacle.
  • Adeptus – Once per round, you may either gain 1 Deflection against a single attack or gain 1 Armor Piercing for a single attack against the enemy.
Skills
Goltok has 3 Skill points that he can freely allocate into any of the Skills listed below:
  • Athletiks – d6 (+1 point from Level 4)
  • Akrobatiks – d4
  • Fingersmith – d4
  • Charisma – d4
  • Smithing – d4
  • Survival – d4
  • Mechanik – d4
  • Medik – d6 (+1 point from Level 4)
  • Riding – d4
  • Lore – d4
Saito the Black Blade
Spoiler
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Level 6 Blademaster
  • Move: 6"
  • Action: d6
  • Armor: 1d4
  • Hit Points: 5/5
Weapons: Obsidian Greatsword (two-handed; 2d6 Damage; UR 4)
[*]Unable to wear Shields.
Abilities:
  • Martial Artist – You can use your bare hands to strike enemy minifigs for 1d4 Stun Damage with the UR of 2. Deflection effects still apply to these attacks.
  • Hit The Blade – After Parrying an incoming CC attack, automatically inflict 2 Damage back into the attacker that cannot be parried or deflected.
  • To Arms! – Once per rest, at the beginning of the turn, you may increase all of your party's Melee weapon Skill and Damage rolls by +1. Lasts until the end of the battle. Does not stack.
  • Sword Hermit – You can now increase the size of your Damage OR Skill die by one while wielding Heavy and Two-Handed weapons, up to a maximum of 1d12. You can only wear light armor and your Armor die can never be bigger than 1d4. You cannot Parry attacks with a Shield.
  • Circle of Death – While using a Two-Handed CC weapon and unmounted, you may spend an action to execute a sweeping blow against all minifigs within 2”; Hidden units are immune to this attack. You also do not receive the Outnumbered penalties in CC.
  • Trophy Hunter – For every enemy that you kill over the course of a single battle, gain +1 to your Armor rolls. Once the battle is over, that bonus is nullified.
Skills
Saito has 3 Skill points that he can freely allocate into any of the Skills listed below:
  • Athletiks – d4
  • Akrobatiks – d4
  • Fingersmith – d4
  • Charisma – d4
  • Smithing – d6 (+1 point from Level 4)
  • Survival – d4
  • Mechanik – d4
  • Medik – d4
  • Riding – d4
  • Lore – d6 (+1 point from Level 4)
Geffray the Blue
Spoiler
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Level 6 Knight
  • Move: 6"
  • Action: d6
  • Armor: 1d6+2 (Light Armor)
  • Hit Points: 5/5
Weapons: Bastard Sword (heavy; 1d6+2 Damage; UR 3)
Abilities:
  • Martial Artist – You can use your bare hands to strike enemy minifigs for 1d4 Stun Damage with the UR of 2. Deflection effects still apply to these attacks.
  • Hit The Blade – After Parrying an incoming CC attack, automatically inflict 2 Damage back into the attacker that cannot be parried or deflected.
  • To Arms! – Once per rest, at the beginning of the turn, you may increase all of your party's Melee weapon Skill and Damage rolls by +1. Lasts until the end of the battle. Does not stack.
  • Phalanx - Your Shield always counts as 1/3 cover against ranged attacks as long as the shield is facing the attacker.
  • Deflector – You can now parry ranged attacks with your Shield. Additionally, the first ranged attack in a turn that hits you has its damage decreased by one die size.
  • Hustler – While in Heavy Armor, gain 1 MOM for each 2" covered in a straight line up to 2 MOMs max.
Skills
Saito has 3 Skill points that he can freely allocate into any of the Skills listed below:
  • Athletiks – d4
  • Akrobatiks – d4
  • Fingersmith – d4
  • Charisma – d6 (+1 point from Level 4)
  • Smithing – d4
  • Survival – d4
  • Mechanik – d4
  • Medik – d4
  • Riding – d6 (+1 point from Level 4)
  • Lore – d4
The Dicer
Spoiler
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Level 6 Assassin
  • Move: 7"
  • Action: d6
  • Armor: 1d6
  • Hit Points: 3/3
Weapons: Daggers (x2; hand; 1d6 Damage; UR 2)
Items: x1 Poison Phial (+1d4 Poison Damage for equipped weapons until the end of your turn; Free Action; can be used at the beginning of your turn; does not break the Hidden status)
Abilities:
  • Harassment – When using a Hand Weapon, you can engage and disengage enemies in CC without provoking a Counterattack as long as you end your movement outside of the enemy weapon's reach. You can also spend your remaining Move inches after performing a single CC strike.
  • Backstab – When making a CC attack against an enemy that doesn’t have their Line of Sight on you, your damage automatically gains an Instant 1d6 Damage Benny.
  • Stealthy – When moving at Half-Speed, gain 1/3 stealth cover. You may start a game with Hidden status. If at the start of your turn there are no enemies seeing you – you may spend a Free Action to become Hidden.
  • MeatShirt – Once per turn, when engaged in CC and targeted by a Ranged Attack outside of Close Combat, you can respond by grabbing the engaged minifig and using an Angry Inch to hide behind it. The grabbed minifig takes all the damage. You can still receive Overkill Damage from that attack.
  • Swoosh – The first half of your movement in the open makes you immune to Reaction Shots. If you move along an unbroken piece of cover, all your movement becomes immune.
  • Damocles' Dagger – Hold this minifig in reserve until the end of the enemy first turn. Then, place him anywhere on the battlefield 4" or further from the nearest enemy.
Skills
The Dicer has 3 Skill points that he can freely allocate into any of the Skills listed below:
  • Athletiks – d4
  • Akrobatiks – d4
  • Fingersmith – d4
  • Charisma – d4
  • Smithing – d4
  • Survival – d6 (+1 point from Level 4)
  • Mechanik – d4
  • Medik – d4
  • Riding – d4
  • Lore –d6 (+1 point from Level 4)
Blosgaf and the gang
Spoiler
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Last edited by Texhnophille on Thu Oct 28, 2021 10:40 am, edited 7 times in total.
Natalya wrote:Warhammer doesn't sell well because the models are good; it sells because of the awesome universe created around the models.

