
The S.S. Ferkel sails smoothly after a successful operation to capture a pigbeast plushie for magikal experimentation.

Pigbeast: squeal

Reichstagger Leonore: Mage Foerster, are you sure this undertaking is safe?
Mage Foerster: I assure you, Fraulein Leonore, the Magicians Alliance has taken numerous magical beasts into their care before. The only threat we need concern ourselves is an outside threat.

Captain Philips: Attention all crew! Enemy contacts from NATO have been detected!

USA Hardsuit: Alright men, we will stop this Bavarian weird shit at once.

A Britannian Knightmare and some jetpack troopers airdrop in onto the ship, nearly capsizing it.
Sir Brassington: What a fine battle to deploy a Knightmare- the Bavarians are true worthy opponents, unlike those Stranian wimps.

Trattorians: Eliminate the anomaly.
Bavarians (TA): Scratch

Objectives: Maintain control of the S.S. Ferkel and pig.
Notes: Foerster has SN dice pool of (3d6 1d10 1d4)
Britannians (NATO): Dilanski

Objectives: Seize the S.S. Ferkel
Notes: Sir Brassington (in Knightmare) is hero.
Slash harken stats:
A pilot can roll his skill against the target’s structure level. The difference is either how much the target is reeled in or how much the mech is reeled toward the target, depending on what the pilot is going after.

Objectives: Seize the S.S. Ferkel.
Briktoid (TA): Whiteagle

Objectives: Maintain control of the S.S. Ferkel.
Trattorians (NATO): Colette

Objectives: Destroy the pig.
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