Battle for the Yutonian Map - Turn II
Posted: Sun Nov 02, 2014 3:39 pm
Welcome to turn two of the Battle for the Yutonian Map;
For Battle for the Yutonian Map - Introduction: http://www.brikwars.com/forums/viewtopi ... 16&t=13041
For Battle for the Yutonian Map - Turn I: http://www.brikwars.com/forums/viewtopi ... 16&t=13073
To determine the turn order a d20 has been rolled for each faction. Bigger numbers started first.
Dice rolls for factions came up as fallows:
Konfederacja Polska: 20
Brittanian League: 16
Bavaria: 10
Meritocratic Republic of Trattoria: 9
Space Mafia: 8
Ducy of Braunberg: 6
Saxony: 4
Canadia Star Legion: 2
Reminder: At the beginning of turn II the distribution of forces are like this:
http://www.brickshelf.com/gallery/timur ... /i0t1p.png
Each movement/action will be explained below the related photos

Disrupted Polish knights and horse recover at the beginning of the turn.

Disrupted Polish grenadiers recover at the beginning of the turn.


Polish tank moved forward and fired its main cannon and launched two rockets.


One Panzer Grösse's main turrets barrel got hit and destroyed (component damage).

Polish infantry advanced to the enemy.

Polish Hero Walczak tried to inspire the knights which were distrupted in the previous turn with a speech to give them extra move for this turn but she faied. (Roll for heroic action failed.)

Walczak and three knights started a charge attack...

... but Braunbergians saved their actions from previous turn for response. Totenshlagers and small cannon fired aiming Walczak.

Walczak and her horse got killed instantly. The knight nearby failed to redshirt the hero.

However the knights managed to make a very succesful attack to the heavy troopers. The response fires of the Braunbergian heavy troopers can not penetrate the knights armor (and shields). Knights killed five Braunbergian heavy troopers.

Braunbergian gunner used their responses combined to kill one of the knights.

Recovered knights moved forward to back up other knights.


Brittanian cannons moved forward and saved their actions for response. The jetpacks moved forward in battle formation. The hardsuit advanced together with the infantry.

A group of Brittanian infantry went north to meet with the Canadian drop ship.

Jetpack squad attacked the Braunbergian gunner squad and killed one officer and two gunners.

Panzer Kommendant Wilhelm Fritz: "Fire the n-shell, the one we got from the Magician's Alliance."
Gunner: "Herr Kommendant. I'm afraid the workers have forgotten to load those shells"
Panzer Kommendant Wilhelm Fritz: "Sheissköpfer! Fire regular shells then! Destroy those Brittanian infantry piled up on the hill!" (Heroic action to load the main turret with magic shells failed)


The shot killed five Brittanian soldiers and two soldiers are distrupted.


Panzer Grösse moved forward.



Secondary cannons are fired. One polish knight was killed and one size damage was dealt to one of the Brittanian cannons and one of the Canadian Fighter.

Trattorian forces moved forward saving their actions for response fire. The experimental weapon minimizer continued to power up.

Space Mafia Limo entered the battlefield.

Sackhead succesfully used his heroic action to blow up the roof of the limo to make enough room for his gang for shooting.

The gang fired upon the jetpack troopers. The Officer, the machine gunner and one regular jetpack trooper was killed.


In Braunbergs turn, gunners and heavy troopers fired at the remaining knight and killed him.


All Braunbergian forces moved forward. Totenschlagers line of sight is blocked by the space mafia limo (friendly unit) and the enemy is out of small cannons range. The actions for all four cannons are saved for response action.


Forces of Saxony advanced as seen.

The AA-Gun in the north fired at the Canadian fighter in the north but the shot didn't penetrate the armor.
Other AA-Gun's failed to make an attack. The fighters kept unharmed.


The fighters moved forward to attack the AA-Guns but don't get in range of the Saxon infantry.
The Dropship flew back to the meeting point to get the Brittanian infantry.

The fighters manage to damage of the AA-Guns (1 size damage) with their laser guns.
Unluckily both rockets launched from the fighters missed their targets and exploded in ruins. One of the rockets destroyed a column.

Captain Rex Berman used his heroic action. Being a spy from cyberintelligence unit CSEC, he remotely hacked the computers controlling the main cannon of Panzer Grösse. He will modify its control software so that it elevates the gun a little too much so that it always over-shoots and the shot goes behind the target. (The shots of the Panzer Grösse will land random amount of inches behind the target instead of a direct hit)

Distribution of forces at the end of turn 2:

Link for a larger version of the map: http://www.brickshelf.com/gallery/timur ... i0t2_p.png
Kill Counts:
Bavaria: 6
Konfederacja Polska: 5
Ducy of Braunberg: 3
Brittanian League: 3
Space Mafia: 3
Lost Units:
Konfederacja Polska: 1 hero, 3 knights
Ducy of Braunberg: 5 heavy soldiers, 1 officer, 2 gunners
Brittanian League: 5 soldiers, 1 jetpack officer, 1 jetpack machine gunner, 1 jetpack soldier
It's time for ORDERS.
Orders should be sent until Thursday (06.11.2014).
Please PM your orders with the fallowing subject format: Example: "Faction X - Turn 3"
Recommendations and some additional informations:
*Noxarian Security forces will enter the field in turn 3. Location of entrance is shown in the force distribution map.
*You can you sector designations if you want to specify locations.
*Figures will be moved in straight lines if possible unless you specify the route.
*You can pre-determine your minifigures countering option for the CC combat if such situation happens. Otherwise I will use parry option.
*Don't forget that trees, ruins, the cottage can be damaged and destroyed.
*I wanted to keep some details secret on purpose to increase the surprise factor.
For Battle for the Yutonian Map - Introduction: http://www.brikwars.com/forums/viewtopi ... 16&t=13041
For Battle for the Yutonian Map - Turn I: http://www.brikwars.com/forums/viewtopi ... 16&t=13073
To determine the turn order a d20 has been rolled for each faction. Bigger numbers started first.
Dice rolls for factions came up as fallows:
Konfederacja Polska: 20
Brittanian League: 16
Bavaria: 10
Meritocratic Republic of Trattoria: 9
Space Mafia: 8
Ducy of Braunberg: 6
Saxony: 4
Canadia Star Legion: 2
Reminder: At the beginning of turn II the distribution of forces are like this:
http://www.brickshelf.com/gallery/timur ... /i0t1p.png
Each movement/action will be explained below the related photos

