Page 1 of 2

Call of the North, Act 2 - Turn 5 - Finished

Posted: Fri May 22, 2015 2:51 pm
by Zahru II
Shortly after their last battle, Thorbern and Wulfgar rush towards Nifflewar. They arrive just in time, as the Storsmältning has already reached the outskirts of the settlement...

Image

Thorbern: 'By the runes, we made it! With a little luck we can catch and repel them here in the open and spare the settlement!'
Wulfgar: 'Bah! Norse are no need in luck, Imperial - we either achieve glorious victory or die a hero's death!'
Thobern: 'Whatever you say Wulfgar. I can only hope we will attain the former.'

Image

Thorbern: 'The grizzlies are ready to attack - say Wulfgar, is any of them are known for being capable of flight?'
Wulfgar: 'Flying bears? What nonsense are you talking about!?'

Image

Valkyr: 'Such foolish banter - it will be my pleasure to silence these wretched mortals.'

Re: Call of the North, Act 2 - signup -

Posted: Fri May 22, 2015 2:52 pm
by Zahru II
Welcome to the second act of Call of the North.

Overview and factions:

Image

1. Thorbern and the Norse - Legomc

Thorbern, Champion of the North
Stats:
1d10 skill
7 inch movement
2d6 armor
3 hit points
1 action per turn
Special: Heroic Ego
Armed with: Heroic Axe (UR3,CC,2d6 damage), Shield (UR2,CC,+1d6AV when parrying), Armor (+2AV)

Norseman
Stats:
1d6 skill
5 inch movement
4 armor
2 hit points
Special: Battle Rage: While Norsemen are in close combat, they gain +1 armor against melee attacks and ranged attacks.
Armed with: Bearded axes (UR2,CC,1d6+1 damage)

Norse Swordmaster
Stats:
1d6+1 skill
5 inch movement
5 armor
2 hit points
Special: Victory Rush: While damaged, this unit has a +1 modifier for each dice roll.
Armed with: Longswords (UR3,CC,1d6+2 damage), Shields (UR2,CC,+1d6AV when parrying)

Norse Shieldmaster
Stats:
1d6 skill
5 inch movement
4 armor
2 hit points
Special: Parries are instant actions. Can redshirt for any friendly unit.
Armed with: Bearded axes (UR2,CC,1d6+1 damage), Large shields (UR2,CC,+1d10AV when parrying)

2. Wulfgar the Slayer - RedRover
Stats:
1d10 skill
7 inch movement
2d6 armor
3 hit points
1 action per turn
Special: Heroic Ego, Extra Action, Preferred Enemy: the controller of this unit can pick an enemy unit at the start of the battle. The hero gains +1 skill when fighting against such units.
Armed with: Dual Heavy Weapons (UR3,CC,1d6+2 damage)

These two teams are allied.

3. Rime Grizzlies - Sir Sporktimus

The Valkyr
Stats:
1d10 skill
10 inch movement
2d6 armor
3 hit points
1 action per turn
Special: Heroic Ego, Flyer, Rally of the Damned: this ability can only be used once per battle. It can raise 1d3 fallen units back to life (with 1 hp and distrupted on the turn they are revived).
Armed with: Heavy Halberd (UR4,CC,2d6 damage)

Rime Grizzly Warrior
Stats:
1d6 skill
5 inch movement
4 armor
2 hit points
Armed with: Jagged swords (UR2,CC,1d6+1 damage), and glacial shields (UR2,CC,+1d6AV while parrying).

Rime Grizzly Bearzerker
Stats:
1d6+1 skill
6 inch movement
5 armor
2 hit points
Special:
•Frenzy: The minifig may choose to deliver a flurry of blows instead of a regular swing. Its controller may roll twice for damage after skill check, and deal the combined amount minus 1 of the rolls to the opponent. This wears out the minifig though, replacing its base armor value for 1d6 until the following turn.
Armed with: Frozen weapons (UR3, 1d6+1 damage, close range).

Rime Grizzly Basher
Stats:
1d6+1 skill
6 inch movement
5 armor
2 hit points
Armed with: Frost mace (UR3, cc, 1d6+3 damage), armor (+2 armor).

Frosthide Yeti
Stats:
1d6 skill
5 inch movement
4 armor
2 hit points
Armed with: Jagged sword (UR2, 1d6+1 damage, close range).

Ice Belcher
Stats:
No individual skill
Movement equal to the unit pushing it (cannot gain extra mov. via sprinting)
1d10 armor
2 hit points
Armed with: Frost Blast (UR3, 6 inch range, 1d6+1 damage, 3 shots)

Gameplay:
-The battle will last 5 turns.
-At the end of turn 5, the player (or team) with most kills is declared victorious.

