ISOM Turn 2
Posted: Mon Apr 20, 2015 2:02 am
I set a deadline, flew right over it, and landed in April the 20th. Also I had a problem with El Burro not turning that I had to fix.
So let's do this:
Emeria
Scratch (this guy is REAL quick with his orders)

The Emerians decide to teach these Tratt bastards a lessonabout love and move into the ring (disrupting the shields), and blowing things up.

Long story short, the Dice favored the TA this round.
Ferdinand
Quadruple_Digits

MOAR MAGIC (Cthulhu's;Gate)

MOAR LASERS (failed to damage ship)
Scythia
Duerer

The Scythians didn't quite have a good round this time: two guns crit. failed (and exploded), a few more guns failed to even hurt their targets, and another shot bounced off a Bavarian shield and struck the leftmost Duke (The attacking vessel's skill roll WOULD have caused serious damage, but the Bavarians got a huge defensive roll and caused the shot to bounce. Feel the power of German engineering!). One did hit and did considerable damage, however, to one Focko.
More later within the week
So let's do this:
Emeria
Scratch (this guy is REAL quick with his orders)

The Emerians decide to teach these Tratt bastards a lesson

Long story short, the Dice favored the TA this round.
Ferdinand
Quadruple_Digits

MOAR MAGIC (Cthulhu's;Gate)

MOAR LASERS (failed to damage ship)
Scythia
Duerer

The Scythians didn't quite have a good round this time: two guns crit. failed (and exploded), a few more guns failed to even hurt their targets, and another shot bounced off a Bavarian shield and struck the leftmost Duke (The attacking vessel's skill roll WOULD have caused serious damage, but the Bavarians got a huge defensive roll and caused the shot to bounce. Feel the power of German engineering!). One did hit and did considerable damage, however, to one Focko.
More later within the week


