Available factions with their corresponding stats:
1. 7th Platoon + 105mm Field Gun, part of the UK expeditionary force - TBA
9 various units
Stats:
4 Infantry
1d6 skill
5 inches movement
5 armour
2 hit points
Armed with: L11A5 Assault Rifle (UR3,Ranged,2d6 damage), L80A7 Rifle (UR2,Ranged,2d6 damage), Kit (ammunition and other items found in kit)
1 Commando
1d8 skill
6 inches movement
1d6 + 2 armour
2 hit points
Armed with: L80A7 Rifle Mod (UR3, Ranged, 2d6 damage), Kit
2 Specialists
1d6 skill
4, 5 inches movement
4, 5 armour
2 hit points
Armed with: L227A4 Sniper Rifle (4, Ranged, 2d6 damage), L4A3 Rocket Launcher (4, Ranged, 2d10 explosion)
1 ODST
1d8 skill
4 inches movement
1d6 + 2 armour
2 hit points
Armed with: [CLASSIFIED] (3, Ranged, 2d6 damage)
1 Artillery Corpsman
1d8 skill
5 inches movement
4 armour
2 hit points
Special: Gunnery
2. Mobile Support Unit, part of the UK expeditionary force - TBA
Stats:
MCR-201 ATLAS
1d8 skill
7 inches movement
2d10 armour
4 hit points
Specialties: x1 Extra Action, x1 Multidexterity
Armed with: Heavy Bolter Rifle (UR4, Ranged, 2d6 - 3d6 damage, depending on ammo),
OT Powered Blade (UR4, CC, 3d6 damage), Combat Knife (UR2, CC, 1d6 damage, however, it can easily obtain a critical hit against infantry)
MCR-301 EVA
1d8 skill
8 inches movement
1d10 armour
3 hit points
Specialty: Can use thruster pack to lift itself 4" into the air and 2" further in a specified direction, giving this unit a distinct combat advantage in urban warfare.
Armed with: B2 Plasma Repeater (UR4, Ranged, 2d6 damage)
3. Home Guard - TBA
5 various units
Stats:
Local Mercenaries
1d6 skill
5 inches movement
4 armor
2 hit points
Armed with: Kirkovich MK7 Assault Rifle (UR2, Ranged, 1d6 damage), 9mm Automatic (UR2, Ranged, 1d6 damage)
Armoured Mercenaries
1d6 skill
4 inches movement
1d6 + 2 armour
2 hit points
Armed with: Kirkovich MK7 Assault Rifle (UR2, Ranged, 1d6 damage), SMG (UR3, Ranged, 2d8( minus distance to target))
45th Union - TBA
3 various units
Medik
1d8 skill
5 inches movement
4 armour
2 hit points
"Armed" with: Ker-Triage! (See Medik:
http://brikwars.com/rules/2010/10.htm)
Outpost Guard
1d6 skill
5 inches movement
4 armour
2 hit points
Armed with: K16 Rifle (UR 3, Ranged, 2d6 damage)
Reprogrammed MCR Combat Unit
1d6 skill
7 inches movement
1d10+4 armour
3 hit points
Armed with: Heavy Bolter (UR3, Ranged, 2d6)
GA90E Gladiator Main Battle Tank will arrive between turn 2 and 5.
4. Secret Faction - TBA
To be revealed at the end of Turn 5.