Combat for the Crystals! Turn 7

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RedRover
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Combat for the Crystals! Turn 7

Post by RedRover » Mon May 23, 2016 11:02 am

Turn 6

Turn order determined by random number generator (1-100)
29- Tarley’s Militia
89- Rohmer’s Forces
12- Baldur’s Forces
46 (42)- Aslore's Imperial Magikstrate
Shit Goat Tribe Eliminated
46 (24)- USSSR Squad
77- Colton’s Imperial Magikstrate


Technocratic Union: Baldur (Alex)

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Baulder pushes the crush claw off his body.

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Instead of attempting to throw the claw again, he launches himself.

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He cuts right through the cockpit and the mech pilot. Feat Successful!

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He then takes off his armor to squeeze in to pilot the mech.

Tarley's Militia (Lordintype)

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The scout moves up, but not in range to hit anything, so she sets up response fire.

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The Guard joins the squad and decides to follow the officer as if he was an Imperial Magikstrate soldier himself.

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The facility worker open the door to climb over the poorly constructed barricade.

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Johanase brings him men together in a tight huttle.
Johanase -"You shoot em, you throw the coffee at em, and I'll shoot em too."

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I other guard is ordered to sit there...

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waiting...

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FOREVER.

USSSR Battle-group (Bann154)

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The other soviet soldier decides to rejoin his comrades after almost losing his life.

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The Officer and two soldiers fire at the commandos.

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They kill two of them.

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The desolaters divert away from the mech and towards the main force since the Mech is now under Technocrat control.

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The scout fires at the desolators since they are within range, but cannot pierce their armor.

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They spot the angel and attempt to fire but neither can get a shot off.

Imperial Magikstrate: Aslore (Runnybabbit223)

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The squad now turns and fires on the mech, One of the IM soldiers completely fumbles and falls while the guard assists the squad.

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Collectively the squad rolled very poor damage rolls, but the Mech rolled even worse armor rolls. An SP along with its main gun is shot off. (Even if the gun wasn't shot off.

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The RPG wielding Magikstrate attempts to blast an SP off the mech.

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The firing mechanism jams so the soldier must fix it.

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The combat medik runs over and jabs the syringe into the freshly slain commando's neck.

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The commando is up, but the adrenaline was too much and popped his arm out of his socket.

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The Enforcer moves closer to the space communist.

Imperial Magikstrate: Colton (Duerer)

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Colton leaps at the Russian officer, he's been doing a lot of jumping this game.

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He smashes his hammer right into the russian's sternum and crushes one of his HP.

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Commando -"It's just a flesh wound!"
The commando overcomes his lack of limb and grabs his rifle.

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He runs back to join the fray.

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The remaining two commandos rife at the Russians.

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The successfully gun them down.

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The Angel fires at the desolators,

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but cannot pierce their armor either.

Technocratic Union: Rohmer (Steel_Valkyrie)(NPC'd)

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The rocket reinforcement trooper moves forward since the mech is now an ally.

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The other reinforcements press on.

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They spot the scout and fire, but only one can get a round off.

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The scout shakes the hit off.

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Rohmer attempts a similar feat as before, hoping to buff the sniper to get a kill.

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The sniper flings himself off the bluff because Rohmer used the same feat. Feat Failed.

Overwatch

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Health:
Tarley (0/2)
Aslore (2/2)
Colton (2/2)
IRS Mech (2/4)


Baldur (1/2)
Rohmer (2/2)
Russian Officer (1/2)
Panzer Assault Tank (0/5)


Shit Goat Chieftan (0/2)
____
Kills:
Team Defenders: 26
Team Nutzees: 15, 1 snake
Team Shit Goat: 2
____
Forces Left:
Tarley’s Militia: Johanase, 1 Scout, 2 workers, 2 guards
Rohmer’s Forces: Rohmer, 1 sniper, 3 reinforcements
Baldur’s Forces: Baldur in IRS Mech

Aslore's Imperial Magikstrate: Aslore, 1 enforcer, 1 squad (6 men including officer and medic), 1 trooper with RPG
Shit Goat Tribe: Eliminated
USSSR Squad: Russian Officer and 2 desolators
Colton’s Imperial Magikstrate: Colton, 1 Angel, 3 IM commandos (one crippled)

Send Orders for turn 8! (Last turn, make it count!)
Note: please be specific in orders, especially if you are using a feat, and put the name of your force in the title. Example: Shit Goats Turn 8/b]


Turn 8 (Final)
Last edited by RedRover on Thu May 26, 2016 1:21 pm, edited 1 time in total.

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Re: Combat for the Crystals! Turn 7

Post by RedRover » Mon May 23, 2016 1:34 pm

I'm running the last turn on Thursday morning so get your orders in by Wednesday night!

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Re: Combat for the Crystals! Turn 7

Post by TastySkippy123 » Wed May 25, 2016 7:09 am

:omnom:

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Re: Combat for the Crystals! Turn 7

Post by Red_SPAMbot » Wed May 25, 2016 11:14 am

That poor boat guy is going to get PTSD.
:studgod:ImageImageImage

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Re: Combat for the Crystals! Turn 7

Post by Kommander Ken » Wed May 25, 2016 1:38 pm

Finally got caught up on reading this battle, can't wait for the finale! :belushi:

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RedRover
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Re: Combat for the Crystals! Turn 7

Post by RedRover » Wed May 25, 2016 2:04 pm

Kommander Ken wrote:Finally got caught up on reading this battle, can't wait for the finale! :belushi:
Me too! Which reminds me...

Still need orders from: Bann, Steel_Valkyrie, and Runnybabbit. I am running the turn tomorrow morning, orders or not!

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Re: Combat for the Crystals! Turn 7

Post by runnybabbit223 » Thu May 26, 2016 1:54 am

RedRover wrote:
Kommander Ken wrote:Finally got caught up on reading this battle, can't wait for the finale! :belushi:
Me too! Which reminds me...

Still need orders from: Bann, Steel_Valkyrie, and Runnybabbit. I am running the turn tomorrow morning, orders or not!
I sent in orders last night! Dang, maybe it didn't go through... :?

I don't think I did anything special, just continue with last turn's orders.
3... 2... 1... DRAGONS!

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