Plans Within Plans [Sign Up: Open]

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Dienekes22
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Plans Within Plans [Sign Up: Open]

Post by Dienekes22 » Sun Jun 21, 2026 12:33 pm

Previously: Plans Within Plans

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One one of the fringe Skion colony worlds is the city of Vordolsta.

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Besides the hoverbus station, it also has a landing pad for cargo.

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On the second level is a courtyard with a regional police station.

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In all, it's a quiet settlement with little to complain about.

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A bus arrives, though it is either very early or quite late. The waiting crowd murmurs that there isn't an arrival expected for a while. There isn't even a gate agent, yet.

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The citizens realize this isn't the bus they were expecting.

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With no one to work the gate controls, the exterior door is locked and the walkways will not deploy.

Jirac, from the roof, complains into the comms: "This was supposed to be handled. We can't drag the zombies across like this."

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Nearby, the Dominion forces finally show themselves, their exosuits whirring softly and echoing in the courtyard. "We're heading for the landing pad," Mirana says via comm.

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Irwyn slides down the steps into the adjacent courtyard. "The Ynidon landing is beginning," she says quietly, "get ready to engage."

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M-Throne arrives, too, close to the landing pad despite not really caring about it at all.

"For the greater good, my men," their hero says, "we must stop the deployment of the zombies."

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Up above, a police officer realizes that something is wrong.

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"I think we've got trouble!" she shouts.

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Tactical Police stage in the food court.

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The squad is ready for anything, or so they believe.

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The police radio lights up with requests for assistance, but something is wrong. One message barely makes it's way to the settlement: "We're spinning up a QRF, but they may be a minute, all the telemetry is wrong!"

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Last, but certainly not least, USA troops sprint toward cover.

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Overwatch

Available Factions:

Ynidon: Hero Jirac (indomitable survivor cliche) + 2 zombie wranglers + 7 infantry + 2 crate loaders + 1 command drone
Command drone ensures Skion (and other faction) communications are unreliable. If it is destroyed Skion will immediately be able to call overwhelming support
Zombie wranglers have injection narcotics that will return the zombies to their feral, violent selves. Feral zombies have no allegiances.
Each crate contains 2 fleebnorks. They must be carried and deployed away from danger so the fleebs can hide and start to infest the planet.
Air Support Available
-> Allied with Dominion <-
Goals: Begin zombie infestation. Begin Fleebnork infestation. Escape (optional)

Skion: Hero Percy (super cop cliche) + 4 tactical police + 3 regular police
Air Support en route
Goals: Stop Ynidon

Imperial Magikstrate: Hero Irwyn (magikal soldier cliche) + 5 SBU Marines
Goals: Stop zombie infestation (too dangerous to the empire)

Dominion: Hero Mirana (Full Metal Bitch cliche) + 4 infantry
-> Allied with Ynidon <-
Goals: Seize the landing pad and assist Ynidon

M-Throne: Hero + 5 infantry
Air Support Available
Goals: Stop Ynidon (zombies are NOT for the Greater Good)

USA: Hero + 4 infantry + 1 communications specialist
USA communications are uninhibited as long as comm specialist is alive and may receive more reinforcements.
Goals: Fight, kill, possibly even win.

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stubby wrote:Oh man, look at these guys. Beautiful units, photos in focus, appropriately cropped, white background... what if I remove all the current photos from the rulebook and just replace everything with these
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