
As Shaquille O'Neal's sky fortress Slamocles closes in on Levi's imperial palace in Scratchburg, the greatest powers in the Scratchiverse array themselves in preparation for a battle that will decide the fate of the post-Retcon world.
Levi Rivaille led the Vampire Stabbing Red People's Brigade to defeat the Catpire and end its reign of terror, only to install himself as Emperor in its place. Opposing him is Shaquille O'Neal, who plans to use the Slamocles to force his vision of a B-ball republic on the entire world... heedless of the looming threat of an apocalypse caused by the Chaos Dunk.
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Rules
Mechsuits are basically like minifigs with multiple wounds.
For gameplay purposes, 1" equates to 4 studs.
Units with Vehicle-type movement can only pivot by 90 degrees at the start of their move, and after that must move in a straight line.
Units with the "Missile Barrage" weapon may use an action to launch a Missile Barrage at a chosen target. When launching a missile barrage, roll skill; unless you roll a critical failure the missiles launch and your target must perform an Evade action next turn or automatically suffer the hit. To perform an evade action, the target rolls Skill and succeeds if their Skill roll is equal to or greater than the skill roll of the attacker. A single Evade action negates all incoming missiles that fail to overcome the defender’s skill roll.
Factions
Scratchian Imperial Army -- Vami

(Note: the black mech in the back is not part of the army, but he is allied with you.)
Led by the loyal Jeremiah Gottwald, the Scratchian Imperial Army is totally devoted to Levi's vision of a unified empire.
Objective: Protect Levi and his allies Raziel and Von Fenix. Destroy the Shaq Knights.
Stats:
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Standard mecha X 12
AV 7
Mv 6
Sk 1D6
Wd 2
Machine gun Rng 12” Dmg 1D6+2 UR 3
Sword Dmg 1D6+3 UR 3
Missile tubes
Allow 1 missile barrage per game, with range 12” and damage 2D10.
Flying Fortress X3
AV 10
Mv 4 (vehicle)
Sk 1D6
Wd 8
Gun battery X4
Rng 18” Dmg 1D6+3 UR 4
Missile tubes
Allows 1 range 18”, damage 3D10 missile barrage every 2 turns, but you cannot fire the main guns and use the missile barrage on the same turn.
Large - attacks against a Flying Fortress get +2 to skill.
Jeremiah Gottwald
Levi's most trusted retainer, his LOYALTY is unbreakable. And he'll be sure to tell you about it. Loudly.
AV 7
Mv 12
Sk 1D10
Wd 4
Hero
Drill missile X2
Rng 8”
UR 3
Dmg 2D6
Although it has an 8” range, it may parry or be parried like a melee attack. Jeremiah can fire both drill missiles at different targets or the same target with 1 action. After firing, they return to his mech by the end of the round.
THE STORM OF LOYALTY
Once every 3 turns, you may use your action to launch a 2D10 missile barrage against every enemy within 12”.
AV 7
Mv 6
Sk 1D6
Wd 2
Machine gun Rng 12” Dmg 1D6+2 UR 3
Sword Dmg 1D6+3 UR 3
Missile tubes
Allow 1 missile barrage per game, with range 12” and damage 2D10.
Flying Fortress X3
AV 10
Mv 4 (vehicle)
Sk 1D6
Wd 8
Gun battery X4
Rng 18” Dmg 1D6+3 UR 4
Missile tubes
Allows 1 range 18”, damage 3D10 missile barrage every 2 turns, but you cannot fire the main guns and use the missile barrage on the same turn.
Large - attacks against a Flying Fortress get +2 to skill.
Jeremiah Gottwald
Levi's most trusted retainer, his LOYALTY is unbreakable. And he'll be sure to tell you about it. Loudly.
AV 7
Mv 12
Sk 1D10
Wd 4
Hero
Drill missile X2
Rng 8”
UR 3
Dmg 2D6
Although it has an 8” range, it may parry or be parried like a melee attack. Jeremiah can fire both drill missiles at different targets or the same target with 1 action. After firing, they return to his mech by the end of the round.
THE STORM OF LOYALTY
Once every 3 turns, you may use your action to launch a 2D10 missile barrage against every enemy within 12”.

