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Oh Fuck, Skeletons! - LET'S FIGHT! - Turn 5

Posted: Wed Nov 12, 2014 9:57 am
by Zahru II
Sakmuth the 27th - Scratch

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Bone archer and the anubis statue kill the last cobalt marine.

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Skeletons continue the assault, killing Larry and wounding Cro-man (-1 hp).

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Archers turn the bike marine into a pin cushion.

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Sakmuth attempts to raise the dead, but without much of a success.

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Afterwards, he attacks Bo'Starr, but fails to hit.

Civilians - Silent-sigfig

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Civilians continue expressing their dislike against SRCA(tm) and kill the crossbow guard, shove off Wilhelm from its tower, and attempt to damage both Cro-man and Sir Lionmane.

Strike Team Granite - lawmaster

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The Dreadnaught gets ready to deliver a sick killing blow: "pew-pew-pew! I hope they'll make a movie out of this!"
Sakmuth's minion takes the potentially fatal shot instead.

Castle staff - piltogg

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Fed up with all the bullshit, Wilhelm walks to the ladder controls instead and extends it so that Chuckles could get in range.

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He throws a ball at a skeleton but fails to do any harm. Cro-man on the other hand takes down a skeleton.

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Sir Lionmane dashes onwards, but he's still not close enough to see some real action!

Rangers - Quantumsurfer

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Rangers slightly reposition themselves and take out 2 skeletons.

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Sheriff Bo'Starr: 'Time get close 'n personal withcha 'sack-mouth'!"

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"dangit!"
The Sheriff's dash feat overshoots a little, and at such high velocity he misses Sakmuth completely.

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He ends up on the far side of the map.

Strike team Cobalt - Vami IV

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The last marine hops in the bike. He deems there's not enough distance to build up proper momentum, so he just uses the on-board blasters to shoot down Sakmuth instead. Unfortunately, another redshirt saves his undead butt again.

Overviews and kills:

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Silent-sigfig - 2
piltogg - 4
Vami IV - 5
lawmaster - 4
Quantumsurfer - 4
Scratch - 9

Send order for turn 6!

Re: Oh Fuck, Skeletons! - LET'S FIGHT! - Turn 5

Posted: Wed Nov 12, 2014 5:06 pm
by piltogg
man.. you turn out these turns at a pretty impressive rate. Whenever I've run forum battles, I was lucky to get one turn a week posted between players not sending in orders on time or just life getting too busy.

Re: Oh Fuck, Skeletons! - LET'S FIGHT! - Turn 5

Posted: Wed Nov 12, 2014 6:30 pm
by Zahru II
It helps a ton that you guys keep sending in orders real quick!

Re: Oh Fuck, Skeletons! - LET'S FIGHT! - Turn 5

Posted: Wed Nov 12, 2014 6:43 pm
by Quantumsurfer
I think we can chalk that up to consumer confidence. Players in your games know that you don't mess about. They know that your games are fun and fast and they want to make sure they are part of the action. I could care less about who started forum battles or who has the most epic one in the bag compared to this. This is what makes you King of the Forum Battle, in my opinion.