Disrupted Polish knights and horse recover at the beginning of the turn.

Disrupted Polish grenadiers recover at the beginning of the turn.


Polish tank moved forward and fired its main cannon and launched two rockets.


One Panzer Grösse's main turrets barrel got hit and destroyed (component damage).

Polish infantry advanced to the enemy.

Polish Hero Walczak tried to inspire the knights which were distrupted in the previous turn with a speech to give them extra move for this turn but she faied. (Roll for heroic action failed.)

Walczak and three knights started a charge attack...

... but Braunbergians saved their actions from previous turn for response. Totenshlagers and small cannon fired aiming Walczak.

Walczak and her horse got killed instantly. The knight nearby failed to redshirt the hero.

However the knights managed to make a very succesful attack to the heavy troopers. The response fires of the Braunbergian heavy troopers can not penetrate the knights armor (and shields). Knights killed five Braunbergian heavy troopers.

Braunbergian gunner used their responses combined to kill one of the knights.

Recovered knights moved forward to back up other knights.


Brittanian cannons moved forward and saved their actions for response. The jetpacks moved forward in battle formation. The hardsuit advanced together with the infantry.

A group of Brittanian infantry went north to meet with the Canadian drop ship.

Jetpack squad attacked the Braunbergian gunner squad and killed one officer and two gunners.

Panzer Kommendant Wilhelm Fritz: "Fire the n-shell, the one we got from the Magician's Alliance."
Gunner: "Herr Kommendant. I'm afraid the workers have forgotten to load those shells"
Panzer Kommendant Wilhelm Fritz: "Sheissköpfer! Fire regular shells then! Destroy those Brittanian infantry piled up on the hill!" (Heroic action to load the main turret with magic shells failed)


The shot killed five Brittanian soldiers and two soldiers are distrupted.


Panzer Grösse moved forward.



Secondary cannons are fired. One polish knight was killed and one size damage was dealt to one of the Brittanian cannons and one of the Canadian Fighter.

Trattorian forces moved forward saving their actions for response fire. The experimental weapon minimizer continued to power up.

Space Mafia Limo entered the battlefield.

Sackhead succesfully used his heroic action to blow up the roof of the limo to make enough room for his gang for shooting.

The gang fired upon the jetpack troopers. The Officer, the machine gunner and one regular jetpack trooper was killed.


In Braunbergs turn, gunners and heavy troopers fired at the remaining knight and killed him.


All Braunbergian forces moved forward. Totenschlagers line of sight is blocked by the space mafia limo (friendly unit) and the enemy is out of small cannons range. The actions for all four cannons are saved for response action.


Forces of Saxony advanced as seen.

The AA-Gun in the north fired at the Canadian fighter in the north but the shot didn't penetrate the armor.
Other AA-Gun's failed to make an attack. The fighters kept unharmed.


The fighters moved forward to attack the AA-Guns but don't get in range of the Saxon infantry.
The Dropship flew back to the meeting point to get the Brittanian infantry.

The fighters manage to damage of the AA-Guns (1 size damage) with their laser guns.
Unluckily both rockets launched from the fighters missed their targets and exploded in ruins. One of the rockets destroyed a column.

Captain Rex Berman used his heroic action. Being a spy from cyberintelligence unit CSEC, he remotely hacked the computers controlling the main cannon of Panzer Grösse. He will modify its control software so that it elevates the gun a little too much so that it always over-shoots and the shot goes behind the target. (The shots of the Panzer Grösse will land random amount of inches behind the target instead of a direct hit)

Distribution of forces at the end of turn 2:

Link for a larger version of the map: http://www.brickshelf.com/gallery/timur ... i0t2_p.png
Kill Counts:
Bavaria: 6
Konfederacja Polska: 5
Ducy of Braunberg: 3
Brittanian League: 3
Space Mafia: 3
Lost Units:
Konfederacja Polska: 1 hero, 3 knights
Ducy of Braunberg: 5 heavy soldiers, 1 officer, 2 gunners
Brittanian League: 5 soldiers, 1 jetpack officer, 1 jetpack machine gunner, 1 jetpack soldier
It's time for ORDERS.
Orders should be sent until Thursday (06.11.2014).
Please PM your orders with the fallowing subject format: Example: "Faction X - Turn 3"
Recommendations and some additional informations:
*Noxarian Security forces will enter the field in turn 3. Location of entrance is shown in the force distribution map.
*You can you sector designations if you want to specify locations.
*Figures will be moved in straight lines if possible unless you specify the route.
*You can pre-determine your minifigures countering option for the CC combat if such situation happens. Otherwise I will use parry option.
*Don't forget that trees, ruins, the cottage can be damaged and destroyed.
*I wanted to keep some details secret on purpose to increase the surprise factor.