Loot, Glory and Escalating Mayhem [Turn 2]

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Loot, Glory and Escalating Mayhem [Turn 2]

Post by bertinator » Sat Jun 03, 2023 7:26 am

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TURN 2 - Brootalz


Jagga wishes to let out another brootality-inspiring belch, but instead he barfs a little.
(Feat failed)

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Jagga's orks make their way towards the gap in the wall.

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The first two attackers fall to the response actions by the Black Falcon defenders.

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The next two attackers strike down the Heavy and a royal spearman

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Last through the gap is the Brootal commander who manages to 'revive' a brootal with his whip.

"You're not dead! You're just lazy! Get up!" :troll:

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Outside, the two crossbowbroots shoot a disrupted royal commander

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The brootal reinforcements reach the dragonfire site. The disrupted royals are just out of range. One picks up the fallen mages' staff.

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The new brootmage launches a firebolt at Alderic. The attack absorbs all flames from the burnsite.

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Alderic shows why he's a celebrated warrior. Even while poisoned and disrupted, he parries the blow with his shield.

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"lez gib it anothah shot, shaw we?" :troll:

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*schwooommm*

The heavy rock hurtles through the air, right at the yellow Bull quarters.

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*CRASH*

It's a big hit!

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The wooden house is utterly and completely destroyed. The only thing left standing is the stone chimney.

Jagga is barely able to evade the falling debris.

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Last edited by bertinator on Wed Nov 08, 2023 4:48 am, edited 3 times in total.

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Re: Loot, Glory and Escalating Mayhem [Turn 2]

Post by bertinator » Sat Jun 03, 2023 7:28 am

TURN 2 - Les Leons de Dordogne


The injured archer is compensated with a loaded weapon. He and the other crossbowman fire at the approaching bull, but both shots scrape the shield.

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The french who is now without weapon opts to yeet a bird at the bull.

"Would you like some coq!?"

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The coq is now stuck on his helmet

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Small Paul and his lil' brother charge in for a brawl.

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These long arms prove to be danger. One smash and the first Bull is toast.

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Responding quickly, the other 2 bulls dash forward. They injure Small Paul: he loses an arm.
Pauls' brother, Mini Marc, kills one of the bulls.

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Gaspard heads over to the rubble of the yellow house. This is the moment he's been waiting for, his moment to shine.

"Parfait!"

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Beautiful!

Gaspard shows off the skills he's been developing during his quest. Once he gets his hand on yellow briks, nothing can stop him! The blokbot grows significantly in size and power.

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Meanwhile... what are these guys doing?

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"oui oui!" The cavalry!

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The fearless riders and their new pets storm through the breach!

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The french lash out at the Black Falcon defenders left and right, but all their blows are parried. The sheep bite, but they deal no significant damage.

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Since all remaining yellow briks are inside the walls, Gaspard heads for the breach as well. The blokbot slaps some rocks to make sure he can squeeze through.

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Re: Loot, Glory and Escalating Mayhem [Turn 2]

Post by bertinator » Sat Jun 03, 2023 7:30 am

TURN 2 - DRAGON GUARD


2 Guards enter the Boulder but are out of range for any attacks

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Green Hat Guard decides to throw his knife. To great effect!

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The Overkill blasts a hole in the side of the Boulder. The civilian medik falls down, disrupted.

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"Clear!"

The archer with vine drops down from the ceiling like a falking commando

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He tries to shoot the innkeeper but critfails and gets tangled up in his special vine

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Meanwhile outside, this Guard strikes down Greystaff

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Sensei Ryu goes "alright guys, let's... Dragon Dab" 8)

The men finds this pretty funny and are inspired this turn, blessing their rolls.

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Ryu and 2 guards advance. The sensei kills scytheman, the archer kills a civilian, but the infantryman loses his duel.

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RIP

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Sensei and the archer then head up the stairs

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... as suddenly the manly blacksmith catches fire!

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It's the dragon pyromancers' doing! She has a ninja watching her back.