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SirZaphod
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Re: Defense of the Smithy [BrikWarRPG test game]

Post by SirZaphod » Sat Oct 09, 2021 2:10 pm

I will take Geffray the Blue.
His abilities look well balanced and fun to try.

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Texhnophille
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Re: Defense of the Smithy [BrikWarRPG test game] Sign Ups OPEN

Post by Texhnophille » Thu Oct 14, 2021 3:51 am

My wife got interested in participating, so she's taken Goltok, and I took Blosgaf and his raiders.

We need one more player to grab Saito and then we can begin! Otherwise, the game will start tomorrow.
Natalya wrote:Warhammer doesn't sell well because the models are good; it sells because of the awesome universe created around the models.

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Re: Defense of the Smithy [BrikWarRPG test game] Sign Ups OPEN

Post by SirZaphod » Fri Oct 15, 2021 4:27 pm

Sorry for taking so long it was tricky to decide how to start. I think an overwatch would help.

Bryana will take potshots from the window.
Oleksander will grab any melee weapon and rang weapon hand in his shop then make his way upstairs.
Geffray calls out to Goltok & Saito "Lets hold them here in the yard, we shall not let one pass to the smithy!"
Geffray will engage any brigands that attack form ether side of the shop.
Rhonda Will holdback and stab anyone who tries to climb the shops walls with her pike.

