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Army of JAM: Civil War (teaser/sign up)

Posted: Wed Feb 11, 2015 3:16 am
by Bluefog
My army is going to have an epic civil war.


This is required reading: viewtopic.php?f=33&t=13132

And this is a prequel if you're up for it: viewtopic.php?f=33&t=12944



Up for grabs are: (1) Jonah Hex, (2) Billy Gibbons and (3) Zarko the Necromancer and his horde.

Billy and Jonah each get to choose a light and heavy squad to command.

First come first served!




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Jonah Hex - Gunfigher/Bounty Hunter - Officer
Skill: D8
AR: 8
Mov: 5"
Weapons: 2 Classic 6 Shooters: 10" range (it's Jonah Hex) 1d6 dmg per pistol, 3 use. and the Civil War sword (whatever you call it): CC, 2d6 dmg, 2 use.

Allied with Billy Gibbons

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The Reverend Billy F. Gibbons - Musician - Bard
Skill: n/a
AR: 6
Weapons: None, doesn't use a gun, just plays guitar and inspires friendly units within 10" for +1 dmg and +1 defense.
Mov: 5"

Allied with Jonah Hex.


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Zarko the Necromancer - Evil - Wizard - Silverdream
Skill D12
AR: 10 2HP
Weapons: Red Blood Magic Wand: 10" range, 2d6 dmg, 3 use. Resurrects corpses and other necromancy related spells.
Mov: 5" (and teleporation)

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Zarko gets a horde of around 25 or 30 mutants like these.






LIGHT:



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OT Melee Squad - CC - piltogg
Skill: 1D6
AR: 6
Weapons: OTC 2D6+2 dmg, 2 use and OTshield
Mov: 5"

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Winged Demons - Flyiing Assault Team - devincp
Skill: 1D6
AR: 5
Weapons: Handguns and SMGs: 8" range, 1D6 dmg, 2 use. Hammers: CC, 2d6 dmg, 2 use. *of note the dual wielders have hammers clipped on back
Mov: 8"

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S.W.A.D. - Special Weapons Action Division
Skill: 1D6
AR: 6
Weapons: SMG: 8" range, 1d6 dmg, use 3. Blaster: 8" range, 1d6 dmg, use 3. Dragon Sword: CC, 2D6 dmg, use 2.
Mov: 5"

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R.A.D. - Robot Assassin Dudes
Skill: 1D6
AR: 5
Weapons: Shotgun: 8" range, 1d8 dmg, 3 use, Buzz Saw Hand: CC, 2D6 dmg, 2 use. Desert Eagle: 8" range 1d8 dmg, 3 use.
Mov: 5"



HEAVY:



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OT Mech Duo - piltogg
Skill: 1D8
AR: 4 (pilot) 12 (mech)
Weapons: Blaster Arm: 10" range, 2D6 dmg, 4 use. OTC Fire Sword: CC, 2D6+2 dmg, use 3. Rockets: 10" range, 1D10 dmg, 4 use.
Mov: 8"

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Purple Mech Duo
Skill: 1D6
AR: 4 (pilot) 12 (mech)
Weapons: Blaster Arm: 2D6 dmg, 4 use, 10" range. Battle Spikes: CC, 2d6 dmg, 3 use. Rockets: 1D10 explosion dmg, 10" range, 4 use.
Mov: 10"

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Raptor Riders - Calvary - devincp
Skill: 1D6
AR: 5 (rider) 10 (raptor)
Weapons: SMG: 8" range, 1d6 dmg, 3 use. Mini-Gun: 10" range, 2d6 dmg, 4 use. Claws: CC, 2d6 per claw I guess. Possibly a bit OP.
Mov: 8"


ADDITIONAL CHARACTERS/SQADS NOW OPEN!!!


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Cyborg Samurai - Infantry
Skill 1D6
AR: 4
Weapons: Katana: CC, 2D6 dmg, use 2. Desert Eagle: 8" range, 1D8 dmg, use 3.
Mov: 6"

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Elite Guard - Tactical Unit
Skill: 1D6
AR: 5
Weapons: Sword: CC, 2D6 dmg, use 2, Spear: 5" range, 1D8 dmg, use 3. Rifle: 8" range, 2D6 dmg, use 4.
Mov: 5"

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Heavy Trooper - Armored Infantry
Skill: 1D6
AR: 5
Weapons: Ground Dweller Rifle: 10" range, 2D6 dmg, use 4. Head Hunter Pistol (back up): 8" range, 1D6 dmg, use 3.
Mov: 5"

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Mikhail - Comrade JAM's son - Officer - devincp
Skill: 1D8
AR: 7
Weapons: Dual Desert Eagle: 8" range, 1D8 dmg per gun, use 3. Buck Knife: 5" or CC, 1D8 dmg, use 2 (CC) or 3 (thrown)
Mov: 5"

Allied with Comrade JAM

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Domina Trixie - Officer - piltogg
Skill: 1D8
AR: 8
Weapons: Dual Katana: CC, 2D6 dmg each, 2 use. AK-47: 8" range, 2D6 dmg, 4 use.
Mov: 5"

Allied with Comrade JAM

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Warhead - Immortal - Hero - Legomc
Skill: 1D10
AR: 10 2HP
Weapons: Impaler Rifle: 10" range, 2D6 dmg, use 4. OT Reinforced Nth Metal Hammer of Destrukshun: 4" range, 2D10 dmg, 3 use.
Mov: 8"

Of note: Warhead does not command any units because, well, he doesn't need them. Currently allied with Comrade JAM (JAM's allied with Immortal Alliance)

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Britannian Captain - Hero
Skill 1D10
AR: 10
Weapons: Long Sword: CC, 2D6 dmg, 2 use. Blaster: 10" range, 1D6 dmg, 3 use.
Mov: 5"

Britannian Officer
Skill: 1D8
AR: 6
Weapons: Sword: CC, 2D6 dmg, 2 use. Blaster: 10" range, 1D6 dmg, 3 use.
Mov: 5"

Britannians Soldiers
Skill 1D6
AR: 5
Weapons: Steampunk Rifle: 10" range, 2D6 dmg, 4 use. Exploding Spear: 10" range, 1D10 explosion, use 3. Axe Attachment: CC, 2D6 dmg, 2 use.

