Brikwars RPG A Lovely Day In Hell 2: sign up completed
Moderators: BrickSyd, Kommander Ken, Duerer, Elmagnifico
- alphafalcon541
- Dimmy
- Posts: 578
- Joined: Fri Jun 17, 2011 12:50 pm
- Location: War torn Oregon
Re: Brikwars RPG A Lovely Day In Hell 2:sign-up 4 players ne
Well, it won't be destroyed if we don't get more players
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- alphafalcon541
- Dimmy
- Posts: 578
- Joined: Fri Jun 17, 2011 12:50 pm
- Location: War torn Oregon
Re: Brikwars RPG A Lovely Day In Hell 2: sign up
this doesn't look like it's gonna get of the ground. Not enough players. I'm giving this until friday then it is going to be deleted
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Re: Brikwars RPG A Lovely Day In Hell 2: sign up
ESF infantry, please.
- alphafalcon541
- Dimmy
- Posts: 578
- Joined: Fri Jun 17, 2011 12:50 pm
- Location: War torn Oregon
Re: Brikwars RPG A Lovely Day In Hell 2: sign up
No problem. This battle looks too awesome not to happen.
Re: Brikwars RPG A Lovely Day In Hell 2: sign up
I'll join, Secret faction 2 please.
The only unflawed system is Lego System.
Zupponn wrote:All you have to do is flatten his head.Colette wrote:You're free to make your own map from scratch, however.
Silverdream wrote:TL;DR Be like Scratch.
Captain-Camper wrote:tl;dr I'm just going to assume don't be like voin and be more like scratch.
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PlutoniumDeath
- Champion

- Posts: 37
- Joined: Tue Jan 01, 2013 1:26 am
- Location: Stuck in a trench, with no way out
Re: Brikwars RPG A Lovely Day In Hell 2: sign up 1 spot
"Mad" Dakka
Soldier
Auto-Rifle, Crowbar
+Ranged Weapon
+Ranged Weapon
+Skill
+Armor
+Armor
Dakka is mad. Dakka loves shooting things. I mean come on, do I really need to put in a backstory for this soon to be killed chap? It's not like he's gonna survive or anything.
Soldier
Auto-Rifle, Crowbar
+Ranged Weapon
+Ranged Weapon
+Skill
+Armor
+Armor
Dakka is mad. Dakka loves shooting things. I mean come on, do I really need to put in a backstory for this soon to be killed chap? It's not like he's gonna survive or anything.
Last edited by PlutoniumDeath on Tue Aug 20, 2013 1:34 pm, edited 1 time in total.
The napalm! It does nothing!
Throw as many minifigs at the enemy fortifications as you can! We have reserves you know, so don't act like a brikwussy when we inevitably lose some minifigs!
Creator of the gods awful Metal Box Marauders.
Throw as many minifigs at the enemy fortifications as you can! We have reserves you know, so don't act like a brikwussy when we inevitably lose some minifigs!
Creator of the gods awful Metal Box Marauders.
Re: Brikwars RPG A Lovely Day In Hell 2: sign up 1 spot
Chepa Kelnom
Assassin
Ranged weapon, CC weapon
+Skill
+Ranged weapon
+CC weapon
+CC weapon
+Armor
Not much is known about the character under his dark cloak except that he is efficient and a little unstable.
Assassin
Ranged weapon, CC weapon
+Skill
+Ranged weapon
+CC weapon
+CC weapon
+Armor
Not much is known about the character under his dark cloak except that he is efficient and a little unstable.
- alphafalcon541
- Dimmy
- Posts: 578
- Joined: Fri Jun 17, 2011 12:50 pm
- Location: War torn Oregon
Re: Brikwars RPG A Lovely Day In Hell 2: sign up 1 spot
Okay lot's of stuff coming up tonight and tomorrow.
First of Stats for the ESF Infantry
ESF Standard Infantry (15)
Skill: 1d6
Move: 5”
Armor: 5
Weaponry:
Infamous Tech Assault Rifle, Use: 3, Range: 10”, Damage: 1d6
Infamous Tech Standard Grenade, Use: 1, Range: 1d6+4, Damage: 1d10 Explosion
Infamous Tech Power Claws, Use: 2, Range: CC, Damage: 1d6
Infamous Tech Flamer (Flamethrower), Use: 3, Range: 4”, Damage: 2d4 Fire
Infamous Tech Heavy Chaingun, Use: 4, Range: 8”, Damage: 2d6 (2 firing arcs)
ESF Heavy Infantry (1)
Skill: 1d6
Move: 4”
Armor: 6
Weaponry:
Infamous Tech Pentium Shot, Use: 4, Range: 10”, Damage: 1d10+2
Infamous Tech Short Launcher, Use: 3, Range: 8”, Damage: 1d10 Explosion
Infamous Tech Hawk Shot (Blastgun), Use: 2, Range: 4”, Damage: d8-distance (1 firing arc)
ESF Infantry Officer (1)
Skill: 1d6+1
Move: 5”
Armor: 5
Leadership: Each squad can have an officer with a 1d6+1 skill. They can also form up without using an action.
