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Army of JAM: Civil War SET UP & TURN 1

Posted: Wed Feb 18, 2015 3:46 pm
by Bluefog
First, please read this: viewtopic.php?f=33&t=13428

It appears Zarko the Necromancer has lived up to his treacherous nature and has prepared a small force to attack a routine patrol by Domina Trixie and her son, Mikhail.

Zarko appears to have around 30 men and appears to be reciting some spells and rallying his troops. Possibly allies? Who knows.

A fight is about to begin.

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Zarko: Bwahahahaha... Comrade JAM sends women and children to do the task of men! I shall wipe out his legacy! Today is a glorious day. JAM is oblivious to the impending danger! Completely distracted with the X'zzians. Bwahaha!

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Domina Trixie: We can take you, Zarko, you're nothing but a coward.

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Mikhail: You're done for, man.

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Zarko: BWAHAHAHAHAHAAHAA!!! I think not.

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The horde howls maniacally.

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Domina: Run along, Zarko, before you get hurt.

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Zarko: It is not I who shall get hurt my dear.

THE MAP:

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THE ARMIES:

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Domina (piltogg) & Mikhail (devincp)

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Zarko the Necromancer (Silverdream)


SEND ORDERS NOW!!!

Also, plenty of characters and squads to grab if anyone wants to join as reinforcements.

EDIT: Just go here: viewtopic.php?f=16&t=13403

Re: Army of JAM: Civil War SET UP & TURN 1

Posted: Wed Feb 18, 2015 10:32 pm
by piltogg
its looking good!

Re: Army of JAM: Civil War SET UP & TURN 1

Posted: Thu Feb 19, 2015 6:10 am
by Bluefog
Thanks.




So I came up with a thing.

I'm going to roll a D12 before each turn.

1 will have a random negative effect for all sides of my choosing. (natural disasters, rampaging monsters etc.)

2-6 is going to bring Zarko's reinforcements. (Boris n' Bruno and robo guards)

7-9 is going to bring Domina Trixie's reinforcements. (Warhead - Legomc)

10-11 is going to bring Mikhail's reinforcements. (Comrade JAM - me)

12 is going to have no effect.


Warhead (Legomc) and Comrade JAM (Bluefog) join the battle turn 3.

Re: Army of JAM: Civil War SET UP & TURN 1

Posted: Thu Feb 19, 2015 12:02 pm
by devincp
orders sent

Re: Army of JAM: Civil War SET UP & TURN 1

Posted: Fri Feb 20, 2015 2:07 am
by Bluefog
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Mikhail (devincp) told his forces to advance. The Winged Demons went to the rocky out cropping. (Sorry for the finger.)

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He jumped on a raptor as it ran by.

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Domina Trixie (piltogg) told her forces to charge straight ahead.

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Zarko the Necromancer ordered his horde to advance. He attempted a spell but at this distance it was a long shot and didn't work.

OVERVIEW:

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I'm going to roll for initiative each turn.


Ready for more orders.

Re: Army of JAM: Civil War SET UP & TURN 1

Posted: Fri Feb 20, 2015 9:33 am
by devincp
Continue orders from last time

Re: Army of JAM: Civil War SET UP & TURN 1

Posted: Fri Feb 20, 2015 10:52 am
by piltogg
Also continue orders from last time.

Re: Army of JAM: Civil War SET UP & TURN 1

Posted: Fri Feb 20, 2015 7:23 pm
by Silverdream
I'll do something original (will send orders in later tonight).

Re: Army of JAM: Civil War SET UP & TURN 1

Posted: Fri Feb 20, 2015 10:05 pm
by Bluefog
Hurry... I needs me some carnage.

Re: Army of JAM: Civil War SET UP & TURN 1

Posted: Sat Feb 21, 2015 12:34 pm
by Bluefog
Pics tonight.