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ISOM Turn 2

Posted: Mon Apr 20, 2015 2:02 am
by Vami IV
I set a deadline, flew right over it, and landed in April the 20th. Also I had a problem with El Burro not turning that I had to fix.
So let's do this:

Emeria
Scratch (this guy is REAL quick with his orders)
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The Emerians decide to teach these Tratt bastards a lesson about love and move into the ring (disrupting the shields), and blowing things up.
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Long story short, the Dice favored the TA this round.

Ferdinand
Quadruple_Digits
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MOAR MAGIC (Cthulhu's;Gate)
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MOAR LASERS (failed to damage ship)

Scythia
Duerer
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The Scythians didn't quite have a good round this time: two guns crit. failed (and exploded), a few more guns failed to even hurt their targets, and another shot bounced off a Bavarian shield and struck the leftmost Duke (The attacking vessel's skill roll WOULD have caused serious damage, but the Bavarians got a huge defensive roll and caused the shot to bounce. Feel the power of German engineering!). One did hit and did considerable damage, however, to one Focko.

More later within the week

Re: ISOM Turn 2

Posted: Mon Apr 20, 2015 2:07 am
by Silverdream
Go Bavaria!

Re: ISOM Turn 2

Posted: Tue Apr 21, 2015 12:30 am
by Vami IV
Silverdream wrote:Go Bavaria!
Sieg heil
awe true to drei allianaz

Bavarian Fleet
Herr Piltogg
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This front didn't change much. The damaged Monarch took a pounding, a few guns crit failed or were blown up, and a few shots were blocked.
Jodi Arias
NPC
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She rolled a huge sprint roll and closed with the rest of the Bavarian fleet.

OVERVIEW
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Basic rundown on my "rulebook:" all I do is roll damage, then roll for armor + shielding. So you can assume a ship is done for when there's little pieces of a ship everywhere.

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