Operation: Landgrab - Turn Three

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Valiant
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Operation: Landgrab - Turn Three

Post by Valiant » Tue Apr 28, 2015 11:12 pm

Finally, I'm hosting a forum battle! Please excuse me if I don't do a perfect job on my first run.

Since their declaration of war on the 45th Union, the United Klingdom has been attacking and assimilating the fringe worlds that the 45th bases most of their industry in. Following the invasion liberation of the Krimia fringe planet, the 45th announced that "this act of aggression will be dealt with accordingly". However, it is unclear whether or not they will make a show of force to prevent UK forces from capturing key assets in the Blak Sae region.

5/28/2,015
Having successfully captured Krimia's space port, UK forces have landed on the planet's surface to take control over key installations. One of these is the Krakow Outpost, located near the ABS mines. The UK's mission is simple: capture the outpost or, if the location is proving impossible to secure, leave it in shambles. The mercenaries, however, have a more difficult task ahead of them: hold off the invading force until the 45th' s heavy armour can break through.



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UK armed forces, ready to finish off what's left of the resistance.


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What remains of the mercenary filled Home Guard.


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7th Platoon + 105mm Field Gun: M220


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1st Mobile Support Unit: Vami IV


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The Home Guard: Silverdream


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45th Union Infantry + GA90E Gladiator: Scratch


Secret Faction: Sir Sporktimus


Map Overwatch:
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Registration is now closed.
Last edited by Valiant on Tue May 26, 2015 6:21 pm, edited 6 times in total.

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Theblackdog
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Re: Operation: Landgrab - Sign Up!

Post by Theblackdog » Tue Apr 28, 2015 11:13 pm

1st Mobile support unit please. I'm really looking forward to this.
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Re: Operation: Landgrab - Sign Up!

Post by Scratch » Tue Apr 28, 2015 11:14 pm

45th union infantry, thanks.
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Re: Operation: Landgrab - Sign Up!

Post by Silverdream » Tue Apr 28, 2015 11:14 pm

Home guard please.
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Vami IV
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Re: Operation: Landgrab - Sign Up!

Post by Vami IV » Tue Apr 28, 2015 11:20 pm

1st Mobile Support

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Valiant
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Re: Operation: Landgrab - Sign Up!

Post by Valiant » Tue Apr 28, 2015 11:23 pm

Names will be drawn Wednesday the 29th Thursday the 30th, 0815 Mountain Time if there's more people than factions, if this isn't the case, people will be assigned their desired faction.
Last edited by Valiant on Tue Apr 28, 2015 11:54 pm, edited 1 time in total.

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Re: Operation: Landgrab - Sign Up!

Post by mgb519 » Tue Apr 28, 2015 11:25 pm

Get me any faction, please.
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Re: Operation: Landgrab - Sign Up!

Post by Sir Sporktimus » Wed Apr 29, 2015 12:40 am

I'll try for the Secret Faction. :)
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Re: Operation: Landgrab - Sign Up!

Post by M220 » Wed Apr 29, 2015 6:53 pm

7th Platoon + 105mm field gun plz.
Mnds are like parachutes. Just because you've lost yours doesn't mean you can borrow mine.

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Re: Operation: Landgrab - Sign Up!

Post by lawmaster » Wed Apr 29, 2015 7:57 pm

If anything is left I'll take it.
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Valiant
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Re: Operation: Landgrab - Sign Up!

Post by Valiant » Wed Apr 29, 2015 8:10 pm

Since there's quite a few of you vying for factions, the ones that have more than one person requesting control over will have their names thrown into a RNG(or a die) to determine the player.

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Re: Operation: Landgrab - Sign Up!

