Mystery on Combine - Turn 01

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Dienekes22
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Mystery on Combine - Turn 01

Post by Dienekes22 » Wed Dec 02, 2015 3:53 pm

And so the game begins.

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A firefighter puts out a nearby campfire, completely ruining one civilians evening meal.

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The whole crew heads to the police station, saving themselves for action.

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Jason, the skidloader driver, dumps his bucket so his coworkers can build a wall.

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He leaves the site to try and find more materials.

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The Specialist heads to the police station with the Standard Wolves to try and raise the fleet.

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SSGT and the Rocketeer head for the research team.

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Samantha powers the computer down and closes it up.

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She loads it up on their vehicle while Roger and Jack gear up with the prototype body suits they've been working on.

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The civilian decides to find somewhere else to park, leaving Deputy Connick alone with the mortar station.

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Deputy Sullivan hears a commotion and gets behind cover under the watchful eye of the Sheriff, who is on the police station balcony behind her.

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The source of the commotion reveals itself. A hooded figure appears from the gloom and mist, chuckling an evil chuckle.

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"You are all fools!" he cries as his minions begin to advance into the town. "I will reap your souls, just like all who have come before you!"

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Undead warhorses carry their evil riders towards the construction workers and helpless civilians.

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Deputy Sullivan jumps from her cover in response and fires at one of the riders, claiming first blood!

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The other two riders somehow fail to hit either of their targets. Behind them, the first Warrior Constructs arrive.

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One of them finds a gun in a bush.

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Reanimate constructs arrive in front of a ghoulish machine gun team.

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On the other side of town, the mechanical minions of civilizations long past show themselves, guns drawn.

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A brief but fierce shootout occurs, Deputy Connick barely managing to survive while he wounds one of the Destroyers.

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A nearby civilian is gunned down before she can grab her combat shotgun.

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More robots arrive, spewing lead and laser fire at Deputy Connick.

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His luck doesn't hold out.

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The wave of mechanized death advances.

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A last unit stumbles onto the field. An unholy union of machine and undeath whistles and beeps softly, jamming communications.

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Overview


Notes:
Duerer: I forgot to let your a lot of your units advance their full movement after they spawned in, so I'm sorry about that. I'll give them a movement boost next turn to make up for it.
runnybabbit223: I never got orders from you, but had to get the turn run anyway. If something's come up please let me know so I can potentially give the spot to another player. The team is still yours, though, so please send orders for turn 2.

Everyone can send orders for turn 2 now!
stubby wrote:Oh man, look at these guys. Beautiful units, photos in focus, appropriately cropped, white background... what if I remove all the current photos from the rulebook and just replace everything with these
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runnybabbit223
worth a try if your desprate
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Re: Mystery on Combine - Turn 01

Post by runnybabbit223 » Thu Dec 03, 2015 5:43 am

Really? I was sure I sent orders,

this seems to be a reoccouring problem...

check the PM you gave me for stats, I think I replied to that one.
3... 2... 1... DRAGONS!

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L-Man
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Re: Mystery on Combine - Turn 01

Post by L-Man » Thu Dec 03, 2015 3:18 pm

Lookin' good so far! :omnom:

And indeed, there seem to be some problems with runnybabbit's PMs... Better make sure twice from now on (especially since we're a team in one battle -_-)
"Friends are like trees. If you hit them with an axe, they die."

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stubby
tl;dr: the rule of fudge is the entire rulebook
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Re: Mystery on Combine - Turn 01

Post by stubby » Thu Dec 03, 2015 11:33 pm

You can always check your "Outbox" and "Sent messages" folders to see which of your messages have been successfully sent and received.
Natalya wrote:Wtf is going on in this thread?

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Zadeon
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Re: Mystery on Combine - Turn 01

Post by Zadeon » Fri Dec 04, 2015 1:11 am

Well this will be an interesting fight.

I sent in my orders.
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