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Re: Loot, Glory and Escalating Mayhem [Turn 2]

Post by bertinator » Sat Jun 03, 2023 7:31 am

TURN 2 - Dragon Forest Rangers


Gerhard uses his feat to call upon the forces of nature. He asks the tree near the wall to help his men.

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Gerhard is smacked in the head from behind. It's the other tree, who is apparently a very jealous tree. "Don't you dare talk to other trees, greenboi!"

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All Rangers move towards the wall. The scout uses his spotting ability to boost the accuracy of the archer.

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The archer knocks a defender off the wall. The falcon lands in the grasses below, unharmed.

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The tree near the wall is a very friendly tree. It helps two ranger soldiers to climb up - they almost reach the top.

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The ranger halberdier attacks her foe, but she misses the swing.

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Last edited by bertinator on Wed Aug 02, 2023 6:21 am, edited 1 time in total.

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Re: Loot, Glory and Escalating Mayhem [Turn 2]

Post by bertinator » Sat Jun 03, 2023 7:32 am

TURN 2 - Royal Guard


Alderic gets up and commands his spearman to perform a counterattack. The 2 heavies get up and attack the nearest ork, but deal no damage.

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The royals countercharge proves effective. While one of them ends up in the water, the three others land their attacks. One ork dead...

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... two ork dead.

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Inside the walls, the crossbowman advances towards the gate. He misses a brootal.

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Batshield joins his comrade in fighting off Ryu's men. He helps the civilian medik to his feet, but is out of range for an attack.

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Lastly, General Alderic heads over to the downed Gerhard. Instead of striking the disrupted knight, he hands him his shield and sword and tells him to get up.

"Sir Gerhard, I wish to challenge you to an honourable duel!"

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And so it begins.

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Alderic is first to strike. A mighty swing lands onto Gerhards dragon shield.

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Gerhard immediately responds. He hacks at the General, who is just barely able to avoid getting hit.

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"Come on, Green Knight! This will be the end of you!"

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Alderic leaps forward for another great swing.

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This time, Sir Gerhard acts even quicker. Before Alderic is even able to bring down his sword, the green knight smacks the general into the ground.

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"I thank mother nature for my worthy opponent."
sais Sir Gerhard, as he stands triumphant.

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Re: Loot, Glory and Escalating Mayhem [Turn 2]

Post by bertinator » Sat Jun 03, 2023 7:34 am

TURN 2 - Vymbournians


The manly blacksmith succumbs to the fire damage. The fire spreads to the half-destroyed market stand.

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As the citizens of Vymbourne are starting to feel overwhelmed by the assault, Bardley Bardington the Fifth begins to play.

*In the realm of Vymbourne, where the spirit is strong,
A tale of courage and defiance, let it be heard in song.
Gather 'round, brave warriors, both young and old,
As I weave a tale of valor, and a tale yet untold.*

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*In the heart of our town, where laughter fills the air,
Stands a humble inn, where friends gather and share.
But darkness descends, as enemies conspire,
To quench the Maniak Beer, they seek to douse its fire.*

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*Oh, people of Vymbourne, hear my fervent plea,
Stand united against the foes, and set the beer kegs free!
For Maniak Beer, a brew so divine,
Brings mirth and joy, like the sweetest of wine.*

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*With swords unsheathed, and shields held high,
We'll defend our cherished tavern, reaching for the sky.
Let bravery guide us, like a guiding star,
As we battle together, near and far.*

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*Raise your voices, sing with might,
As we rally 'round the inn, in the dark of night.
For the spirit of Vymbourne, courageous and bold,
Shall prevail against evil, as the legends foretold.*

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*So, wield your weapons, let your battle cries ring,
Inspire one another, let unity take wing.
In the name of camaraderie and Maniak's brew,
Together, we'll triumph, our victory is due!*

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*Oh, people of Vymbourne, let this song ignite,
A flame in your hearts, to stand up and fight.
Defend the inn, protect our precious beer,
For Vymbourne's spirit, we hold dear!*

