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Turn 1: Heroes

Sir Catch heads to the north windows and waits for the mindless militia members (alliteration, always appropriate) to step into range.

Johnny Silver tries to turn his pistols into sonic pistols, but he doesn't have any parts.

He then tries to create a jetpack with his pistols, but he still hasn't done anything and thus still has no parts. Things aren't going well for Johnny so far.

However, little things like not being physically capable of doing what you want aren't enough to dampen this guy's spirit. He keeps the dream alive by shooting his pistols behind him as he runs while making various dubstep noises with his mouth. Shine on, you crazy diamond. Shine on.

Unfortunately, he goes a little overboard and a stray bullet hits the sun, putting it out and shrouding the battlefield in a veil of darkness. (My lamp fell over immediately after taking that last picture. Have you ever BrikWarred so hard you broke a lamp?)
However, the god hands were feeling unusually generous that day, and decided to restore light to the land. After all, no light means you can't watch the puny mortal minifigs slaughter each other to appease you.

Ivan and Falcon head out the west door toward the oasis. No enemies were in range to attack, so they readied their weapons.
Turn 1: Baddies

The group on the west flank run straight for Ivan and Falcon, swords drawn and teeth bared (well, the ones that had them printed on, anyway).

Falcon was too far back to shoot anyone, but Ivan opened fire on the two closest enemies.

He fails to kill the woman, but takes the head right off the man, who conveniently had a scared face ready for such a situation.

The group to the north advances on the fort (there's no picture, but trust me they do), and Sir Catch opens fire.

He kills the guy in the plaid shirt. Serves him right for wearing a plaid shirt.

The group to the south all divert their attention to the man running full-tilt and making more noise than should be humanly (minifigly?) possible, as one would expect them to do.

This puts them right where Johnny wants them, and he starts shooting his guns forward like a normal minifig would (he never stopped BWAAOOW-ing, however). Sadly, he's not a great quick-draw shooter, and he misses both shots. Poor Johnny.
Turn 2: Heroes

Sir Catch opens fire on the only other enemy he can shoot.

His aim is true, and he guns that cocky asshole down. Just look at the smirk on that prick. He took his douchebaggery to the grave.
Sir Catch then moves back to stay out of range of the attacker's blades.

Ivan wades into the oasis in an effort to get closer to the chest. He also fires on the two closest baddies.

Another smirking tool goes down.

Falcon makes a sweet vault into the nearest market stall to take cover... from the guys with swords. He takes a page from Johnny's book and tried to create fire out of nothing, but you can probably see where that's going.
Nowhere, that's where.
Unfazed by his lack of fire conjuring abilities, he uses his bullet-conjuring abilities on the only enemy in range...

To great effect!

And on your left you'll see the ruins of what used to be a minifig.

Johnny hops into the bunker and drops the bass on these motherfuckers.

BWAHHH WUB WUB
They can't handle the drop.
Turn 2: Baddies

The three remaining enemies by the oasis rush forward. One of them decides to play a nice game of Marco Polo with Ivan.

The guys and gals to the north continue their assault on the fort, managing to reach the windows now.

The four remaining baddies to the south step over the bodies and head toward Johnny's Bass Bunker.
Turn 3: Heroes

Sir Catch keeps firing away with his trusty pistols, and guns down the train engineer. He then takes a few steps back again.

Ivan really isn't in the mood for pool games right now, so he fires two point-blank shots at the guy in the bright orange jacket standing directly in front of him... and misses both.

He swims to the far corner of the oasis and tries to make it look like he totally meant to do that.
"Marco."
I don't think anyone's buying it.

Falcon decides he's going to open up a shop in his new found stall, specializing in hot, lead-ridden death. Look at that, not even a minute goes by and he's already made two new customers. Business is booming for this entrepreneur!

Johnny doesn't like how close his fans are getting to his DJ booth, so he takes the back door out of the club to get away. He shoots but doesn't do anything productive.
Turn 3: Baddies

The attackers to the north finally breach the fort and close in on Sir Catch, who doesn't seem like he's in any mood to stop looking like a badass one-man-army any time soon.

The aquatic asshole swims up to Ivan, baring his weapon and a sinister grin.
"Polo."

These guys just can't get enough of Johnny's sonic swag, and swarm him for autographs.
In blood.
They're trying to kill him, is what I'm saying.
Reinforcements

Three baddies with two swords come in from the north.

Four more come in from the west.

Two come in from the south.
Overview

Points
Silverdream: 2
Alphafalcon: 3
Scratch: 3
Vami: 2
Parts Inventories
(Keep in mind that everyone got 5 parts for their first kill)

Alphafalcon

Scratch

Vami

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Post up your orders! Crafting will be done before the next batch of turns, so keep that in mind. The exception is obviously if you want to craft something but don't have a certain part (e.g. a handle), in which case you can post what you want to craft if you get that part, and it will be crafted as soon as you get said part.
I noticed we had some misunderstandings/miscommunications before the first turn had even started, so feel free to ask question about how this works. The rules are still rough and kind of all over the place, so go ahead and ask for clarification if needed.
Maybe next turn won't take so goddamn long to post. Or maybe not.



lol j/k

