There Went My Vacation... (Finale + Epilogue)
Posted: Mon Mar 21, 2016 10:06 pm

Welcome to the town of Imaim located on the Adrolf peninsula, a favorite spot for vacations of all sorts.

Here is a small group of mechanics are camping, enjoying their vacation. But it won't be so for long.

Suddenly a group of raider enter the town.
"Listen up!" the bandit's leader yells. "Unless you want to get hurt, everyone will bring any valuables to this fountain."

Several citizens gather round, wondering what is going on.

"What makes you think you can demand that of us."

"Well you just got yourselves in a nice heap of trouble."
Orange switches on an inter come.
"Orange to base, we've got some trouble over in my A.O. Send in the big guns."

"Well I don't know what your talking to..."

"But I've got some big guns of my own."

"Well boys, it looks like were going to have to get our hand dirty."

Just as thing start to get heated, a group of bots warp in.

"Initiate operation EXT 23-19."

Unnoticed by all, the snakes on the island have become very restless.
Welcome to There Went My Vacation...
Overwatch:


Map Notes:
6. The map does extend father past the island the snakes are on.
7. All the table is usable. The table cloth is water.
Factions:
Byron's Bandits Duerer
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Orange (Hero)
Armaments: SawBlade (2-Handed Weapon) + Shield
Riding: Steel Horse
Don (Minifig)
Armaments: Shotgun
Kat (Minifig)
Armaments: Flamethrower
Blades (Minifig)
Armaments: 3x Hand Weapons
Armaments: SawBlade (2-Handed Weapon) + Shield
Riding: Steel Horse
Don (Minifig)
Armaments: Shotgun
Kat (Minifig)
Armaments: Flamethrower
Blades (Minifig)
Armaments: 3x Hand Weapons
Citizens General Hawke
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Sketchy Bill (Hero)
Armaments: Golden Ka-Bar (Hand Weapon)
3x Angry Citizen (Minifig)
Armaments: Heavy Weapon
Firewatch Mech
Size: 3"
Armor: 2d10
Move: 8"
Armaments: Size 1 Gun + Size 2 Melee Weapon
Armaments: Golden Ka-Bar (Hand Weapon)
3x Angry Citizen (Minifig)
Armaments: Heavy Weapon
Firewatch Mech
Size: 3"
Armor: 2d10
Move: 8"
Armaments: Size 1 Gun + Size 2 Melee Weapon
Droid Attack Party motorhead fan
Spoiler
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C'tar (Hero)
Armaments: Crossbow (Heavy Weapon) Supposedly it shoots electrified bolts.
Guard Droids (Minifig)
Armaments: Electrified Spear (2-Handed Weapon)
4x Blaster Droids (MInifig)
Armaments: Short-Ranged Weapon
Micro Cannon
Size: 1"
Armor: 1d10
Move: 8"
Skill: 1d6
Armaments: Size 1 Gun
Armaments: Crossbow (Heavy Weapon) Supposedly it shoots electrified bolts.
Guard Droids (Minifig)
Armaments: Electrified Spear (2-Handed Weapon)
4x Blaster Droids (MInifig)
Armaments: Short-Ranged Weapon
Micro Cannon
Size: 1"
Armor: 1d10
Move: 8"
Skill: 1d6
Armaments: Size 1 Gun
Snakes Alex
Spoiler
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Fangtom (Hero)
Armament: Fangpyre Staff (2-Handed Weapon)
3x Serpentine Soldiers (Minifig)
Armaments: 2-Handed Weapon
Charles S. Heartford
Size: 9"
Armor: 1d10
Move: 10"
Skill: 1d6
Armaments: Size 2 Melee Weapon (Tail) + Size 1 Melee Weapon (Mouth)
Armament: Fangpyre Staff (2-Handed Weapon)
3x Serpentine Soldiers (Minifig)
Armaments: 2-Handed Weapon
Charles S. Heartford
Size: 9"
Armor: 1d10
Move: 10"
Skill: 1d6
Armaments: Size 2 Melee Weapon (Tail) + Size 1 Melee Weapon (Mouth)
Secret Faction #1 Runnybabbit223
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It's a secret silly.
Secret Faction #2 lordintype
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... Low key faction hint.
Secret Faction #3 Bann154
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I got nothin'.
Game Notes:
6. The game will last 8 rounds.
7. Order will be determined by a d20.
8. Secret faction are all optional and are prioritized in numerical order.
9. Secret factions will appear at the end of the turns 1, 2, and 3, according to their number. E.g., 1 appears at the end of turn 1.
10. All Heroes have 2 hit points.
11. All non-secret faction will receive reinforcements at the end of turn 4.
12. Most kills wins.
13. Side objectives serve no purpose but for extra hilarity.
With that being said, Have at 'em!