Re: Call of the North, Act 2 - signup -

Posted: Fri May 22, 2015 3:08 pm
by RedRover
I'd like wulfgar please!

Re: Call of the North, Act 2 - signup -

Posted: Fri May 22, 2015 3:13 pm
by Legomc
Dang it, someone beat me to Wulfgar. I'd like Thor ben and the norse please.

Re: Call of the North, Act 2 - signup -

Posted: Fri May 22, 2015 6:30 pm
by Sir Sporktimus
Rime Grizzlies, please!

Re: Call of the North, Act 2 - signup -

Posted: Fri May 22, 2015 7:29 pm
by Valiant
Norsemen please, as I used them in "Call of the North, Act 1" (almost won single handedly too).

Re: Call of the North, Act 2 - signup -

Posted: Sat May 23, 2015 1:02 am
by Zahru II
Sorry, Legomc beat you to it - better luck next time!
All factions are claimed - send orders for turn 1!

Re: Call of the North, Act 2 - signup -

Posted: Sat May 23, 2015 2:21 am
by Valiant
Can I place dibs for act 3?

Re: Call of the North, Act 2 - signup -

Posted: Sat May 23, 2015 3:01 am
by Zahru II
Nah, I'm not a fan of that - it's more fair to have everyone the same chance at playing.

Re: Call of the North, Act 2 - Turn 1

Posted: Sat May 23, 2015 12:15 pm
by Zahru II
Wulfgar - RedRover

Image

Image

Image

Wulfgar moves in and uproots a tree as a makeshift projectile against one of the bearzerkers. Unfortunately damage is marginal, but it disrupts the unit for this turn as it will need to get up.

Thorbern and the Norse - Legomc

Image

Image

Thorbern and the norsemen advance. Thorbern also throws his axe at the Valkyr, but fails to hit past its armor.

Rime Grizzlies - Sir Sporktimus

Image

The ravenous glacier of grizzlies march onward as well, with the Valkyr swooping in head first and dealing 1 hp damage to Thorbern.

Overview:

Image

Kills:
RedRover - 0
Legomc - 0
Sir Sporktimus - 0

Send orders for turn 2!

Re: Call of the North, Act 2 - Turn 2 -

Posted: Mon May 25, 2015 2:03 am
by Zahru II
Thorbern and the Norse - Legomc

Image

The norse engage with the grizzlies - blows and counters are exchanged, but the clash only results in one wounded swordmaster and one wounded basher.

Image

Thorbern attempts an incapacitating blow against the Valkyr, but misses!

Wulfgar - RedRover

Image

Image

Wulfgar joins the battle, and hacks a wing off the Valkyr, disabling her flight and dealing 1 hp damage.

Image

The slayer continues the assault but doesn't do enough damage the second time.

Rime Grizzlies - Sir Sporktimus

Image

Image

Image

The grizzlies retaliate, taking down a norseman and a swordmaster, as well as wounding another one.

Image

The Valkyr performs a cleaving attack, however it only hits Wulfgar, who loses a hitpoint.

Overview:

Image

Kills:
RedRover - 0
Legomc - 0
Sir Sporktimus - 2

Send orders for Turn 3!

Re: Call of the North, Act 2 - Turn 3 -

Posted: Tue May 26, 2015 1:48 am
by Zahru II
Wulfgar - RedRover

Image

Wulfgar lets out a fierce battlecry with the intention of intimidating the rime grizzlies - unfortunately it completely backfires and actually inspires them, thus they gain +1 skill for this turn.

Image

Frustrated, he hacks another hp off the Valkyr.

Rime Grizzlies - Sir Sporktimus

Image

Image

Image

Rime Grizzlies continue their assault, taking down 3 norsemen in the process.

Image

The Valkyr attempts to strike and flee but fumbles the feat.

Thorbern and the Norse - Legomc

Image

Image

Image

Thorbern delivers the killing blow to the Valkyr - with its dying scream, the creature mysteriously vanishes from battlefield!

Image

Image

The norse fight back and kill a grizzly.

Overview:

Image

Kills:
RedRover - 0
Legomc - 2
Sir Sporktimus - 5

Send orders for Turn 4!

Re: Call of the North, Act 2 - Turn 3 -

Posted: Tue May 26, 2015 3:27 am
by RedRover
That feat backfired big time

Re: Call of the North, Act 2 - Turn 3 -

Posted: Tue May 26, 2015 11:50 am
by Valiant
Those heroes need to get to work if they want to remain alive at the end of the battle!

Re: Call of the North, Act 2 - Turn 3 -

Posted: Tue May 26, 2015 5:42 pm
by Sir Sporktimus
Valiant wrote:Those heroes need to get to work if they want to remain alive at the end of the battle!
They won't, if I'm lucky!