Dungeon Run Turn 2

They're all the rage

Moderators: BrickSyd, Kommander Ken, Duerer, Elmagnifico

Post Reply
User avatar
WestNordOst
Officer
Posts: 121
Joined: Mon Jun 25, 2012 2:18 pm
Location: Germany

Dungeon Run Turn 2

Post by WestNordOst » Fri May 27, 2016 6:08 pm

Turn 1

The bastard son of bad luck and bad coordination
... well, mostly bad luck

Leeroy and the Exterminator

Image
Betty, realizing that she will soon be surrounded by melee fighters, drops her guns, takes the spear, aims and throws it towards Bob. Turns out his name is Bob. But Bob has a hard life. First he is thrown against a solid wall with supernatural strength and barely survives that, and then, just when he got up again, is pierced by a spear. Well, glad that shitty life is over.
Betty then readies her remaining weapon.

Image
The Exterminator gets out of the boat but he does not get as far as he wants [sorry, I found boosting your speed with supernatural dice kinda lame. Supernatural strength doesn't make you faster].
Bill also gets out of the boat (turns out that this is his name) and tries to shoot Betty again. And again, he shoots one of his own guys again. Luckily, the bolt bounces off.

Image
Leeroy respawned already and is engaging Betty. She tries to parry and fails, but his swing of the mace does not do enough damage to harm her.

Image
Meanwhile, the henchmen go for the enemy henchmen, even though they do not really know what they are doing or why. Given they are already dead, they take care of them by disposing them into the water.

Edit: I am sorry, bann154, I overread that you replied on my inquiry and corrected your order. You have a bonus for the next turn

User avatar
WestNordOst
Officer
Posts: 121
Joined: Mon Jun 25, 2012 2:18 pm
Location: Germany

Re: Dungeon Run Turn 2

Post by WestNordOst » Fri May 27, 2016 7:29 pm

No luck either for...

Xyum and Rick Random

Image
The Metal knight has the initiative. As he is already damaged, he dropped his shield (and the arm with it) and charges towards Xyum, who is defenseless as he did not pull out his swords yet. Luckily, the ninja scum who lost his hand is more than happy to rescue Xyum from the death by hammer and throws himself in its way. And dies. Plop! Replacement already arrived (Xyum's ninjas special ability, look it up on the statcard).

Image
Now involved in close combat, Xyum has no other choice than to pull out his swords. Xyum, Rick and his remaining ninja gang up on the metal knight. Xyum hits the knight first which does already almost enough damage to break him but as the knight did not even care to parry, he ripostes with his hammer, Xyum fails the parry and is knocked back, disrupted but alive. The other two miserably fail to hit the metal knight.

Image
Enraged by his failure, Rick Random performs an epic guitar solo in the hope to favour the Gods of Metal and shoot down a mighty lighting at the metal knight ... and then, finally, a lightning comes down from the sky.... it seems the Metal Gods where not pleased with is performance, though.

https://www.youtube.com/watch?v=4_2JM5y9FuE

(His band members can't really get through there, too tight)
Last edited by WestNordOst on Sat May 28, 2016 9:24 am, edited 2 times in total.

User avatar
WestNordOst
Officer
Posts: 121
Joined: Mon Jun 25, 2012 2:18 pm
Location: Germany

Re: Dungeon Run Turn 2

Post by WestNordOst » Fri May 27, 2016 8:06 pm

Mr. Farrington and The Highpriest of Swordfighting

Image
Again, one of the alien has the initiative and almost(!) before anyone can do anything, he shots at Mr. Farrington and lands a crit! .. well, if it hadn't been for the valiant second bodyguard. They just know their job.

Image
Mr. Farrington decides to bribe one of the aliens to fight for him instead. Success! RedRover does now also control the red alien. Meanwhile, the butler respawned and shoots down the other alien.

Image
Image
At the very end of the turn, The Highpriest of Swordfighting finally arrives with his lot and congratulates Mr. Farrington on his victory.