Of note: If you choose the Britannians, this is all you get. Which should be fine, currently allied with Comrade JAM and Warhead.

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Pyron the Pyromancer
Skill: 1D12
AR: 8
Weapons: Flame Staff: 10" range, 2D6 dmg, 3 use. Can cast explosive fire balls and other related fire spells.
Mov: 5"

Hell Hounds
Skill: 1D6
AR: 4
Weapons: Biting: CC, 2D6 dmg, 2 use.
Mov: 8"

Of note, Pyron is allied with Zarko and this is all you get if you chose him.

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Boris n' Bruno - Officer
Skill: 1D8
AR: 10 2HP
Weapons: Axe: CC, 2D6 dmg, 2 use. Impaler Rifle: 10" range, 2D6 dmg, 4 use.
Mov: 5"

Boris n' Bruno are allied with Zarko and are badass so don't need a unit or get one.

Re: Army of JAM: Civil War (teaser/sign up)

Posted: Wed Feb 11, 2015 10:11 am
by devincp
I want the son.

Re: Army of JAM: Civil War (teaser/sign up)

Posted: Wed Feb 11, 2015 12:06 pm
by Scratch
I'll take the the guy who no one else chooses.

Re: Army of JAM: Civil War (teaser/sign up)

Posted: Wed Feb 11, 2015 3:35 pm
by Silverdream
Dibs on Zarko.

Re: Army of JAM: Civil War (teaser/sign up)

Posted: Wed Feb 11, 2015 3:47 pm
by piltogg
In the event that the other factions you listed become involved; I would be interested in playing. Domina Trikie in particular.

Re: Army of JAM: Civil War (teaser/sign up)

Posted: Wed Feb 11, 2015 9:47 pm
by Bluefog
Silverdream wrote:Dibs on Zarko.
Awesome. Perfect even.






EDIT: piltogg and devincp, you each get your character. Choose a heavy and light squad you want to lead. Pics of the battlefield in a day or two.

Re: Army of JAM: Civil War (teaser/sign up)

Posted: Thu Feb 12, 2015 3:14 pm
by Apollyon
Assassin droids please.

Edit: Oops, i should have read the first post.

Re: Army of JAM: Civil War (teaser/sign up)

Posted: Thu Feb 12, 2015 5:07 pm
by devincp
I would like the winged assault squad as my light unit and then the raptors as my heavy.

Re: Army of JAM: Civil War (teaser/sign up)

Posted: Thu Feb 12, 2015 11:24 pm
by Bluefog
devincp wrote:I would like the winged assault squad as my light unit and then the raptors as my heavy.
They're yours.




Everyone else: everyone's still open (except obviously Domina Trixie, Comrade JAM's son, the Raptor Riders, the Winged Demons and Zarko and his horde)


I'm going to add some new characters/squads... and the original post has been edited for your viewing pleasure.

Re: Army of JAM: Civil War (teaser/sign up)

Posted: Fri Feb 13, 2015 11:50 am
by Legomc
Can I have a Warhead please.

Re: Army of JAM: Civil War (teaser/sign up)

Posted: Fri Feb 13, 2015 4:28 pm
by piltogg
Right, sorry. Had a test and a 9 page homework assignment to contend with.

But I'll take the OT Melee Squad - CC for the light squad and the OT mech squad for the heavy squad.

So.. Domina Trixie and the OT brigade!

Finished reading all of the related backstory by the way. Impressive stuff! Good storytelling and photography in particular

Re: Army of JAM: Civil War (teaser/sign up)

Posted: Fri Feb 13, 2015 7:48 pm
by Bluefog
Legomc wrote:Can I have a Warhead please.
You may.
piltogg wrote:Right, sorry. Had a test and a 9 page homework assignment to contend with.

But I'll take the OT Melee Squad - CC for the light squad and the OT mech squad for the heavy squad.

So.. Domina Trixie and the OT brigade!

Finished reading all of the related backstory by the way. Impressive stuff! Good storytelling and photography in particular
Homework sucks.

They're all yours.

...and thanks. I try to get as many angles as possible and I try to think of it more like a comic book, seems to help.





Okay, once we get a few (like 2 hopefully) more, this is gonna happen!

Re: Army of JAM: Civil War (teaser/sign up)

Posted: Sat Feb 14, 2015 11:12 am
by Scratch
I'm still confirmed for whatever the final spot is right? So you only need one dude and then I'll take the final choice.

Re: Army of JAM: Civil War (teaser/sign up)

Posted: Sun Feb 15, 2015 1:51 am
by Bluefog
Scratch wrote:I'm still confirmed for whatever the final spot is right? So you only need one dude and then I'll take the final choice.

Yes, I'm going to have two more players before I start (one more and you) but that'll still leave a bunch of options open for you. Unless you want me to pick.