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Re: Defense of the Smithy [BrikWarRPG test game] TURN 1

Post by Texhnophille » Sat Oct 16, 2021 11:10 am

Order of initiative (d20):
Goltok and Saito (Texhnophille's wife) – 17
Geffray the Blue and the smithy residents (SirZaphod) – 10
Blosgaf's Raiders (Texhnophille) – 9

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Saito hops onto the stairs.
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He then spends his remaining 4" to move up and gain MOM. He hopes to hurl his sword into the staff-wielding troll, but the foliage makes it rather hard, creating a 1/3 cover penalty. Still, using his upgraded Action die from Sword Hermit, Saito manages to barely make the roll of 5 on his d8.
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I'll let you guess which ones are for the damage and which ones are for the armor roll...
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[*]lawnmower noises[*]
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Saito's sword pulverizes Rugi's head in one fell swoop that overcomes the troll's armor THREE TIMES, one-shotting him and spilling first blood!
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Goltok's action is less flashy, he just moves up towards the corner of the smithy to get the jump on raiders on the next turn. He decides not to sprint so as to not accidentally bump into the tree and get himself Disrupted.
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Oleksander grabs a hammer so as to have something to hurl into the attackers should the situation demand it.
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He also pulls one of the bastard swords out of the barrel.
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"Lets hold them here in the yard, we shall not let one pass to the smithy!" – Geffray says and attempts to find some additional gear in the smithy.
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The blacksmith moves one additional inch away from the smithy.
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Bryana fires her arrow and scores Overskill!
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Blosgaf's Armor roll equals the final damage, so Something Bad happens: the barbarian is shot in his palm and drops his sword. He can no longer use his right arm for striking but is still capable of grabbing and holding objects.
"Blasted hell, that hurts!!"
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Geffray grabs a shield from the wall.
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He then holds it up and covers Oleksander's retreat, since is unable to reach anyone for a close-combat whack.
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Rhonda follows Saito up the stairs.
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She then occupies the doorway, ready to poke anyone on the other side of that corner who tries to climb the wall or even approach it.
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Muh'jen sees a better weapon near him and wants to give it a try.
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"Ye always had the best toys, Rugi. Gib me!!!"
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Once he's even slightly in range, Rhonda angry inches towards him and attempts to lunge at him!
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Muh'Jen's parry roll is a 6, so he removes both Damage dice from her attack, completely unharmed. This consumes one Action out of two.
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He picks up the Storm Scythe and takes a couple of steps back.
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[*]SLAM![*]
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Rhonda takes a hit, even the Light Armor unable to save her from harm. -1HP!
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Blosgaf yanks the arrow out of his palm.
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He then attempts a Heroic Feat at intimidation.
"I'LL CRUSH YOU WITH MY MUSCLES!!" The Austrian accent is the scariest one in the entire BrikUniverse, so it's no surprise that feat is successful! Bryana will have -1 to all their Action rolls on her next turn.
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He uses his free hand to parkour his way towards the second floor.
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With his remaining inches, he flanks Bryana and takes a mighty swing at her!
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Once again, damage and armor are EXACTLY the same, so instead of taking any damage, Bryana only loses her bow.
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It drops out the window.
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Jox goes towards the window through which he could see Geffray.
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Even with his d8 Action, the bounty hunter misses his mark thanks to 1/3 cover from Shield. The Green Transparent payload hits a spot next to Geffray and makes a mess out of the whetstone rack. Theoretically, it should have still hit and disrupted Geffray, but thanks to Deflector, he manages to parry the shockwave and avoid Disruption. Right next to smithy's window where Jox is, there is a helmet that Geffray can put on and gain Heavy Armor.

Overwatch
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Send in orders for Turn 2!
...and don't forget that you also have some skill points to allocate.

Status:
Geffray the Blue: 5/5
Blosgaf the Barbarian: 3/3
Rhonda: 2/3
Goltok Thunderfist: 3/3
Saito the Black Blade: 5/5
Bryana: 3/3
Rugi: DEAD
Muh'jen: 3/3
Jox: 3/3
Natalya wrote:Warhammer doesn't sell well because the models are good; it sells because of the awesome universe created around the models.

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SirZaphod
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Re: Defense of the Smithy [BrikWarRPG test game] TURN 1

Post by SirZaphod » Sat Oct 16, 2021 7:11 pm

Rhonda: having a weapon to large to engage in close combat knowing that her duty is to protect the inhabitants of this shop will drop her pike and attempt to grab both of Blosgaf's arms.
Bryana : will attack Blosgaf's with the dishes from the table.
Oleksander: Will rush to the aid of his daughter.
Geffray the Blue: is going to attempted to heroically leap through the window charging in to Jox.