Weaponry:
Infamous Tech Shotgun (Blastgun), Use: 2, Range: 4”, Damage: d8-distance (1 firing arc)
Infamous Tech Chainsword, Use: 3, Range: CC, Damage: 1d6+2
ESF Medic (1)
Skill: 1d6
Move: 5”
Armor: 4
Ker-Triage! (Read 2010 Medic Card)
Weaponry:
Infamous Tech High Target Pistol, Use: 3, Range: 6”, Damage: 1d6
ESF Gunzerker (3)
Skill: 1d8
Move: 5”
Armor: 6
Pinning: If they are within 3” of each other when they attack if they role a damage that is 1 point lower than the enemy’s armor, then that soldier cannot move, and can can only respond to attacks, not make attacks.
Weaponry:
Infamous Tech Heavy Machine Gun, Use: 4, Range: 12”, Damage: 1d8 (-1 auto penalty per arc or burst may require reload)
Hawkins (Hero) (1)
Skill: 1d10
Move: 7”
Armor: 3d6
Heroic Ego: as seen on Hero stat card
Cliché: Berserker
Accent: Deep Australian Voice
Blood Rage: On a skill roll 8 or higher on a CC attack any ESF unit within 5” of Hawkins gets an added 1d6 of damage to their next CC attack
Weaponry:
Energy Scythes (Heroic Weapons), Use: 4, Range: CC, Damage: 2d6+2(+1d6 if Blood Rage)(1 Heroic feat per turn)
Lord Charles (Hero) (1)
Skill: 1d10+1d6 if tea or rum
Move: 7”
Armor: 2d6
Heroic Ego: as seen on Hero stat card
Cliché: Scholar, Soldier, and Gentleman
Accent: Posh British
Weaponry:
Bottle of Rum (It’s imbued with magic powers), Use: 3, Range: CC or 1d8 if thrown, Damage: 1d6 (But remember it’s magical, and never empty’s and only gentlemen can drink from it)
Infamous Tech Flame Shot (Like a shotgun shooting solidified gasoline with a match at the end) (Or just a Shotgun/Flamethrower) Use: 4, Range: 6”, Damage: d10+2d4 Fire-distance (2 firing arc)
First of Stats for the ESF Infantry
ESF Standard Infantry (15)
Skill: 1d6
Move: 5”
Armor: 5
Weaponry:
Infamous Tech Assault Rifle, Use: 3, Range: 10”, Damage: 1d6
Infamous Tech Standard Grenade, Use: 1, Range: 1d6+4, Damage: 1d10 Explosion
Infamous Tech Power Claws, Use: 2, Range: CC, Damage: 1d6
Infamous Tech Flamer (Flamethrower), Use: 3, Range: 4”, Damage: 2d4 Fire
Infamous Tech Heavy Chaingun, Use: 4, Range: 8”, Damage: 2d6 (2 firing arcs)
ESF Heavy Infantry (1)
Skill: 1d6
Move: 4”
Armor: 6
Weaponry:
Infamous Tech Pentium Shot, Use: 4, Range: 10”, Damage: 1d10+2
Infamous Tech Short Launcher, Use: 3, Range: 8”, Damage: 1d10 Explosion
Infamous Tech Hawk Shot (Blastgun), Use: 2, Range: 4”, Damage: d8-distance (1 firing arc)
ESF Infantry Officer (1)
Skill: 1d6+1
Move: 5”
Armor: 5
Leadership: Each squad can have an officer with a 1d6+1 skill. They can also form up without using an action.
Weaponry:
Infamous Tech Shotgun (Blastgun), Use: 2, Range: 4”, Damage: d8-distance (1 firing arc)
Infamous Tech Chainsword, Use: 3, Range: CC, Damage: 1d6+2
ESF Medic (1)
Skill: 1d6
Move: 5”
Armor: 4
Ker-Triage! (Read 2010 Medic Card)
Weaponry:
Infamous Tech High Target Pistol, Use: 3, Range: 6”, Damage: 1d6
ESF Gunzerker (3)
Skill: 1d8
Move: 5”
Armor: 6
Pinning: If they are within 3” of each other when they attack if they role a damage that is 1 point lower than the enemy’s armor, then that soldier cannot move, and can can only respond to attacks, not make attacks.
