So, without further or do - the proud Scythian Navy (to roll out of the Rigel Kentaurus Shipyards, circa 2498 AD)
Bulldog Class Frigate

Engine
Light Engine - 4" Inches
Weapons
Large Laser - Range 12" Inches - Accuracy 2d6 - Damage 3d6
Small Laser - Range 6" Inches - Accuracy 4d6 - Damage 1d6
Small Laser - Range 6" Inches - Accuracy 4d6 - Damage 1d6
Armor
Light Armor - 1d6+1
Shielding - +1d6
Designed not to be fast, but to be well built and suitably nasty - with its single large laser for packing a fair punch at range, its twin small lasers to deal with closed in threats, and the fact that its shielded to boot, its basically a threat that no enemy can ignore for too long before they start eating at the enemy's heels in packs.
Tomahawk Class Cruiser

Engines
Light Engine - 4" Inches
Weapons
Large Laser - Range 12" Inches - Accuracy 2d6 - Damage 3d6
Large Laser - Range 12" Inches - Accuracy 2d6 - Damage 3d6
Small Laser - Range 6" Inches - Accuracy 4d6 - Damage 1d6
Small Laser - Range 6" Inches - Accuracy 4d6 - Damage 1d6
Armor
Moderate Armor - 1d8+2
Unlike its smaller cousin, the Tomahawk has no shielding protection - but makes up for it with the fact it carries an additional Large Laser and its Moderate Armor to keep itself in the fight. Capable of hitting at all ranges, it is not a ship to be underestimated.
Deviator Class Destroyer

Engine
Light Engine - 4" Inches
Weapons
Large Laser - Range 12" Inches - Accuracy 2d6 - Damage 3d6
Large Laser - Range 12" Inches - Accuracy 2d6 - Damage 3d6
Small Laser - Range 6" Inches - Accuracy 4d6 - Damage 1d6
Small Laser - Range 6" Inches - Accuracy 4d6 - Damage 1d6
Armor
Moderate Armor - 1d8+2
Shielding - +1d6
An extension of the "Tomahawk" Class to bring the design into a true warship, it has all the combat abilities of its smaller cousin, with the addition of shielding to give it a little more omph in a close - in fire fight.
Devastator Class Dreadnought

Engines
Light Engine - 4" Inches
Weapons
Large Laser - Range 12" Inches - Accuracy 2d6 - Damage 3d6
Large Laser - Range 12" Inches - Accuracy 2d6 - Damage 3d6
Medium Laser - Range 9" Inches - Accuracy 3d6 - Damage 2d6+2
Medium Laser - Range 9" Inches - Accuracy 3d6 - Damage 2d6+2
Armor
Heavy Armor - 2d8
Shielding - +1d6
The Devastator was the only warship to roll out of my shipyards to not be equipped with Small Lasers (as per standard with all other vessels) and instead was armed with the twin Large Lasers as heavy weapons, and twin Medium Lasers for shorter range combat. With added shielding, the dreadnought is more than capable of getting in close and delivering its amassed payload directly into the heart of the enemy.
Watchtower Class Starbase

Engines
N/A
Weapons
Medium Laser - Range 9" Inches - Accuracy 3d6 - Damage 2d6+2
Medium Laser - Range 9" Inches - Accuracy 3d6 - Damage 2d6+2
Medium Laser - Range 9" Inches - Accuracy 3d6 - Damage 2d6+2
Medium Laser - Range 9" Inches - Accuracy 3d6 - Damage 2d6+2
Armor
Moderate Armor - 1d8+2
Shielding - +1d6
Shielding - +1d6
Other
Large Cargo Bay - Contains 12 Fighters
Large Cargo Bay - Contains 12 Fighters
Large Cargo Bay - Contains 12 Interceptors
Large Cargo Bay - Contains 12 Bombers (each with 2x Light Missile)
The "Watchtower" Class Star bases are used at every major cross-section throughout Scythian space, with almost 300 of these star bases used as a massive orbital defense grid around thier home world of Scythia, as well as hundreds more throughout military and civilian strong holdings. Their primary strength comes from thier force projection capacity - with 24 Fighters, 12 Interceptors and 12 Bombers ready for combat at any given moment to tear into enemy forces, while thier 4 Medium Laser arrays can make short work of incoming warships from behind thier powerful dual shield units, very few successful assaults on these mighty star bases have ever been recorded (or at least, lasted long enough before a local wing of the Scythian navy arrived to re-enforce the endangered star base).
Well, enjoy my blurbs . . . I'll go back to inventing a few more ships now! ^_^




