Quadrarian Saga Season 1 (Encounter 3)

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lawmaster
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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by lawmaster » Mon Dec 15, 2014 8:25 pm

When and where did I get a walker from?

My orders are as follows, 1. wonder what life would be like if I had another apple 2. Have the mech start dancing hopefully inspiring a dance party 3. Try going south instead of east, see what happens.
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Quadruple.Digits
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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by Quadruple.Digits » Tue Dec 16, 2014 2:25 am

lawmaster wrote:When and where did I get a walker from?
Earlier:
lawmaster wrote:... and can I gear upgrade the sled?
Quadruple.Digits wrote:At that moment, a pair of planes fly by your sled-walker.
Your mechaniking made you a walker out of a sled. Good job. You should feel proud of yourself.
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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by devincp » Tue Dec 16, 2014 6:45 pm

If the late entry hero sign up is till open I would love to take a slot. Also no rush I know you said that you would not be getting much up until late January.
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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by Silverdream » Tue Dec 16, 2014 7:08 pm

Sly Blue will use a heroic feat. He'll shoot at a specific part of a trooper's head, causing it to kill the trooper and ricochet to hit another trooper.

And yes, lasers can ricochet. He read it in a geology magazine.
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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by M220 » Wed Jan 07, 2015 5:50 pm

Silverdream wrote:Sly Blue will use a heroic feat. He'll shoot at a specific part of a trooper's head, causing it to kill the trooper and ricochet to hit another trooper.

And yes, lasers can ricochet. He read it in a geology magazine.
'Tis called reflection: Light rays change direction when they reflect off a surface, move from one transparent medium into another, or travel through a medium whose composition is continuously changing. The law of reflection states that, on reflection from a smooth surface, the angle of the reflected ray is equal to the angle of the incident ray. (By convention, all angles in geometrical optics are measured with respect to the normal to the surface—that is, to a line perpendicular to the surface.) The reflected ray is always in the plane defined by the incident ray and the normal to the surface. The law of reflection can be used to understand the images produced by plane and curved mirrors. Unlike mirrors, most natural surfaces are rough on the scale of the wavelength of light, and, as a consequence, parallel incident light rays are reflected in many different directions, or diffusely. Diffuse reflection is responsible for the ability to see most illuminated surfaces from any position—rays reach the eyes after reflecting off every portion of the surface.

When light traveling in one transparent medium encounters a boundary with a second transparent medium (e.g., air and glass), a portion of the light is reflected and a portion is transmitted into the second medium. As the transmitted light moves into the second medium, it changes its direction of travel; that is, it is refracted. The law of refraction, also known as Snell’s law, describes the relationship between the angle of incidence (θ1) and the angle of refraction (θ2), measured with respect to the normal (“perpendicular line”) to the surface, in mathematical terms: n1 sin θ1 = n2 sin θ2, where n1 and n2 are the index of refraction of the first and second media, respectively. The index of refraction for any medium is a dimensionless constant equal to the ratio of the speed of light in a vacuum to its speed in that medium.

By definition, the index of refraction for a vacuum is exactly 1. Because the speed of light in any transparent medium is always less than the speed of light in a vacuum, the indices of refraction of all media are greater than one, with indices for typical transparent materials between one and two. For example, the index of refraction of air at standard conditions is 1.0003, water is 1.33, and glass is about 1.5.

The basic features of refraction are easily derived from Snell’s law. The amount of bending of a light ray as it crosses a boundary between two media is dictated by the difference in the two indices of refraction. When light passes into a denser medium, the ray is bent toward the normal. Conversely, light emerging obliquely from a denser medium is bent away from the normal. In the special case where the incident beam is perpendicular to the boundary (that is, equal to the normal), there is no change in the direction of the light as it enters the second medium....

But screw all this cos :sparta:
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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by Quadruple.Digits » Fri Jan 16, 2015 1:43 am

M220 wrote:
Silverdream wrote:Sly Blue will use a heroic feat. He'll shoot at a specific part of a trooper's head, causing it to kill the trooper and ricochet to hit another trooper.

