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Prison Break! Turn 3
Posted: Sat Jan 09, 2016 6:33 pm
by RedRover
Turn 2
Initiative:
USA: 75
IM: 24 (87)
Regulus: 38
Civilians: 53
Prisoners: 24 (17)
Time Traveler: 61
The IM and Prisoners tied, hence the second number
Prisoners-Kommander Ken

the Al-Kind-Of General and DImmy Don turn around to see the sergeant who dispatched a prisoner.

His finger squeezes the trigger letting out a couple shots as the Dimmy blankly stares.

Josiah goes down.

The Dimmy walks over to retrieve his weapon.

The Manly Man begins crawling around looking for a weapon.

He grabs for a weight to throw at the soldier,

but falls flat on his face.

The Butcher attempts to use a feat to lift the juggernaut in the air with his mysterious purple magik.

His magik backfires!
Feat failed.

He lifts himself up in the air,

and violently slams back onto the ground, rendering him unconscious.
(Butcher is out for the rest of the game.)
Re: Prison Break! Turn 3
Posted: Sat Jan 09, 2016 6:51 pm
by RedRover
Imperial Magikstrate-Bann154

Quallon catches up to the janitor.

His sword sees the janitor in two.

Quallon makes his way to the chest in the ruins.

He opens the chest and finds a bottle of wine and a stick of dynamite.

Palerus casts some more armor buffs on the squad in front of him.

The squad advances towards the prison gates with Palreus close behind.

The Agents unleash a volley upon Lt. Belcher

The Juggernaut has to intercept the shots because of Belcher's low armor rolls

A moment of silence in the heat of battle for the fallen comrade.

The second squad (if you can even call it that) set up response fire by the gate, waiting for an opportune moment to strike.
Re: Prison Break! Turn 3
Posted: Sat Jan 09, 2016 7:01 pm
by RedRover
Regulus Brotherhood-Duerer

The footmen, dragoon, and hiker make their way towards the Imperial Magikstrate in hopes of some violence. All of them are out of range and save their actions for response fire.

The only footmen who is in range gets a shot off at the IM Agent in the bushes.

His roll is just enough to take the agent down.

The rouge swordsmen attempts to "regain" his mind, but it is of no use.

He lunges at his former commander, but his blow is met by a shield.

The wizard attempts to return the favor, but his blow is absorbed by heavy armor.
(The two are engaged in CC)
Re: Prison Break! Turn 3
Posted: Sat Jan 09, 2016 7:12 pm
by RedRover
Civilians-Legomc

Some action! Jonna attempts to get a good photograph.

He can't manage to get his hand out of his photos.

The Meth head does as meth heads do, and lights up his pipe.

He gets his smoke on.

and bam! in a cloud of meth smoke, a minion appears!
Feat successful.
(Legomc had a new unit to control. Skill d4, Armor 4, Move 5.)

Ice cream cone spotted! The minion is on the move.
Re: Prison Break! Turn 3
Posted: Sat Jan 09, 2016 7:30 pm
by RedRover
Time Traveling Professor-Lordintype

The Robot assistant analyzes the Regulus Brotherhood for threats.

She determines they are indeed a threat and dispatches one quickly.

Sir Falcor takes her lead and drives his war-hammer into another footmen's chest.

Bones are snapped and blood is spilled as the body hits the floor.

Two of the footmen and the hunter fire at Falcor in response, but their shots ricochet off his heavy armor.

"There are two main constructions of supersymmetric extensions of Witten's cubic open string field theory. The first is very similar in form to its bosonic cousin and is known as modified cubic superstring field theory. The second, due to Nathan Berkovits is very different and is based on a WZW-type action."

The Professor's attempt to confuse the footmen is lost upon them as the complicated theories fly over their head.
Feat failed.
Re: Prison Break! Turn 3
Posted: Sat Jan 09, 2016 7:46 pm
by RedRover
USA-Silent-sigfig
I tried my best with your orders, but so many things changed before it got to your turn. Sorry!

The Soldier makes his way out of the yard.

He drops his gun and reaches for the fuel cells.

He pushes the fuel cells towards the front gate.

This triggers the lonely officer's response fire, but it doesn't do any damage.

Belcher goes over to the butcher to check him out.

He moves the unconscious butcher out of the way.
I forgot to get a shot, but he moves back towards the yard to be in redshirt range of the soldier.

The previously disrupted soldier gets up.

He attempts to shove the Al-kind-of general, but is not successful.

Hoping to fight another day, he goes and grabs the gun of his fallen comrade.

Then moves to the other side of the door.
Re: Prison Break! Turn 3
Posted: Sat Jan 09, 2016 7:54 pm
by RedRover
Overview
Kill Count
USA: 4
IM: 6
Regulus Brotherhood: 1 + 5 spiders
Civilans: 0
Prisoners: 5
Time Travelers: 2
____________________________
Turn 4 (Final)
Re: Prison Break! Turn 3
Posted: Sat Jan 09, 2016 8:07 pm
by Zupponn
RedRover wrote:
He opens the chest and finds a bottle of wine and a stick of dynamite.
Everything a minifig needs to become a legend.
Re: Prison Break! Turn 3
Posted: Sat Jan 09, 2016 11:33 pm
by stubby
RedRover wrote:
"There are two main constructions of supersymmetric extensions of Witten's cubic open string field theory. The first is very similar in form to its bosonic cousin and is known as modified cubic superstring field theory. The second, due to Nathan Berkovits is very different and is based on a WZW-type action."
It's like Colette, but for physics instead of math
Re: Prison Break! Turn 3
Posted: Sun Jan 10, 2016 1:46 am
by RedRover
Tbh, I just google string theory and copied a small portion of a wiki article.
Re: Prison Break! Turn 3
Posted: Sun Jan 10, 2016 12:24 pm
by stubby
Pretty sure that's what Colette does with math. Unrelated, BrikWars has its own
bozonic constructions
Re: Prison Break! Turn 3
Posted: Sun Jan 10, 2016 4:37 pm
by Silent-sigfig
poop
Re: Prison Break! Turn 3
Posted: Tue Jan 12, 2016 7:01 pm
by cleanupcrew
stubby wrote:Pretty sure that's what Colette does with math. Unrelated, BrikWars has its own
bozonic constructions
It's a mix of stuff I learned in school, stuff I learned on my own, and stuff I reference from textbooks I pirate off the internet. Stuff that sounds like it'd be taught at a school/college level (e.g. complex analysis, quantum mechanics, sorting) is probably just stuff I knew and "grown-up" stuff (e.g. Millennium Prize Problems, Standard Model, etc.) is probably looked up. I try to avoid directly plagiarizing stuff and try to get some understanding of the material before I use it though, since you can make it flow better if you have some idea of what it is. You can tell I know a lot more about math/physics/CS than other stuff since there's fewer biologist/chemist Trattorian characters and the technical details drop off sharply for them
Re: Prison Break! Turn 3
Posted: Wed Jan 13, 2016 8:26 pm
by *CRAZYHORSE*
Great battle Red! really enjoying it!
Re: Prison Break! Turn 3
Posted: Wed Jan 13, 2016 8:49 pm
by RedRover
*CRAZYHORSE* wrote:Great battle Red! really enjoying it!
Thanks!
So I have all of the next turns orders in, however, I will be gone for a long weekend. Hopefully I will play out and post the turn early next week.