Led by Mikasa, Humanity's strongest soldier, the Shaq Knights will stop at nothing to destroy Levi's order and bring about the world's greatest B-ball republic.
Objective: Protect the Slamocles and destroy Levi and his army.
Stats:
Spoiler
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Standard mecha X 12
AV 7
Mv 6
Sk 1D6
Wd 2
Machine gun Rng 12” Dmg 1D6+2 UR 3
Sword Dmg 1D6+3 UR 3
Missile tubes
Allow 1 missile barrage per game, with range 12” and damage 2D10.
Flying Fortress X2
AV 10
Mv 4 (vehicle)
Sk 1D6
Wd 8
Gun battery X4
Rng 18” Dmg 1D6+3 UR 4
Missile tubes
Allows 1 range 18”, damage 3D10 missile barrage every 2 turns, but you cannot fire the main guns and use the missile barrage on the same turn.
Large - attacks against a Flying Fortress get +2 to skill.
Mikasa
Wants to take revenge on Levi for the unspeakable things he did to her brother while they were the Catpire's servants. Is such a skilled warrior that she's able to drive a panzer in midair.
AV 8
Mv 4
Sk 1D12
Wd 4
Hero
Heavy Cannon
Rng 24” Dmg 3D6 UR 4
Grappling hooks
Rng 8” UR 3
On a hit, you can either pull yourself up to 4” towards the target or, if the target is mech-sized, pull it up to 4” towards you.
Slamocles
Invulnerable, cannot move.
Any enemies that come within 6" are repelled by its Bass Luminous shield.
Starting on turn 4, the Slamocles may fire a Nuklear B-ball every other turn. These B-balls are filled with volatile slamicite, replicating the effect of a Chaos Dunk on a smaller scale... just enough to level an entire city.
In gameplay terms, the Nuklear B-balls can be fired to any point on the battlefield; once launched they cannot be destroyed, though they can be moved a limited distance by a heroic feat. They explode the turn after they are fired, automatically destroying everything in a 12" radius.
AV 7
Mv 6
Sk 1D6
Wd 2
Machine gun Rng 12” Dmg 1D6+2 UR 3
Sword Dmg 1D6+3 UR 3
Missile tubes
Allow 1 missile barrage per game, with range 12” and damage 2D10.
Flying Fortress X2
AV 10
Mv 4 (vehicle)
Sk 1D6
Wd 8
Gun battery X4
Rng 18” Dmg 1D6+3 UR 4
Missile tubes
Allows 1 range 18”, damage 3D10 missile barrage every 2 turns, but you cannot fire the main guns and use the missile barrage on the same turn.
Large - attacks against a Flying Fortress get +2 to skill.
Mikasa
Wants to take revenge on Levi for the unspeakable things he did to her brother while they were the Catpire's servants. Is such a skilled warrior that she's able to drive a panzer in midair.
AV 8
Mv 4
Sk 1D12
Wd 4
Hero
Heavy Cannon
Rng 24” Dmg 3D6 UR 4
Grappling hooks
Rng 8” UR 3
On a hit, you can either pull yourself up to 4” towards the target or, if the target is mech-sized, pull it up to 4” towards you.
Slamocles
Invulnerable, cannot move.
Any enemies that come within 6" are repelled by its Bass Luminous shield.
Starting on turn 4, the Slamocles may fire a Nuklear B-ball every other turn. These B-balls are filled with volatile slamicite, replicating the effect of a Chaos Dunk on a smaller scale... just enough to level an entire city.
In gameplay terms, the Nuklear B-balls can be fired to any point on the battlefield; once launched they cannot be destroyed, though they can be moved a limited distance by a heroic feat. They explode the turn after they are fired, automatically destroying everything in a 12" radius.

A radical environmentalist whose travels with the Vampire Stabbing Red People's brigade have turned him into a god of the planet and an accomplished bass player. Pilots the Green Man, which despite being made of animated wood is armed with a staggering array of weaponry.
Objectives: Protect the environment and provide a blatantly obvious moral message.
Stats:
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AV 7
Mv 8”
Sk 1D10
Wd 4
Hero
Conifer Cannon - Rng 18” Dmg 3D6 UR 6.
Pot Wings - may use his action to double his speed.
Seed launchers - Rng 8” Dmg 2D6 UR 4. If the seed launcher inflicts damage on a target, the target takes another 2D6 damage hit next round. This continues until either the target successfully resists damage from the attack or it is destroyed.
Banana Claw - Dmg 1D6+3 UR 3.
Bass Sword - Dmg 3D6 UR 5.
Pinecone Barrage - May launch a missile barrage with damage 2D10, range 12” every other turn.
Mv 8”
Sk 1D10
Wd 4
Hero
Conifer Cannon - Rng 18” Dmg 3D6 UR 6.
Pot Wings - may use his action to double his speed.
Seed launchers - Rng 8” Dmg 2D6 UR 4. If the seed launcher inflicts damage on a target, the target takes another 2D6 damage hit next round. This continues until either the target successfully resists damage from the attack or it is destroyed.
Banana Claw - Dmg 1D6+3 UR 3.
Bass Sword - Dmg 3D6 UR 5.
Pinecone Barrage - May launch a missile barrage with damage 2D10, range 12” every other turn.

