
On the distant planetoid of Azure, resources are scarce, and much of them come from the drifting space debris the asteroid collects. Many wars have been fought over the simplest of items, simply because of their arrival on Azure. One such commodity are Soft Pretzels - warm, tasty, lightly salted works of bready goodness that a thousand knights would die to claim. Many of them did, as legends tell, in ancient wars between the rising Royal Azure Imperium and the dark dynasty of the Dragonblood. However, one Pretzel was left behind in the fallen Tower of Fleyd that has now become home to a host of wild monsters.. and by the power of Koincidence, four parties arrive to claim it at the same time, thus starting the Fifth Great Azurian Pretzel War.

Nearby, a short distance from the Tower of Fleyd

A large, cantankerous vehicle known by environmentalists as 'monstrosity' and to the passengers as 'grandpa's truck' comes to a creaking stop outside of a patch of swampland, fumes pouring out the back of the vehicle as the Hillbillies disembark.
"Paw, I'm hungry!"
"Well, darlin', we're here for a pretzel. You're my little princess, and you can have it all to yourself."
"Awesome! You're the best, paw!"
"Let's get to it, boys! Come on!"

Meanwhile, the Skylink Commandos spec-ops team is assembling on the other side of the swamp, an all-terrain trike rolling up as the captain of the group briefs the others on their coming mission.
"Alright, men! There's a valuable artifact here, and it's our job to snag it. Move out, and shoot anything that moves."
"Yessir!"

Sensing the activity happening on the planetside below, a squadron of Blue Heliad Sciences troops, led by Captain Lance Amadeus Silversun, deploy in a dropship nearby. "The Royal Azure Imperium has been our ally for a long time now, men. We need to protect and return this artifact to their fortress down south. Ready your weapons!"

Not at all far away, a force of Dragonblood Knights, led by General Cornelius Crawven and Blood Mage Xera, moves in through the surrounding swamps.
"Ah, the Swamps of Freyd. It's been ages since I was last here. The air is still pungent as ever.. have you ever visited these parts, Xera?"
"Once or twice. Generally on the journey to Nightshroud Fortress further north, for my studies."
"I believe we are here, my lady. And I also believe we have company."
"Excellent. Firetail's been in need of a good meal."

Dragonblood Knights: - Darkflame
Move: 7
Skill: 1d10
Armor: 2d6
Health: 1
Powers - 2 Supernatural D4s, 1 Supernatural D8, Heroic Actions
Weapons - 2 Handed Weapon (Use 4, DMG 2d6)
General Crawven: Minifig, Light Armor, Shield, Greatsword
Move: 4"
Skill: 1d6
Armor: 6
Health: 1
Weapons - Greatsword (Use 3, DMG 1d6+2), Shield
Sir Fungal and Mange: Minifig, Two Handed Axe/Crossbow
Move: 5
Skill: 1d6
Armor: 4
Health: 1
Weapons - Two Handed Axe (Use 4, DMG 2d6), Crossbow (Use 3, DMG 1d6, Range 6"), Shield
Firetail: Size 4", SL 3, Size 2 Flamethrower, Bite, Claws
Move: 10" Flight
Skill: 1d6
Armor: 3d10
Health: 4
Weapons - Fire Breath(Use 3, DMG 2d4 Fire, Range 6"), Bite (Use 4, DMG 2d6), Claws x2 (Use 3, DMG 1d6+2)

Hillbillies: - Rainbowberry
Move: 7"
Skill: 1d10
Armor: 2d6
Health: 1
Weapons - Dwarven Axe (Use 4, DMG 2d6)
Powers: Heroic Actions
Paw/Maw/Daddy's Little Princess: Minifig, Shotgun/Rifle/Chainsaw
Move: 5"
Skill: 1d6
Armor: 4
Health: 1
Weapons - Shotgun (Use 3, DMG 1d8+1, Range 6"), Rifle (Use 3, DMG 1d6+1, Range 10"), Chainsaw (Use 3, DMG 1d6+2)
Austin/Billy: Minifig, Knife/2 Machine Guns
Move: 5"
Skill: 1d6
Armor: 4
Health: 1
Weapons - Knife (Use 2, DMG 1d6), Machine Guns x2 (Use 3, DMG 1d6+1, Range 8")
Grandpa: Pilot
Move: 4"
Skill: 1d6 (1d8 Stunt)
Armor: 3
Health: 1
[iAbilities: [/i]Stunts
Grandpa's Truck - Size 6, SL 3, 2" Catapult, 2" Missile Launcher
Move: 10"
Armor: 3d10
Health: 6
Weapons - Missile Launcher (Use 4, DMG 2d10, Range 12" - Two Missiles), Catapult (Use 4, DMG 2d6, Range 12" - Four Car Parts

Skylink Commandos: - CaptainSkylink
Move: 7"
Skill: 1d10
Armor: 2d6
Health: 1
Weapons - Rifle (Use 3, DMG 1d6+1, Range 10"), Laser Bayonet (Use 3, DMG 1d6+2), Explosive Charge (Use 2, DMG 1d10, Range 3" or Timed)
Chainsaw Commandos/Gun Commandos: Minifig, Chainsaw, Shield/Pistols/Rifle
Move: 5"
Skill: 1d6
Armor: 4
Health: 1
Weapons - Chainsaw (Use 3, DMG 1d6+2), Shield, Pistols x2 (Use 3, Range 6", DMG 1d6), Rifle (Use 3, Range 10", DMG 1d6+1)
Medic: Medic, Tool, Pistol
Move: 5"
Skill: 1d6 (1d8 Medical)
Armor: 4
Health: 1
Weapons - Pistol (Use 3, Range 6", DMG 1d6) Tool (Use 2, DMG 1d6-2, Increases Medikal Action die size to D8)
Abilities: Ker-Triage!
Trike Pilot: Pilot
Move: 4
Skill: 1d6 (1d8 with Stunts)
Armor: 3
Health: 1
Abilities: Stunts
All-Terrain Trike: Size 4, SL 3, 2 1" Blasters, 2" Scancannon
Move: 10"
Armor: 3d10
Health: 4
Weapons - Laser Blaster x2 (Use 3, Range 6", DMG 1d6+1), ScanCannon (Use 3, Range 10", DMG 1d6+1)

Blue Heliad Sciences - Sir Sporktimus
Move: 3.5"
Skill: 1d10
Armor: 2d6, Shielded!
Health: 1
Weapons - Blastgun (Use 3, Range 6", DMG 2d8+1), Laser Sword/Bayonet (Use 3, DMG 1d6+2)
Heavy Troopers: Minifigs, Laser Cannon
Move: 3"
Skill: 1d6
Armor: 6
Health: 1
Weapons - Laser Cannon (Use 3, Range 10", DMG 1d6)
Lasersaw Corporal: Minifig, Transparent Chainsaw, Shield
Move: 5"
Skill: 1d6
Armor: 4
Health: 1
Weapons - Chainblade (Use 3, DMG 1d6+2), Shield
Daedalus Pilot: Pilot
Move: 4
Skill: 1d6 (1d8 with Stunts)
Armor: 3
Health: 1
Abilities: Stunts
MW-1 Daedalus: Size 3, SL 3, 3" Lasercannon, 2x 2" Machineguns
Move: 8"
Armor: 3d10
Health: 3
Weapons - Lasercannon (Use 5, Range 14", DMG 3d6) Machinegun x2 (Use 4, Range 8", DMG 2d8+1)



And so the battle begins! The goal is to get the Pretzel from the top of the tower, and bring it back over either of the board's two foremost corners. Orders will be carried out in the order that they are received! Turn 1 to come soon!




