User avatar
WestNordOst
Officer
Posts: 121
Joined: Mon Jun 25, 2012 2:18 pm
Location: Germany

Re: Dungeon Run Turn 2

Post by WestNordOst » Fri May 27, 2016 8:14 pm

Turn result:
RedRover & Armag3ddon: 2 gold
quantumsurver & bann154: 0 gold
runnybabbit223 & Zahlenheim: -2 gold

User avatar
TastySkippy123
is a spineless dice
Posts: 1240
Joined: Fri May 20, 2016 9:21 pm
Location: Aussie Outback in some tin shack filled with Lego.

Re: Dungeon Run Turn 2

Post by TastySkippy123 » Fri May 27, 2016 9:07 pm

Man this is really entertaining. :omnom:

User avatar
runnybabbit223
worth a try if your desprate
Posts: 429
Joined: Wed Aug 19, 2015 7:19 pm
Location: Outside the Matrix

Re: Dungeon Run Turn 2

Post by runnybabbit223 » Sat May 28, 2016 6:16 am

What did I do to get 2 gold? Did I kill that metal knight??
3... 2... 1... DRAGONS!

User avatar
WestNordOst
Officer
Posts: 121
Joined: Mon Jun 25, 2012 2:18 pm
Location: Germany

Re: Dungeon Run Turn 2

Post by WestNordOst » Sat May 28, 2016 7:38 am

You did not get 2 gold, you lost two. Because Rick Random died.

The rules are:
  • get 1 gold for killing a monster
  • get 2 gold for killing a boss (=hero monster)
  • loose 2 gold when your hero is killed
  • get more gold through loot (treasure chests,...)

User avatar
WestNordOst
Officer
Posts: 121
Joined: Mon Jun 25, 2012 2:18 pm
Location: Germany

Re: Dungeon Run Turn 2

Post by WestNordOst » Sat May 28, 2016 7:42 am

Waiting on orders for turn 3

User avatar
RedRover
I want you to be
I want you to be
Posts: 2706
Joined: Wed Mar 25, 2015 5:36 pm
Location: CA
Contact:

Re: Dungeon Run Turn 2

Post by RedRover » Sat May 28, 2016 10:59 am

I'm not sure what my option are for orders. Last time you gave me a choice of where to go

User avatar
WestNordOst
Officer
Posts: 121
Joined: Mon Jun 25, 2012 2:18 pm
Location: Germany

Re: Dungeon Run Turn 2

Post by WestNordOst » Sat May 28, 2016 2:11 pm

Well the pathways did not suddenly close, the options are still there. To summarize for everyone:
  • Xyum and Rick must pass the metal knight, there is only one path leading further along the palisade to the south (=to the right, behind the rock)
  • The Exterminator and Leeroy can either walk up or down (north or south) the pier
  • Mr. Farrington and the High Priest of Swordfighting have the most options: they can either go further West (left, past the UFO), right into the dungeon through the main door (North) or to the East (right)
You could also search the room, I know you gave that order for turn 2, but all your minifigs had other things to do, so...

Don't forget to give me some orders what they should do when bursting into a new area/room, as it will only be revealed in that turn. Like i.e. .... https://youtu.be/oSynJyq2RRo?t=1995 :warhead:

By the way, whoever does not know "The Gamers"... watch it. It's hilarious!

User avatar
Quantumsurfer
Contest Manager
Contest Manager
Posts: 2601
Joined: Mon Apr 25, 2011 5:27 pm

Re: Dungeon Run Turn 2

Post by Quantumsurfer » Sat May 28, 2016 4:02 pm

What? You never heard of a Hulk jump...oh, wait, you're right. Ang Lee is lame. I don't promise to do better next time. :)

Also, Bill's aim has been spot on. I don't know what you're talking about. I took out Leeroy even without any Inevitable Betrayal dice. Where's mah gold?

User avatar
runnybabbit223
worth a try if your desprate
Posts: 429
Joined: Wed Aug 19, 2015 7:19 pm
Location: Outside the Matrix

Re: Dungeon Run Turn 2

Post by runnybabbit223 » Sun May 29, 2016 5:57 am

I'll be away for a week as of tomorrow, so you will just have to NPC me, I will send overaching orders though.
3... 2... 1... DRAGONS!

Post Reply