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Re: Defense of the Smithy [BrikWarRPG test game] TURN 2

Post by Texhnophille » Tue Oct 19, 2021 10:55 am

Order of initiative (d20):
Blosgaf's Raiders (Texhnophille) – 20
Goltok and Saito (Texhnophille's wife) – 7
Geffray the Blue and the smithy residents (SirZaphod) – 6

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The second Blosgaf tries moving, Rhonda twitches and jumps the gun.
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She bails with incredible spring and knocks Blosgaf down on the table.
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Jox attempts to reload his harpoon...
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But Geffray leaps through the window and knocks him down!
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Muh'Jen attempts to strike the disrupted knight, but...
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He narrowly misses and hits Jox instead! The hunter is electrocuted and fried to a crisp!
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"...oops."
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He stands his ground in preparation for an enemy attack...
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Goltok comes by and charges his fists with armor-piercing magic.
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Both the strike and the parry are Overskills, but the fists punch right through the shield and deal 1 HP damage to Muh'Jen!
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Here comes the second one!
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The second strike is a CrtiFail that makes Goltok slip and fall.
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Saito looks for a weapon nearby and finds a pike. He knows that there is a chance to reach the troll with that weapon without leaving the second floor.
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SPLAT! Second frag!
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Geffray stands up, astonished at how on earth he managed to survive that strike.
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He rushes to the help of others!
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Oleksander does the same.
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The hammer he throws bounces harmlessly off Blosgaf.
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Bryana goes towards the ruined stew, a vengeful look in her eyes.
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"HOT-HOT-HOT-HOT!!!!" Blosgaf receives a hot ladle in his face, along with the bubbling stew, but his Armor roll is sufficient, so he's unharmed.

Overwatch Shots
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Send orders for Turn 3!
Natalya wrote:Warhammer doesn't sell well because the models are good; it sells because of the awesome universe created around the models.

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Texhnophille
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Re: Defense of the Smithy [BrikWarRPG test game] TURN 3

Post by Texhnophille » Sat Oct 23, 2021 11:37 am

Order of initiative (d20):
Blosgaf's Raiders (Texhnophille) – 15
Geffray the Blue and the smithy residents (SirZaphod) – 10
Goltok and Saito (Texhnophille's wife) – 9

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Blosgaf stands up and manages to break away from Rhonda's grab (I just made an honest skill roll off and Blosgaf won)
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He rushes towards the attic and finds his prize.
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OT Greataxe is obtained!
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The barbarian charges it up and aims at the window!
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BOOM!
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Flaming debris falls on the ground.
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Blosgaf carefully stands on the edge of the hole, waiting to climb down the chimney.
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Geffray rushes to catch the thief!
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So does Oleksander. "You're not gonna get away with my life's work!"
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Rhonda and Bryana arm themselves and pursue Blosgaf as far as they can.
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Rhonda grabs Blosgaf's gladius sword on the way. "End of the line, thief. Your minions are dead, you are surrounded!"
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Goltok stands up and loiters to where the action is.
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On his way, he exchanges barks with the local dog.
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The dog is convinced and joins in on the action.
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He darts in to block Blosgaf's retreat.
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Saito also goes down the ladder and overwatches Blosgaf. Then, everyone looks at the barbarian and starts singing.

Send in orders for Turn 4!
Geffray the Blue: 5/5
Blosgaf the Barbarian: 3/3
Rhonda: 2/3
Goltok Thunderfist: 3/3
Saito the Black Blade: 5/5
Bryana: 3/3
Rugi: DEAD
Muh'jen: DEAD
Jox: DEAD
Natalya wrote:Warhammer doesn't sell well because the models are good; it sells because of the awesome universe created around the models.

