Turn 2
Rozur
Falk
The Mechanik starts rebuilding the shuttle on the landing pad.
With a great roll for Construction Radius, the Mechanik can use pieces from even the destroyed Blaster Buggy! The shuttle is armed with missiles and a raycannon.
SpaceMan Caelum leaps onto the roof of the station, eager to challenge the Neutrino Dragon.
"I call upon the power within me, yeah... Give me angelic wings!"
"Aw, crud."
Caelum's lower body turns into that of a slug! He is reduced to half speed!
The Rozur troopers who still have legs make good use of them, running into the research station.
One of them grabs the neutrino sample!
"Got it!"
The Star Sprinter outside gains height and fires at the Neutrino Dragon, but fails to damage its semicomprehended form.
The Raycannon Rover drives below the building.
It joins up with the Missile Manticore to fire at the Tekent robots!
Between the explosions and lasers, both of the Gearhead troopers are destroyed. Robochief Michan takes 1 point of Size damage, and is reduced to Effective Size 2".
Monocris
BoultonPaulDefiant
The Monocris troopers run into the station, firing at the Rozur minifig holding the neutrino sample!
"Gah!"
Damage rolls that aren't quite high enough mean the minifig survives, but the hand holding the neutrino sample is shot off!
SpaceMan Lux strides forward, and extends the Farce.
"Ha! Need a hand, Rozur?"
"Actually, Monocris needs that hand more than you do!"
The severed hand flies into Lux's grasp, along with the neutrino sample!
Outside, the Mechanik clambers onto the Stellar Swordmaster, ready to repair it if necessary.
The Swordmaster then jumps onto the roof of the building, and charges across it!
It strikes the Star Sprinter with its starblade!
The Star Sprinter is destroyed, and the pilot killed! The Swordmaster lands on its feet.
The Comet Chaser flies over the building, and fires at the Rozur Mechanik.
The Mechanik loses a leg from another not-quite-enough damage roll, but is otherwise fine.
Tekent
Duerer
Robochief Michan takes a shot at the Missile Manticore, and hits! The Manticore takes 1 point of Size damage, reducing it to Effective Size 1". This reduces its speed, armor, and how many weapons it can use at the same time...
The Tekent Robotik goes to upgrade the Firewheeler. Someone stole those nice missiles, so the Robotik will have to make do with other briks.
The Firewheeler gets a heavy gun mounted on its head.
The Firewheeler and the Destructor Wing then move around the research station, and unload on the Monocris troops within!
The fire, bullets, and missiles take out two troopers! SpaceMan Lux is redshirted to safety, holding on to the neutrino sample.
The walkway can't take all the punishment, and collapses.
Tward Facetski runs as fast as he can (which isn't very fast).
"I have to get into the station, so I can reach that neutrino sample!"
"Wait a minute..."
Robochief Michan comes around the corner, and extends his artificial conscousness.
"MACHINES - HEED MY CALL"
"YOU - CRASH INTO THE MECH NEXT TO YOU"
"understood.! activating engines.!"
"WAIT - I THOUGHT I WAS TALKING TO..."
"ARGH"
The six-wheeler crashes into Michan! No damage is done, but Michan is toppled and disrupted.
Neutrino Dragon
Cybrandir
The Neutrino Dragon swings around.
It smacks the rock pillar with its tail! ...But due to a sudden influx of physical stability, nothing happens!
Frustrated, the dragon bites down on the pilot of the Comet Chaser.
MUNCH!
Without a pilot, the Comet Chaser crashes. Amazingly, it is not damaged.
Suddenly, thundering alien hooves is heard.
Secret Faction activated:
Gilbians
played by Bertinator
The Gilbians, native minifigs of Amari V, have come to set things right!
They are led by the warlady Blumyra!
"Those stupid outsiders have awakened the dragon!"
"We must slay it, and drive these idiots out of our lands!"
Faction Stats
Monocris - BoultonPaulDefiant
Units: 4/8
Kills: 1
Rozur - Falk
Units: 7/8
Kills: 3
Tekent - Duerer
Units: 5/7
Kills: 2
Neutrino Dragon - Cybrandir
Effective Size: 5/5
Kills: 1
Gilbians - Bertinator
Units: 7/7
Kills: 0
Neutrino Sample:
Held by Monocris
Units in Research Station:
Rozur: 5
Monocris: 2
Tekent: 1
Gilbians: 0
(The research station has been divided into two parts after the destruction of the walkway - both count for purposes of controlling the station)
Creation Stats
Monocris
Comet Chaser
Size 2”
Armor 1d6
Move 10” flying
Power 2
2x Pewlaser: Power req 1, Use 3, Range 6”, Damage 1d6
Stellar Swordmaster
Size 3”
Armor 2d10
Move 5”
Power 6
Starblade: Power req 3, Use 4, Range melee, Damage 3d6
Mech Pistol: Power req 2, Use 4, Range 10”, Damage 2d6
Rozur
Raycannon Rover
Size 2”
Armor 1d6
Move 10”
Power 4
Raycannon: Power req 2, Use 4, Range 10”, Damage 2d6
Star Sprinter - DESTROYED
Size 2”
Armor 1d6
Move 10” flying
Power 2
2x Pewlaser: Power req 1, Use 3, Range 6”, Damage 1d6
Missile Manticore
Size 3” 1"
Armor 2d10 1d10
Move 5” 2.5"
Power 6 2
Missile Rack: Power req 2, Use 4, Range 12”, Damage 1d10 exp
Carries 6 2 missiles, can fire up to 2 per turn
2x Eyelaser: Power req 1, Use 3, Range 6”, Damage 1d6
2x Metal Claw: Power req 1, Use 2, Range melee, Damage 1d6
Armed Shuttle
Size 2”
Armor 1d6
Move 10” flying
Power 2
2x Missile Rack: Power req 1, Use 2, Range 6”, Damage 1d10 exp
Carries 2 missiles each, can each fire up to 1 per turn
Raycannon: Power req 2, Use 4, Range 10”, Damage 2d6
Tekent
Robochief Michan
Size 3” 2"
Skill 1d10
Armor 2d10
Move 7”
Power 6 4
Cogmace: Power req 2, Use 3, Range melee, Damage 2d6
Screwgun: Power req 2, Use 4, Range 10”, Damage 2d6
Firewheeler
Size 2”
Skill 1d6
Armor 1d6
Move 10”
Power 4
Flamethrower: Power req 2, Use 3, Range 6”, Damage 2d4 fire
Heavy Gun: Rower req 2, Use 4, Range 10", Damage 2d6
Destructor Wing
Size 2”
Skill 1d6
Armor 1d6
Move 10” flying
Power 2
2x Missile Wing: Power req 1, Use 2, Range 6”, Damage 1d10 exp
Carries 3 2 missiles each, can each fire up to 1 per turn
Neutrino Dragon
Size 5”
Skill 1d10
Armor 2d10
Move 10” flying
Power 10
Neutrino Breath: Power req 3, Use 4, Range 8”, Damage 3d4 fire
Bite: Power req 2, Use 3, Range melee, Damage 2d6
Tail Mace: Power req 3, Use 4, Range melee, Damage 3d6
Gilbians
Warlady's Chariot
Size 3"
Armor 1d10
Move 10" (pulled by studhorn)
Power 6
Charioteer Lance: Power req 3, Use 4, Range melee, Damage 3d6
Overviews
Send orders for turn 3!