And yes, lasers can ricochet. He read it in a geology magazine.
*Unnecessary slabs of text*
Spoiler
Show
'Tis called reflection: Light rays change direction when they reflect off a surface, move from one transparent medium into another, or travel through a medium whose composition is continuously changing. The law of reflection states that, on reflection from a smooth surface, the angle of the reflected ray is equal to the angle of the incident ray. (By convention, all angles in geometrical optics are measured with respect to the normal to the surface—that is, to a line perpendicular to the surface.) The reflected ray is always in the plane defined by the incident ray and the normal to the surface. The law of reflection can be used to understand the images produced by plane and curved mirrors. Unlike mirrors, most natural surfaces are rough on the scale of the wavelength of light, and, as a consequence, parallel incident light rays are reflected in many different directions, or diffusely. Diffuse reflection is responsible for the ability to see most illuminated surfaces from any position—rays reach the eyes after reflecting off every portion of the surface.

When light traveling in one transparent medium encounters a boundary with a second transparent medium (e.g., air and glass), a portion of the light is reflected and a portion is transmitted into the second medium. As the transmitted light moves into the second medium, it changes its direction of travel; that is, it is refracted. The law of refraction, also known as Snell’s law, describes the relationship between the angle of incidence (θ1) and the angle of refraction (θ2), measured with respect to the normal (“perpendicular line”) to the surface, in mathematical terms: n1 sin θ1 = n2 sin θ2, where n1 and n2 are the index of refraction of the first and second media, respectively. The index of refraction for any medium is a dimensionless constant equal to the ratio of the speed of light in a vacuum to its speed in that medium.

By definition, the index of refraction for a vacuum is exactly 1. Because the speed of light in any transparent medium is always less than the speed of light in a vacuum, the indices of refraction of all media are greater than one, with indices for typical transparent materials between one and two. For example, the index of refraction of air at standard conditions is 1.0003, water is 1.33, and glass is about 1.5.

The basic features of refraction are easily derived from Snell’s law. The amount of bending of a light ray as it crosses a boundary between two media is dictated by the difference in the two indices of refraction. When light passes into a denser medium, the ray is bent toward the normal. Conversely, light emerging obliquely from a denser medium is bent away from the normal. In the special case where the incident beam is perpendicular to the boundary (that is, equal to the normal), there is no change in the direction of the light as it enters the second medium....

But screw all this cos :sparta:
Please. Don't do that.

ECOUTNER 4 TURN 1 yes I know it's spelled wrong

#1
Image
You decide to start a dance-off. In true diva style, you shuffle to the south border of the map, where an invisible wall stops your progress in true video-game style. You think you might be able to break through it if you had sufficient force - say, an apple would be good - but for now you'll have to live with it.
Luckily for you, the landmines you passed didn't explode.

Dimmies
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The dimmies advance menacingly. Two detonate landmines, but no casualties are caused.

SEND ORDERS FOR TURN 2

ENCOUNTER 3 TURN 3


Bravo
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Pleased by your selfless intent, Iona Fortune grants you a temporary boon. As such, you quickly reach Guy, who you attempt to revive.

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However, upon examining his person, you see that your medicinal skills are not up to the job. You will need to amputate three (3) limbs in order to get him up and fighting. You decide to leave him with his limbs.

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Instead, you take cover behind the bonsai.

Avius
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Drawing upon years of soldierly experience, you recognise this as the optimal time to split. You easily achieve this with your years of soldierly stamina training. (11" rolled for sprint)

Image
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Avius has exited stage east.

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The demo charge emits a solitary blip.

Parts
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You put a hole through another merc's head.

Guy
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*GUY used HEROIC ASCENSION!*

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*It's super effective!*

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*It's a one-hit KO!*

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*PARTS fainted!*
Parts has fallen

Arius

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Arius switches to semi-auto and attempts to hit multiple (three) targets (at a -3 to hit penalty per target, bringing it to 12+ to hit each). Surprisingly, he actually manages to hit one. However, once again the merc's superior armour foils the shot.

Chan
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Unfortunately, the tanks are stuck fast. While you ponder this, you down one of the western mercs.

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Instead, you decide to cut and run.

3rd RAD
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With much noise, the halftrack falls from its precarious position. Lucky no-one was still on that thing.

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Some of the heroes are a bit disturbed by the loss of the beloved vehicle.

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As is the writer :|

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Despite this recent loss, a 3rd RAD (Regular Army Deserters) fighter plane enters stage west, strafing the mercs there. Two have their heads blown off by high-calibre fire.

Wartirnians
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The RAD fighter is closely followed by the Wartirnian interceptor, all guns blazing.

