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Army of JAM: Civil War TURN 7 & FINAL

Posted: Mon Mar 09, 2015 12:40 am
by Bluefog
Not too many players or figs left.

Didn't take many pics cuz I didn't need to.

Here's how this shit went down.




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Warhead's initiative barely edged out Zarko's (Silverdream) remaining horde. He ordered the robots to attack the two mutants at the top of the map...
and the one that was in range critical failed dropping his weapon.

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The other robot managed to move 5" closer to the top two mutants. (another sideways pic... I didn't even realize.)

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Warhead (Legomc) handled business on his own. He shouts "NOBODY MESSES WITH FUCKIN' WARHEAD!" and completely annihilates the OTC wielding mutant. I mean he literally dusted this guy.




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The "top map" mutants managed to gun down the robot that critical failed.



OVERVIEW:

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Re: Army of JAM: Civil War TURN 7

Posted: Mon Mar 09, 2015 11:47 am
by piltogg
A suggestion for hosting forum battles like this that have gone down to the nitty gritty, and there Is not much left that can be done but watching and seeing how the dice shake out;

It is sometimes preferable to play out a few turns at a time using the same orders; less work for you to do, and more stuff to read for the people who are reading it.

e.g. here you could play out the battle between the 3 v 3 pretty easily over a couple of turns, and it would also read more like a fight than a disjointed series of encounters.

Re: Army of JAM: Civil War TURN 7

Posted: Mon Mar 09, 2015 8:26 pm
by Bluefog
I agree. This was literally my first one. There are a lot of things I'm going to do differently next time. Thanks for the tip man.

Re: Army of JAM: Civil War TURN 7

Posted: Mon Mar 09, 2015 11:23 pm
by Bluefog
Only needed another five pics so decided just to add to this post.

Wow is all I can say.

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The last two members of Zarko's (Silverdream) horde rolled highest initiative. They opened fire on the last remaining robot. It died.

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Warhead (Legomc) lunged forward attempting to spear the closest mutant with his bayonet but he didn't do enough damage!

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The mutants go next and the mutant that survived Warhead's attack leaps into the seat of the mech and swings it's massive OTC arm stabbing Warhead and throwing him back. -1 HP. The other mutant rolls a successful hit and actually rolls high enough to knock off the other HP.

Warhead is dead!

It's all over!


...


It was obviously not the real Warhead.



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The mutants would like to give their heartfelt thanks to the other players and minifigs.



OVERVIEW:


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Just so everyone knows I'm going to be getting better, for next time I plan to have:

- Better terrain (larger and more cover)
- Stats (total kills, etc. Didn't even cross my mind this time)
- Anything else anyone suggests that is easily doable.

And I'm going to try to be more accurate with the orders.

Re: Army of JAM: Civil War TURN 7 & FINAL

Posted: Tue Mar 10, 2015 8:19 am
by Legomc
Warhead's not dead, he's IMMORTAL!

Re: Army of JAM: Civil War TURN 7 & FINAL

Posted: Tue Mar 10, 2015 8:22 am
by Legomc
And GG everybody.

Re: Army of JAM: Civil War TURN 7 & FINAL

Posted: Tue Mar 10, 2015 9:53 am
by piltogg
you did pretty well for it being your first forum battle actually; turns got in on a pretty consistent and timely manner, photo quality was generally pretty good. I'd say you are already at a pretty similar level of competency as most other people who host forum battles here.

Game went pretty well, congrats to the mutant horde players!

Re: Army of JAM: Civil War TURN 7 & FINAL

Posted: Tue Mar 10, 2015 11:03 am
by Silverdream
GG guys. Games where you win by the skin of your teeth are the best.

Re: Army of JAM: Civil War TURN 7 & FINAL

Posted: Wed Mar 18, 2015 4:49 am
by Quadruple.Digits
john47109 wrote:I would love to congratulate for the job well done during the competition. It would be a greatest achievement if many would be impressed by your presentation.
He summed it up perfectly.