Post by Valiant » Wed Apr 29, 2015 8:45 pm

Available factions with their corresponding stats:

1. 7th Platoon + 105mm Field Gun, part of the UK expeditionary force - TBA
9 various units
Stats:
4 Infantry
1d6 skill
5 inches movement
5 armour
2 hit points
Armed with: L11A5 Assault Rifle (UR3,Ranged,2d6 damage), L80A7 Rifle (UR2,Ranged,2d6 damage), Kit (ammunition and other items found in kit)

1 Commando
1d8 skill
6 inches movement
1d6 + 2 armour
2 hit points
Armed with: L80A7 Rifle Mod (UR3, Ranged, 2d6 damage), Kit

2 Specialists
1d6 skill
4, 5 inches movement
4, 5 armour
2 hit points
Armed with: L227A4 Sniper Rifle (4, Ranged, 2d6 damage), L4A3 Rocket Launcher (4, Ranged, 2d10 explosion)

1 ODST
1d8 skill
4 inches movement
1d6 + 2 armour
2 hit points
Armed with: [CLASSIFIED] (3, Ranged, 2d6 damage)

1 Artillery Corpsman
1d8 skill
5 inches movement
4 armour
2 hit points
Special: Gunnery


2. Mobile Support Unit, part of the UK expeditionary force - TBA
Stats:
MCR-201 ATLAS
1d8 skill
7 inches movement
2d10 armour
4 hit points
Specialties: x1 Extra Action, x1 Multidexterity
Armed with: Heavy Bolter Rifle (UR4, Ranged, 2d6 - 3d6 damage, depending on ammo), OT Powered Blade (UR4, CC, 3d6 damage), Combat Knife (UR2, CC, 1d6 damage, however, it can easily obtain a critical hit against infantry)

MCR-301 EVA
1d8 skill
8 inches movement
1d10 armour
3 hit points
Specialty: Can use thruster pack to lift itself 4" into the air and 2" further in a specified direction, giving this unit a distinct combat advantage in urban warfare.
Armed with: B2 Plasma Repeater (UR4, Ranged, 2d6 damage)


3. Home Guard - TBA
5 various units
Stats:
Local Mercenaries
1d6 skill
5 inches movement
4 armor
2 hit points
Armed with: Kirkovich MK7 Assault Rifle (UR2, Ranged, 1d6 damage), 9mm Automatic (UR2, Ranged, 1d6 damage)

Armoured Mercenaries
1d6 skill
4 inches movement
1d6 + 2 armour
2 hit points
Armed with: Kirkovich MK7 Assault Rifle (UR2, Ranged, 1d6 damage), SMG (UR3, Ranged, 2d8( minus distance to target))


45th Union - TBA
3 various units
Medik
1d8 skill
5 inches movement
4 armour
2 hit points
"Armed" with: Ker-Triage! (See Medik:http://brikwars.com/rules/2010/10.htm)

Outpost Guard
1d6 skill
5 inches movement
4 armour
2 hit points
Armed with: K16 Rifle (UR 3, Ranged, 2d6 damage)

Reprogrammed MCR Combat Unit
1d6 skill
7 inches movement
1d10+4 armour
3 hit points
Armed with: Heavy Bolter (UR3, Ranged, 2d6)

GA90E Gladiator Main Battle Tank will arrive between turn 2 and 5.

4. Secret Faction - TBA
To be revealed at the end of Turn 5.
Last edited by Valiant on Thu May 07, 2015 11:05 pm, edited 1 time in total.

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Vami IV
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Re: Operation: Landgrab - Sign Up!

Post by Vami IV » Wed Apr 29, 2015 10:08 pm

Valiant wrote: 2. Mobile Support Unit, part of the UK expeditionary force - TBA
Stats:
MCR-201 ATLAS
1d8 skill
7 inches movement
2d10 armour
4 hit points
Specialties: x1 Extra Action, x1 Multidexterity
Armed with: Heavy Bolter Rifle (UR4, Ranged, 2d6 - 3d6 damage, depending on ammo), OT Powered Blade (UR4, CC, 3d6 damage), Combat Knife (UR2, CC, 1d6 damage, however, it can easily obtain a critical hit against infantry)
Mine.

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Theblackdog
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Re: Operation: Landgrab - Sign Up!

Post by Theblackdog » Thu Apr 30, 2015 6:43 am

um
Theblackdog wrote:1st Mobile support unit please. I'm really looking forward to this.
2 whole posts before you did.

That said, if Valiant wants to assign armies randomly instead of first come first served, I'm fine with that.
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M220
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Re: Operation: Landgrab - Sign Up!

Post by M220 » Thu Apr 30, 2015 7:42 am

What if you're the only person that has asked for a faction? Does that mean that person gets dibs on that faction, or does he get randomly chosen by the GM?
Mnds are like parachutes. Just because you've lost yours doesn't mean you can borrow mine.

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