A hobo who somehow got his hands on a Vampire Stabbing Red People's Brigade prototype mechsuit, complete with a laser arm and fanservice cockpit. Also he uses a panzer as a bindle.
Objectives: Change?
Stats:
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AV 7
Mv 6”
Sk 1D10
Wd 3
Hero
Laser arm
Dmg 2D6, UR 4. May be used as either a ranged weapon with 8” range or a melee weapon. Whenever it inflicts hits in melee, double the number of wounds removed.
Panzer Bindle - can be used as a shield or a container for random objects, or just about anything Gloves can think of.
Mv 6”
Sk 1D10
Wd 3
Hero
Laser arm
Dmg 2D6, UR 4. May be used as either a ranged weapon with 8” range or a melee weapon. Whenever it inflicts hits in melee, double the number of wounds removed.
Panzer Bindle - can be used as a shield or a container for random objects, or just about anything Gloves can think of.

Although he was betrayed by his college buddy the Catpire, Mittens continues to fight for what he believes in.
Objective: Support Woodsy.
Stats:
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AV 8
Mv 12” (Vehicle)
Sk 1D10
Wd 6
Hero
Amps - grant 4D8 SP dice.
Homing Lasers - you may launch a range 12”, damage 2D6 missile barrage every turn.
Mv 12” (Vehicle)
Sk 1D10
Wd 6
Hero
Amps - grant 4D8 SP dice.
Homing Lasers - you may launch a range 12”, damage 2D6 missile barrage every turn.

Nobody can understand what this guy is saying, but his stock footage and spin kick based fighting style has certainly gotten results.
Objective: Protect justice.
Stats:
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AV 7
Mv 6” (12” vehicle with mega robo protectgasus x)
Sk 1D10
Wd 4
Hero
Protect Fire Blade Dragon
UR 3, Dmg 2D4 fire
Super Blade Protect
UR 3, Dmg 2D6
Protect Brast Final
Rng 8”, Dmg 3D10, UR 3. Can only be used against targets that robo protect X neo has damaged in the previous round.
Mega Robo Protectgasus X
Has 4 wounds, 12 movement, and may attack independently with a Dmg 1D6+3, UR 3 melee attack with 1D6 skill. When combined with Robo Protect X Neo, it absorbs all damage the two of them receive.
Mv 6” (12” vehicle with mega robo protectgasus x)
Sk 1D10
Wd 4
Hero
Protect Fire Blade Dragon
UR 3, Dmg 2D4 fire
Super Blade Protect
UR 3, Dmg 2D6
Protect Brast Final
Rng 8”, Dmg 3D10, UR 3. Can only be used against targets that robo protect X neo has damaged in the previous round.
Mega Robo Protectgasus X
Has 4 wounds, 12 movement, and may attack independently with a Dmg 1D6+3, UR 3 melee attack with 1D6 skill. When combined with Robo Protect X Neo, it absorbs all damage the two of them receive.

This hardened metal warrior has accompanied the Vampire Stabbing Red People's brigade since its founding. He's certainly not about to back down now.
Objectives: Protect Zero and rock out.
Stats:
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AV 7
MV 8”
Sk 1D10
Wd 4
Hero
Claws - Dmg 1D6+3 UR 3 2 attacks
Guitar - Dmg 2D6 UR 3
Amps - 4D8 SP Dice
MV 8”
Sk 1D10
Wd 4
Hero
Claws - Dmg 1D6+3 UR 3 2 attacks
Guitar - Dmg 2D6 UR 3
Amps - 4D8 SP Dice

This enigmatic Angel has been missing since the Great Retcon, but now he's returned with Lux technology to uphold Levi's rule.
Objective: Defend Levi.
Stats:
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AV 7
Mv 8"
Sk 1D10
Wd 4
Hero
Lux Blaster
Rng 8" Dmg 2D6 UR 4
Eye of God laser cannon
Rng 18" Dmg 3D6 UR 6
Lux blade
Dmg 2D6 UR 3
Missile tubes
Allow 1 missile barrage every other turn, with range 12” and damage 2D10.
Mv 8"
Sk 1D10
Wd 4
Hero
Lux Blaster
Rng 8" Dmg 2D6 UR 4
Eye of God laser cannon
Rng 18" Dmg 3D6 UR 6
Lux blade
Dmg 2D6 UR 3
Missile tubes
Allow 1 missile barrage every other turn, with range 12” and damage 2D10.

The self-proclaimed Emperor of Scratchia, his true motives are unknown.
Stats:
Spoiler
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AV 7
Mv 8”
Sk 1D12
Wd 4
Hero
Bass Cannon - 6D8 SP dice.
B-ball Eliminator - Once per game, may prevent a B-ball fired from the Slamocles from detonating.
Mv 8”
Sk 1D12
Wd 4
Hero
Bass Cannon - 6D8 SP dice.
B-ball Eliminator - Once per game, may prevent a B-ball fired from the Slamocles from detonating.