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SirZaphod
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Re: Defense of the Smithy [BrikWarRPG test game] TURN 3

Post by SirZaphod » Sun Oct 24, 2021 1:20 pm

Ronda and Brinya rush up the top floor if Blosgaf's is still there they will try to push him to his death, if not they will try to put out the fire.

Geffray the Blue Shouts from the ground "It's over Blosgaf's, your raiders are dead. Their bodies litter the yard and yours does not have to join them if you hand over the OT great axe."

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Re: Defense of the Smithy [BrikWarRPG test game] TURN 4 & Epilogue

Post by Texhnophille » Thu Oct 28, 2021 10:40 am

Order of initiative (d20):
Geffray the Blue and the smithy residents (SirZaphod) – 16
Goltok and Saito (Texhnophille's wife) – 7
Blosgaf's Raiders (Texhnophille) – 6
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"It's over Blosgaf's, your raiders are dead. Their bodies litter the yard and yours does not have to join them if you hand over the OT great axe." Says Geffray the Blue, readying his bastard sword for the final confrontation.
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"Try and catch me first! With that greataxe I'll be--"
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While Blosgaf was blabbering, Bryana sprints towards him and knocks him out the window!
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Blosgaf lands with his crotch right on the anvil, forfeiting 1HP and whatever he had between his legs.
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Unfortunately, Bryana catches on fire for covering the flaming grounds.
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Luckily, Rhonda is there for the blacksmith's daughter.
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She grabs her...
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...and drops her on the floor, putting out the fire.
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Meanwhile, Blosgaf is assaulted by all three residents, including the dog! His armor proves too tough, though, which, combined with the poor damage rolls, ensures Blosgaf's survival.
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The tide turns once Saito gets to it, however. Overskill on his d8 adds an extra Damage Benny and removes -2HP from the Barbarian, seriously wounding him!
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He is knocked out unconscious.

Later...
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"I believe it's yours, ma'am."
"Thanks. You have no idea how bad it can get if you don't return your soldier equipment to the barracks."
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"So you're dropping off Blosgaf to the nearest fort, right?"
"Yup, the bounty on his head is pretty beefy. You're gonna be fine with here with the smithy?"
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"Aye, we'll clean it up here and double the patrols around this area." Geffray salutes with his sword to the two adventurers as they ride off into the sunset.
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"I'm gonna have to hide it better. Preferably outside the house. Guess it's time I've hit the arms market and get rid of this damn thing. It ain't worth it keeping OT shit in here."

Thank you for participating!

A couple of thoughts regarding the game:
  • Blademasters are OP as long as they don't have to roll their poor armor;
  • Knights could use some skill on the early levels to make them more deadly and tanky. As they are right now, they feel somewhat lacking when compared to Blademasters. Then again, Geffray never got to use Heavy Armor to really benefit from his abilities. Maybe I should give Knights the Stalwart perk on Level 4 instead of Level 7, just so that the Knights really feel like the tanks they are meant to be.
  • None of the players really bothered with using Skills all that much, which is understandable, seeing as it is a test game, but I hope that you will see more avenues for using them. For example, Geffray could have easily upgraded his Athletik all the way to Level 4 and wear Heavy Armor without the movement penalties, which combined with the Hustler could have granted him immense advantage in facing off against Blosgaf's gang.
Natalya wrote:Warhammer doesn't sell well because the models are good; it sells because of the awesome universe created around the models.

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Re: Defense of the Smithy [BrikWarRPG test game] FINISHED

Post by SirZaphod » Fri Oct 29, 2021 11:59 pm

It was a fun experience, though I think a more traditional dungeon crawl with lower level characters would give a better feel for how the game rules work out.

I never used any of the abilities that Geffray had because he did not end up doing that much fighting. In the end all he needed to do was jump through a window and kill 1 guy. I have always found in games that special abilities are a hard balance, they tend to be ether over powered or useless. In the end when you have a long list to pick from I'm thinking do I want to find one of the that will work or do I just want to make a hero feat roll.

I found Ronda and Brinyas desperate struggle the most compelling what with a good possibility of them dyeing and the need to use what ever was available to win the fight.

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