Gatecrash Turn 2

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Zahru II
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Gatecrash Turn 2

Post by Zahru II » Wed Sep 10, 2014 7:40 am

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Gurak - Silverdream

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Gurak grabs a skeleton and bludgeons another one to death with it. The skeleton used for the beating survives the exertion, however it is disrupted for this round.

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Afterwards, Gurak strikes at the skeletal officer but fails to hit.

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Leaving them behind(and not suffering damage from the free counters), he heads towards the skeletal siegemaster.

Lady Liana - Scratch

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Runeknights remount, crossbowmen take down the last possessed knight.

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Liana's men move in. 'Mount up!' - Liana quickly instructs her swordsmen how to take over the vacant Falx steeds, which they successfully do!

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However, all of them immediately get shot down by the Falx riflemen and ballistas.

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The other swordsmen squad moves up as well.

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They get fired upon by the trolls; unfortunately the gear shredder breaks and needs repairs.

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The catapult successfully flattens a swordsman though.

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Infantry is backed up by titans and the siege engine.

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The titans fail at zapping the trolls, the siege engine on the other hand successfully fires and takes out two orks.

Gawain Valeera - Brikguy0410

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Spearmen advance, backed up the rangers. One of the teams fire at Barthelomeo who loses 1 hp, the other waits for a better time to fire. Cavalry remains in reserve.

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Valeera, although not a spellcaster, finds a way to "repel" undead.

Falx Commander Thuul (Orks) - lawmaster

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The troll successfully repairs the gear shredder. Yay!

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Commander Thuul: 'Alright you maggots, show me some spine and do something other than dying today!'

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The orks do not appreciate Thuul's tone and attack him (fumbled feat). 'Stop, you filthy mongrels!'

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The rest of the orks are still ready to strike back. The catapult fires at Liana; she loses a hitpoint and is disrupted for the next round (-1 action).

Isabella- Bragallot

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Löwengard move up.

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Isabella gets behind the swordsmen, and attempts to call forth a gust of wind. Alas, she is only able to conjure up a slight summer breeze.

Lord Barthelomeo - Legofighter

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Falx advance and begin to reposition. The trooper commander gets shot down by elven rangers.

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Riflemen take down a runeknight, the other squad waits for a better time to act. Same goes for the ballistae, which reload.

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Barthelomeo moves in; he picks up a fallen dark axe and throws it at a knight, who gets killed.

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He then crushes another runeknight.

The Ebon Destroyer - Duerer

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The corrupted titan move inwards.

The Destroyer: 'Let darkness rain on you!'

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While he successfully calls forth a rain of ebonite shards, die are not the Destroyer's side: he only manages to call down one ebonite chunk on Liana, whose armor deflects the damage.

Pizzaro D'Oros - Battlegrinder

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Miners tunnel themselves up to the undead archers!

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They resurface, pop their mead, and take down three skeletons.

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Falx ranged units fire on the dwarves, taking down one miner and the officer. Dwarves gain 2 grudge points.

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Warmachine aims at the bone wyrm.

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Despite low damage rolls, the wyrm has even lower armor rolls and thus they blast one of its wings off! (- 1hp)

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Ironguts and Pizzaro attack the grounded dragon, but fail to hit it. Crimson guard is just out of range.

Melchar the Black - Quantumsurfer

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Melchar jumps in and sweeps down four irongut warriors with his flail. Dwarves gain an additional four grudge points (six in total).

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The bone wyrm gets up and uses his remaining wing to knock over the crimsonbeard dwarves (disrupted for the next round).

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Skeleton warriors gang on Gurak, who loses a hitpoint.

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Their attack is followed by a volley of arrows, but Gurak fends them off.

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The skullflame catapult fires into the elves, taking out 3 rangers and 3 phalanx.

Riderless Horses - NPC

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The horses in the midst of chaos, without their masters, freak the flip out and all rush to the edges of the map. (I ruled this to reduce the cluster of "useless" units on the map, in order to make the battle play out smoother).

Overwatch and kills:

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Bragallot - 0
Brikguy0410 - 4
Legofighter - 12
Silverdream - 2
Quantumsurfer - 10
Duerer - 0
Battlegrinder - 6
lawmaster - 1
Scratch - 6

Send orders for turn 3!

Note to all mounted units left in play - runeknights, dawnriders, and gryphon riders (and everyone else if they weren't dead by now) have alternate melee weapons they can switch to if you want to do that. I did not put them on the saddles because they tend to strain and cause the sideclips to snap; but they're there and you're more than welcome to swap weapons if needed!
Last edited by Zahru II on Wed Sep 24, 2014 3:49 pm, edited 2 times in total.
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Bragallot
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Re: Gatecrash Turn 2

Post by Bragallot » Wed Sep 10, 2014 9:29 am

The swordsmen mounting the horses only to get obliterated moments later was hilarious :lol:
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Kommander Ken wrote:
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Wtf is this thread?

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Quantumsurfer
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Re: Gatecrash Turn 2

Post by Quantumsurfer » Wed Sep 10, 2014 3:12 pm

Haha, that went well.

This is some really brutal back and forth. :D

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Legofighter
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Re: Gatecrash Turn 2

Post by Legofighter » Wed Sep 10, 2014 5:17 pm

So I'm leading the kill count. How nice for my first forum battle.
Your interpretation of Bartholomeo's orders was totally :666:
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lawmaster
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Re: Gatecrash Turn 2

Post by lawmaster » Wed Sep 10, 2014 8:20 pm

I didn't make a feat...
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

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Re: Gatecrash Turn 2

Post by Legofighter » Thu Sep 11, 2014 6:54 am

I'm not even talking about you. How can you be so dumb? :fist:
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Zahru II
I kinda like it if the lady's dominant...
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Re: Gatecrash Turn 2

Post by Zahru II » Thu Sep 11, 2014 7:04 am

He's probably thinking of:
Commander Thuul: 'Alright you maggots, show me some spine and do something other than dying today!'
which I must've misinterpreted. Either way it did accomplish the same as if it was simple dialogue.
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Ham
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Re: Gatecrash Turn 2

Post by Ham » Thu Sep 11, 2014 11:12 am

Gatecrash was a horrible draft format.
stubby wrote: my floppy penis gets first dibs on it for tradition's sake, but it doesn't seem likely that he'll want to stick around long enough to play.
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Re: Gatecrash Turn 2

Post by Zupponn » Thu Sep 11, 2014 6:21 pm

Ham701 wrote:Gatecrash was a horrible draft format.
Haha. Magic humor.
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Re: Gatecrash Turn 2

Post by IVhorseman » Tue Sep 23, 2014 3:07 pm

Zupponn wrote:
Ham701 wrote:Gatecrash was a horrible draft format.
Haha. Magic humor.
Aww screw you all off, just grab all the Boros cards

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