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Dungeon Run (Signup)
Posted: Thu May 12, 2016 5:52 pm
by WestNordOst
I presented my BrikWars mod in the
Bonus Material forum a few days ago. Let's try it out as a forum battle!
The turns of this game mode are typically quite short, while there are many turns, so it could drag on for quite a while. On the other hand, the players can move at the same time as long as they are not in the same room. So, let's see, it's more of an experiment
We need at least 4 people to start.
The dungeon is filled with monsters, treasures and traps. But what is missing are your heroes. I won't sport any own staple heroes here. If you want to join, PM or email (
[email protected]) me:
- the statcard for your hero with his cliché and his special abilities/weapons (0-3). Don't be too OP
- short description how your henchmen should look/what weapons they carry if any
I have lots of Lego, but it is still limited. To give you an idea of what I can build, I mostly have 90s lego (Pirates, Knights, Space, Town, Ninja, Aqua-Stuff).
Re: Dungeon Run (Signup)
Posted: Thu May 12, 2016 6:43 pm
by bann154
does the heroic ego fall under the abilities/weapons or is it free?
Re: Dungeon Run (Signup)
Posted: Thu May 12, 2016 7:44 pm
by runnybabbit223
I'd like to play please, just let me get that PM sent....
Re: Dungeon Run (Signup)
Posted: Fri May 13, 2016 4:08 pm
by WestNordOst
Of course every hero has the heroic feat. The special ability I mentioned is something that fits to the cliché but is not subject to the WISG roll. Thus should not be too op.
Re: Dungeon Run (Signup)
Posted: Sat May 14, 2016 5:12 am
by Quantumsurfer
Email sent.
Re: Dungeon Run (Signup)
Posted: Sun May 15, 2016 5:26 am
by WestNordOst
The first adventurers have arrived. We wait until we are 6, then we can start. Others can join in later.
RedRover:

The fox hunt became too boring for Cornelius, so he decided to go to the treasure island on some monster hunt, much to the horror of his body guards. It's not about the gold, it's for the sport.
bann154:

Just another dungeon crawl in the World of Brikwars for the Paladin
Leeroy Jenkins
runnybabbit223:

When the silent killer Xyum contracted his henchmen, they seemed to be quite skillfull, but now they are bumbling about like a bunch of idiots and constantly losing parts. Maybe it has something to do with that he bought them in China?
(I actually bought them in China btw
Build quality is not as bad as I pretend it to be here
quantumsurfer:

The Executioner is spending his vacation in this dungeon to follow his favourite leisure activity: Chopping other people's head off.
He can't stand anyone and anything that is taller than him. Having the reputation that his aversion will often result in violent outbreaks, he just couldn't find any henchmen whose head would stay on their shoulders long enough. Until he found these halflings.
Re: Dungeon Run (Signup)
Posted: Sun May 15, 2016 5:39 am
by runnybabbit223
I love the special characteristics!

Re: Dungeon Run (Signup)
Posted: Sun May 15, 2016 10:58 pm
by Quantumsurfer
I don't even remember the example I sent, but this is waaaaay better.
Re: Dungeon Run (Signup)
Posted: Sun May 15, 2016 11:40 pm
by RedRover
this will be lovely!
Re: Dungeon Run (Signup)
Posted: Mon May 16, 2016 12:03 am
by runnybabbit223
WOAH!
I just had a look at the CP for all the units.
My guy is freaking 26CP!! A full 6.5 CP larger than any other hero.
Not that I'm complaining mind you...
Re: Dungeon Run (Signup)
Posted: Mon May 16, 2016 8:38 am
by WestNordOst
Okay I do not mind if we start with 4 players. My initial thought was that when we have 6, we can have three teams of two, so that if someone is not responding (away, vacations, etc) his teammate can take over.
Re: Dungeon Run (Signup)
Posted: Mon May 16, 2016 11:40 am
by WestNordOst
I was able to convince 2 of my friends to play as well. If they do not join in round one, they will in round two. I will soon post the initial setup as Turn 0 in an own thread.
The teams are:
- quantumsurfer, bann154
- RedRover, TBA1
- runnybabbit223, TBA2
A team shares its gold (victory points), have the same starting location and win together. More importantly, you control each other's teammates in case the other one does not respond, is on vacation or whatnot.
Some things you should know:
- if your minifig did not perform an action this round, I assume him to be in ready-action. You don't need to explicitly write this
- The next "room" (=the next section) of the dungeon is only revealed when you enter it. So, when you want to enter a new room in your turn, you should tell me what he should do after opening the door (without knowing what is in the room beforehand)
- Traps: Every trap in the dungeon has a way to avoid or disarm it. I will tell you if there is a trap in a room, but not what in the room is the trap. It's a guessing game

Re: Dungeon Run (Signup)
Posted: Mon May 16, 2016 11:48 am
by bann154
This is gonna be good!

Re: Dungeon Run (Signup)
Posted: Mon May 16, 2016 11:50 am
by RedRover
This is super exciting!!! I'm curious as to who my teammate will be!
Re: Dungeon Run (Signup)
Posted: Mon May 16, 2016 6:03 pm
by runnybabbit223
WestNordOst wrote:Okay I do not mind if we start with 4 players. My initial thought was that when we have 6, we can have three teams of two, so that if someone is not responding (away, vacations, etc) his teammate can take over.
Speaking of which, I might be away tomorrow to Friday.