The Agrajag Rebellion - Turn 1

They're all the rage

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Arkbrik
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The Agrajag Rebellion - Turn 1

Post by Arkbrik » Thu Aug 06, 2009 4:05 pm

Turn 1

Air force - muffinman42


A fighter opens fire on on the rebels.

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One rebel dies.

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The other fighter is going for a more unusual tactic. "Bye captain... I love you... especially your biceps..."

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KRAKOOM! Three rebels and one pilot dead in one fell swoop, not bad!

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Army - Elmagnifico

The army can't get within range of any (living) rebels, so they sprint instead of shooting.

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Smugglers - Theblackdog

The smugglers' ship moves forward. Sponsons are out of range, but two missiles are launched.

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One missile strikes a fighter, causing some damage.

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The other missile hits the army. The hero survives, but the medik and a trooper are killed.

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Rebels - lrdofbricks

The six surviving rebels move out of their base. One picks up the weapons...

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...the others take the money chest towards the smugglers' ship, shouting "Oi! We have cash for you!"

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Surviving units

Air force: 1/2
Army: 3/5
Smugglers: 2/2
Rebels: 6/10

Overviews

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Post your Turn 2 orders!

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lrdofbricks
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Post by lrdofbricks » Thu Aug 06, 2009 5:51 pm

forget the pm.

get the best longrange weapons we can and a explosive for the cash. attack the army with everything, focusing on the dreadnought at least with the explosive.

smugglers, please take out their air force
Last edited by lrdofbricks on Thu Aug 06, 2009 7:59 pm, edited 1 time in total.
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Post by Elmagnifico » Thu Aug 06, 2009 6:14 pm

If the dreadnaught survives that, have it jump over the wreckage and squish as many rebels as possible, as well as pacify any remainders with the cannons

Everybody else keeps sprinting.
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Almighty Benny
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Post by Almighty Benny » Thu Aug 06, 2009 8:17 pm

Aren't Agrajag rebellions by definition doomed to failure?
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Arkbrik
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Post by Arkbrik » Fri Aug 07, 2009 12:01 am

Yes. Yes they are.

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Post by Theblackdog » Fri Aug 07, 2009 6:13 am

The smuggler ship lands behind the building, so that the building is between the ship and the Army forces. The smugglers hand out their most powerful weapons to the rebel forces, and tell the rebels to load the gold into their ship. They rotate the sponson guns upward, so that they can make a Response Attack on the fighter if it tries to overfly the ship, or crash into it.
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Arkbrik
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Post by Arkbrik » Sat Aug 08, 2009 7:18 am

muffinman42, I arbitrarily give you three hours and forty minutes to post your orders.

EDIT: Ignore previous statement, I won't have time to do the turn today.

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Arkbrik
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Post by Arkbrik » Sat Aug 08, 2009 2:00 pm

muffinman42, I arbitrarily give you twelve hours to post your orders.

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Post by Dr. Vlad » Sat Aug 08, 2009 9:51 pm

If he flunks out can I have his group? :)

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Arkbrik
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Post by Arkbrik » Sun Aug 09, 2009 2:25 am

Sure. It's been twelve hours now, so I give you four hours and thirty minutes to post orders.

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