Weaponry:
Infamous Tech Heavy Machine Gun, Use: 4, Range: 12”, Damage: 1d8 (-1 auto penalty per arc or burst may require reload)
Hawkins (Hero) (1)
Skill: 1d10
Move: 7”
Armor: 3d6
Heroic Ego: as seen on Hero stat card
Cliché: Berserker
Accent: Deep Australian Voice
Blood Rage: On a skill roll 8 or higher on a CC attack any ESF unit within 5” of Hawkins gets an added 1d6 of damage to their next CC attack
Weaponry:
Energy Scythes (Heroic Weapons), Use: 4, Range: CC, Damage: 2d6+2(+1d6 if Blood Rage)(1 Heroic feat per turn)
Lord Charles (Hero) (1)
Skill: 1d10+1d6 if tea or rum
Move: 7”
Armor: 2d6
Heroic Ego: as seen on Hero stat card
Cliché: Scholar, Soldier, and Gentleman
Accent: Posh British
Weaponry:
Bottle of Rum (It’s imbued with magic powers), Use: 3, Range: CC or 1d8 if thrown, Damage: 1d6 (But remember it’s magical, and never empty’s and only gentlemen can drink from it)
Infamous Tech Flame Shot (Like a shotgun shooting solidified gasoline with a match at the end) (Or just a Shotgun/Flamethrower) Use: 4, Range: 6”, Damage: d10+2d4 Fire-distance (2 firing arc)
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- alphafalcon541
- Dimmy
- Posts: 578
- Joined: Fri Jun 17, 2011 12:50 pm
- Location: War torn Oregon
Re: Brikwars RPG A Lovely Day In Hell 2: sign up 1 spot
Character Sheet for reference
Name: Rorke "The Fork" James Wooton
Class: Unsuccessful Criminal
Description: Typical mobster clothes or teenager clothes. Black hair.
Item 1: chainsaw
Item 2: Grandpa Joe's lucky Grenade
Skill
Skill
Skill
Close Combat Weapon
Close Combat Weapon
(Name) Frank
(Class) Fruit salesman
(Item1, Item2) Banana gun and knife
(Skill Point 1) Armor
(Skill Point 2) Skill
(Skill Point 3) Armor
(Skill Point 4) Close combat weapon
(Skill Point 5) ranged weapon
(Name) Steve the amazing dwarf
(Class) dwarven warrior
(Item1, Item2) warhammer, shield
(Skill Point 1) armor
(Skill Point 2) armor
(Skill Point 3) close combat Weapon
(Skill Point 4) close combat weapon
(Skill Point 5) skill
Dax Mic
Reporter/Rapper
Item 1: Recording Mic
Item 2: Revolver
Skill Point 1- Armor
Skill Point 2- Armor
Skill Point 3- Skill
Skill Point 4- Skill
Skill Point 5- Ranged Weapon
Bill the Treasure Hunter
Treasure Hunter
Shovel, Backpack
Close Combat Weapon
Close Combat Weapon
Close Combat Weapon
Armor
Armor
"Mad" Dakka
Soldier
Auto-Rifle, tomahawk
+Ranged Weapon
+Ranged Weapon
+Skill
+Armor
+Armor
Chepa Kelnom
Assassin
Double katanas, double pistols
+Skill
+Ranged weapon
+CC weapon
+CC weapon
+Armor
There are minor edits for some characters
Name: Rorke "The Fork" James Wooton
Class: Unsuccessful Criminal
Description: Typical mobster clothes or teenager clothes. Black hair.
Item 1: chainsaw
Item 2: Grandpa Joe's lucky Grenade
Skill
Skill
Skill
Close Combat Weapon
Close Combat Weapon
(Name) Frank
(Class) Fruit salesman
(Item1, Item2) Banana gun and knife
(Skill Point 1) Armor
(Skill Point 2) Skill
(Skill Point 3) Armor
(Skill Point 4) Close combat weapon
(Skill Point 5) ranged weapon
(Name) Steve the amazing dwarf
(Class) dwarven warrior
(Item1, Item2) warhammer, shield
(Skill Point 1) armor
(Skill Point 2) armor
(Skill Point 3) close combat Weapon
(Skill Point 4) close combat weapon
(Skill Point 5) skill
Dax Mic
Reporter/Rapper
Item 1: Recording Mic
Item 2: Revolver
Skill Point 1- Armor
Skill Point 2- Armor
Skill Point 3- Skill
Skill Point 4- Skill
Skill Point 5- Ranged Weapon
Bill the Treasure Hunter
Treasure Hunter
Shovel, Backpack
Close Combat Weapon
Close Combat Weapon
Close Combat Weapon
Armor
Armor
"Mad" Dakka
Soldier
Auto-Rifle, tomahawk
+Ranged Weapon
+Ranged Weapon
+Skill
+Armor
+Armor
Chepa Kelnom
Assassin
Double katanas, double pistols
+Skill
+Ranged weapon
+CC weapon
+CC weapon
+Armor
There are minor edits for some characters
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