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Wrong place, Wrong time Turn 1

Posted: Wed Feb 18, 2015 9:21 pm
by Legomc
This round I rolled for initiative. All other rounds will be in the order I get orders (the two NPC will role a d4+1, and that will be their spot. They will never be first.)
The order is:
Zombies
Civics
Wildlife
ATE
Captain

Zombies: NPC
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The zombies advance toward the civies. Their hero tries to summon reinforcements and ...
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raises two more zombies.
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OMG!!!! IT'S ZOMBIE NINJA WITH THE LIPSTICK SCYTHE!!!

Civies: NPC
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These guys run away, while ...
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These two try to "shoot" the zombies. They miss.
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The old guy tries to create a shield.
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He failed.
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This guy then followed everyone else.

Wildlife: Scratch
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The beast move up.
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Their leader throws his axe.
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It's heading right for...
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The Captain!

The axe strikes, deal 14 damage, enough to kill a normal minifig.
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But the Captain isn't normal.

ATE: mgb519
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The group moves up.
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These two tear up the broken wall. They plan on making a barricade.

Captain: Durex
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Ignoring the axe in his chest, the Captain goes and collects his gear.
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He then heads for cover.

Overview:
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Send orders now!!
There are still four spots open if anyone wants to join.

Edit: You have till Sunday to get orders in. Also, I forgot to mention that the evac teem will arise at the end of turn 4.

Re: Wrong place, Wrong time Turn 1

Posted: Sat Feb 21, 2015 9:13 am
by Legomc
I still need orders from Scratch.