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The RAD fighter suffers heavy damage; 4 structure points are lost. 2 remain. (Damage points marked by the orange pips on the wing)

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To further complicate matters, a Wartirnian Battle Mech and four new mercs appear. (Casualties removed for convenience)

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Convinced of their superiority, The General tosses his pistol to the demoman (cos he's got his back) and makes a statement.
"Surrender, or die."

He think's is quite succinct, but at that moment...

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BAM! A highly rare and shiny triple-headshot appears!

A new challenger approaches: 3rd RAD Heroic Space Ninja Assassain
As played by Bad Wolf
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Spoiler
Show
Hero profile: Space Ninja Assassain (Lvl 5), Bad Wolf control.
Equipped with Ninja Mask (+1 Armour, +1 Skill, +1 Carry slot), Ninja Sniper Rifle (1.5" Unique Sniper - Use 3, Range 18", Damage *User Skill*+2), Tomahawk (1" Weapon - Use 2, Range CC, Damage D6).
With abilities Move II (7"), Skill II (D10), Armour I (4), Champion I, Stealth I, Command I
Liked by 3rd Regular Army Deserters
But then...
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Disturbed from it's long sleep by debris from a large vehicle falling on it, and enraged by news of 2015 bionicle releases, a Mutant Rhakshi of the Deep forces its way over the precipice.

Image
It is egged on by a mysterious figure.

A new challenger approaches: Mysterious Mastermind of Enigmatic Evil
As played by devincp
Spoiler
Show
Hero profile: Mysterious Mastermind of Enigmatic Evil (Lvl 6), devincp controlled
Equipped with Helmet (+1 Armour), Mastermind Armour (+D6 Armour, +1 Supernatural Die), Charismatic Cape (+1 Action, +1 Command), 2 blasters (1" minifig gun - Use 2, Range 6", Damage D6)
With abilities Move II (7"), Skill I (D6), Armour I (4), Champion II, Command I, Supernatural II
Disliked by all non-evil legitimate establishments. (ie. almost everyone so far, except dimmies, possibly? And maybe the Wartirnians.)
Sly Blue
Image
Keeping his head about him, and preferring to deal with the known evil before the unknown, he attempts a wild laser ricochet trick shot. It it supremely successful, hitting six (6) mercs, including three (3) headshots (!)
Even more surprising, every trooper except General Arburst is killed by the errant laser.
Sly Blue gets a medal: Photonic Physics Master (Kill 5 or more enemies with a single laser). +76 Intelligence, +14 Engineering, +192 Ego. The prize money can be redeemed at any self-respecting bank.


Overview
Image

END TURN 3 ENCOUNTER 3

SEND ORDERS FOR TURN 4 NOW


Next installment
Last edited by Quadruple.Digits on Tue Feb 03, 2015 5:05 am, edited 2 times in total.
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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by lordintype » Fri Jan 16, 2015 2:04 am

Get behind cover of only the infantry mercs using stealth and try to head shot the Mech
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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by Silverdream » Fri Jan 16, 2015 2:19 am

Woah.

Sly Blue will attempt to blast one of the remaining Wartinian mooks, and get behind one of his friends.
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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by Quantumsurfer » Fri Jan 16, 2015 7:29 am

Nope. NopeNopeNope. Time to go. I bolt. But I still want to shoot something. So I suppose I'll take snap shots as I go.

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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by Brikguy0410 » Fri Jan 16, 2015 2:58 pm

i also decide running is a good idea, i also take a shot at the mech's pilot.

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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by mgb519 » Fri Jan 16, 2015 6:30 pm

Well fuck you, I hope you die in a fire. Can't even have the decency to drag me off the field.

Someone have the decency to shoot Guy down again for me?
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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by Scratch » Fri Jan 16, 2015 7:21 pm

Shoot a merc and then either get to cover behind the yellow pillar holding up the plane, or behind one of my comrades who are taking cover behind another comrade. (hopefully if the plane moves I'll get dragged around by the pillar.
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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by Quantumsurfer » Sat Jan 17, 2015 3:01 am

"I'll come back for youuuuuuu.......(pew-pew)...........youuuuuu twaaaaaaaat."

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lawmaster
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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by lawmaster » Sat Jan 17, 2015 12:11 pm

Flip the walker so that the sled is on the bottom, the legs should then start spinning rapidly so that it is now a sledcopter.
:studgod:

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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by mgb519 » Sat Jan 17, 2015 12:52 pm

If I somehow get back up, Shoot at either the hero or the mech, whichever is the most pressing issue.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

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