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Combat for the Crystals! Turn 6

Posted: Sat May 21, 2016 12:47 pm
by RedRover
Turn 5

Turn order determined by random number generator (1-100)
90- Tarley’s Militia
01- Rohmer’s Forces
29- Baldur’s Forces
76- Aslore's Imperial Magikstrate
86- Shit Goat Tribe
47- USSSR Squad
95- Colton’s Imperial Magikstrate


Technocratic Union: Rohmer (Steel_Valkyrie)(NPC'd)

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The gunner and two of the reinforcements start to move towards each other.

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They form up to make a squad

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and then fire upon the battered Imperial Magikstrate mech.

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Two of the squad produce little damage but one gets an over-skill. However, the damage is 1 point shy from knocking off a sp.

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Rohmer jumps up to the hill.

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He issues an order to the sniper to increase his damage.

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The sniper lets off an armor piercing round! Feat Successful

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However, the damage is shrugged off once again... this mech is getting lucky.

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The reinforcement trooper with the rocket stares blankly at Steel_Valkyrie hoping to get some orders.

Technocratic Union: Baldur (Alex)

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Baulder is on the move.

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He begins to chop the crush claw off of the Mechs arm.

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He then grabs the claw to throw it through the mechs cockpit.

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It slips in his hands and falls on top of him. Feat Failed

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The Wǔshì dāo who previously bailed cuts the box open.

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The box contains a blender, banana, and and melting ice-cream cone.

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He then jumps up

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and strikes at the Enforcer, who is able to parry the attack.

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The other Wǔshì dāo attempts to strike down Colton who also parries the assault.

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The Gunner aims for the Mech's gatling arm

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And destroys it, but doesn't cause any size damage.

USSSR Battle-group (Bann154)

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Officer- "fine ill show you all how its done!"
The officer takes aim at the shit goat

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and knocks off an HP.

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The rest of the soviets fire upon the shit goat chieftain.

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and the piece of shit meets his end.
Shit Goat Tribe ELIMINATED

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The desolators slowly move up to engage the mech.

Imperial Magikstrate: Aslore (Runnybabbit223)

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The mech repositions itself to face the newly formed Technocrat squad

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It fires into the squad

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and kills the gunner.

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Aslore -"Huh! I can do that too!"
Aslore raises his staff

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Suddenly three magik spheres form on the ground

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and IM reinforcements are teleported in. Feat Successful!
Note: I will no longer be doing reinforcement feats because I want to bring the game to an end.

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The squads merge

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and unleash shatter bolts.

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a Wǔshì dāo goes down.

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The enforcer, now out of close combat, turns to smite the other Wǔshì dāo

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He is successful in decapitating him.

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The IM trooper with the rocket launcher moves up and readies himself.

Tarley's Militia (Lordintype)

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The scout almost makes it to the booth.

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The facility worker hands the gun and coffee to the other one.

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He then moves to grab the sniper rifle outside.

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Everyone else inside barricades the door, even though it opes out and not in.

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Dying to finally see some action, the guard starts moving towards the fray.

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The other guard is just chillin in his boat.

Imperial Magikstrate: Colton (Duerer)

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The Angel spreads its wings and moves across the battlefield.

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Taking aim at the heavy gunner, the Angel fires.

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The gunner meets his demise.

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Colton moves up, getting ready to engage in glorious combat.

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The rest of the commandos form up at the other end of the forest.

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they rain a hail of crystalline shards into the soviets.

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Two of the space communist die.

Overwatch

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Health:
Tarley (0/2)
Aslore (2/2)
Colton (2/2)
IRS Mech (3/4)


Baldur (1/2)
Rohmer (2/2)
Russian Officer (2/2)
Panzer Assault Tank (0/5)


Shit Goat Chieftan (0/2)
____
Kills:
Team Defenders: 24
Team Nutzees: 13, 1 snake
Team Shit Goat: 2
____
Forces Left:
Tarley’s Militia: Johanase, 1 Scout, 2 workers, 2 guards
Rohmer’s Forces: Rohmer, 1 sniper, 3 reinforcements
Baldur’s Forces: Baldur

Aslore's Imperial Magikstrate: Aslore, IRS Mech, 1 enforcer, 1 squad (6 men including officer and medic), 1 trooper with RPG
Shit Goat Tribe: Eliminated
USSSR Squad: Russian Officer, 2 desolators, 2 Elita Desantnik
Colton’s Imperial Magikstrate: Colton, 1 Angel, 5 IM commandos

Send Orders for turn 7! (second to last turn, make it count!)
Note: please be specific in orders, especially if you are using a feat, and put the name of your force in the title. Example: Shit Goats Turn 7


Turn 7

Re: Combat for the Crystals! Turn 6

Posted: Sat May 21, 2016 12:50 pm
by RedRover
I will run turn 7 on Monday and then 8 (Final Turn) + epilogue on Thursday. GET YOUR ORDERS IN ASAP!

Re: Combat for the Crystals! Turn 6

Posted: Sun May 22, 2016 5:53 pm
by RedRover
Still need orders from Bann and Runnybabbit. If I don't wake up to them at 5am, you'll be NPC'd