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*Now, take up arms, and march into the fray,
With bravery as your shield, and valor as your way.
For the bards of Vymbourne, in harmony we'll sing,
A tale of triumph, where heroes shall bring*

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*An end to the darkness, a toast to victory,
Raise your mugs high, and let the Maniak Beer flow free!...*

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*Together we'll stand, forever strong,
In the name of Vymbourne, where heroes belong!*


(Feat critical success)

Rallied around Bardley, the Vymbournians stand strong. Bobo has built an epic barricade to defend the Market, 3 more civilians have joined the fight, scytheman is revived and 2 Dragon Guards have been slain.

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Re: Loot, Glory and Escalating Mayhem [Turn 2]

Post by bertinator » Sat Jun 03, 2023 7:36 am

TURN 2 - The Bulls


Cedric digs through the debris of his former quarters, looking for a specific item.

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He finds the Bull Horn he was looking for, and lets out a mighty DOOT

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2 french crossbowmen are startled and drop their weapons. Gilbert, who was struck down, answers his Lords call by getting up to continue the fight.

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The Bull archer on the wall dives down to reclaim his weapon. No soft landing, unfortunately - he's disrupted.

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Gilbert strikes at Mini Marc, who dodges the attack.

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The Bull axeman strikes at the injured Small Paul, who bails out of the way.

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The axeman redirects and strikes down a french archer instead.

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Cedric jumps down to join the fight.

*Glousse* "je suis en danger"

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The frenchman was in danger indeed.

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Hanzo, the archer in the tower, takes a shot. He critfails - leaning on the boarding too heavily, he causes it to break. He's holding on for dear life.

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Inside the walls, Warrick chops off the ork commanders' hand.

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The Bulls' dwarven mechanik starts his construktion action with a huge pile of briks at his disposal. He'll be finished next turn.

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Re: Loot, Glory and Escalating Mayhem [Turn 2]

Post by bertinator » Sat Jun 03, 2023 7:36 am

TURN 2 - Black Falcons


The spearman on the wall strikes the invading Ranger but doesn't get past her armor.

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The archer shoots the Rangers climbing the tree

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One of them falls down and ends up in the moat.

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The crossbowman fires at the skirmish below but misses

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The mounted Sir Garham charges in. His strike misses the frenchman. The knockback is easily resisted by the sheep, who proves very sturdy.

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Philomela takes advantage and cuts down the frenchman

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Lord Eremengard wants to clear a path to form a shield wall. He kicks the sheep, hoping it will hit the ork.

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The sheep resists once again. It retaliates by headbutting Uldar 4" away. (feat failed)

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The falcon spearman stabs an ork

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He then forms a shieldwall with Philomela and Garham. The falcons decide that the sheep, Sturdy Shaun, is now part of their defensive line.

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They stand unwavering in the face of evil

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As the Falcon medik gets to work on reviving the Heavy, the archer has her back. He takes a shot, but misses.

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The Falcon soldier searching loot in the ruins finds... a dog!

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He and his new animal companion rush back to the fight.

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Re: Loot, Glory and Escalating Mayhem [Turn 2]

Post by bertinator » Sat Jun 03, 2023 7:38 am

REINFORCEMENTS


The Dragon Guard has sent for help. 4 warriors from the fire islands arrive, wielding torches and Fire Arrows.

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French reinforcements arrive as well. 6 soldiers, of which 3 armed with pikes.
Just in time to save Small Paul.

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2 more Dragon Rangers arrive from the woods to help out Sir Gerhard.

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*STOMP, STOMP, STOMP*

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"WWWAAAGH" :troll:

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Gritpaw Bunnyslippaz has arrived to help out his tiny friends.

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5 royal soldiers spawn at the gatehouse, armed with their tall Giantslayer spears.
"This looks like a job for us, lads."

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Lastly, a new faction arrives! It's QS Bertinator who has come to aid the Vymbourne citizens. With him are 4 Peachy Peasants.

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End of Turn 2 Overwatch

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