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The Last Push (Finished)
Posted: Mon Jun 27, 2016 2:45 pm
by Legomc
Previously
A combined force of TRONG and ICA troops gathers at the battlefield.
The mysterious man emerges from the strange rock structure.
???: "I really hoped you wouldn't show up. Now things will have to get messy. Minions! Hold them off."
Suddenly a horde of minions appears, ready to die for their master.

Johnson: "Are you thinking what I'm thinking?"
Dax: "Are you thinking about how this story is going to get me one fucking amazing night?"
Johnson: "Ew. I was thinking about how to get to that rock."
Dax: "Oh that. I assumed we would just go for it!"

Dax: "YOLO!"
Johnson: "You are so annoying."

Dax: "So?"
Johnson: *Sighs*

Dax: "I'll take care of this."
Dax smashes the door off and the duo head inside.

???: "You just won't give up will you?"

???: "Destroy these people. I have work to do."

Johnson: "Let's make this quick."
Re: The Last Push (Turn 0)
Posted: Mon Jun 27, 2016 4:01 pm
by Legomc
Welcome to The Last Push
Overwatch:
Teams:
Minions of the Man in the Mask
- Snakes
- Skales (Hero)
Ego: Battle Leader
Armaments: 2-Heanded Weapon
Fangtom (Hero)
Ego: Battle Tactictian
Armaments: 2-Handed Weapon
Snake Soldier (x5)
Armaments: 2-Handed Weapon
Snake Soldier (x2)
Armaments: Hand Weapon
*Pythor (Hero)
Ego: Deceptionist
Armaments: 2-Handed Weapon
Orcs (General Hawke)
- Greenface Bonecrusher (Hero)
Ego: Fucking Badass Orc
Armaments: Heavy Weapon
Orc Soldier (x2)
Armaments: Heavy Weapon + Shield
Orc Soldier (x2)
Armaments: 2-Handed Weapon + Armor
Siege Troll
Size 3
Armor 2d10
Skill 1d6
Move 8"
Armaments: Size 2 Launcher (x2) + Size 2 Explosive (x4)
War Catapult
Size 5
Armor 2d10
Move 0"
Armaments: Size 4 Launcher + Size 1 Launcher (x2) + Size 2 Payload + Size 1 Payload (x4) + Size 1 Payload (x10)
Crew: A ton of little guys who some how manage to use this thing
Skeletons (Kommander Ken)
- Lord Skeletor (Hero)
Ego: Evil Knight
Armaments: 2-Handed Weapon + a Horse
Skeleton Warrior (x5)
Armaments: 2-Handed Weapon
Skeleton Warrior (x2)
Armaments: Hand Weapon (x2)
Skeleton Loser
Armaments: Hand Weapon
C.E.S. (Cybernetically Enhanced Skeleton)
Size 3
Armor 1d10
Skill 1d6
Move 7"
Armaments: Size 3 Melee Weapon (x2)
*Bonecrusher (Hero)
Ego: Warlord
Armaments: 2-Handed Weapon + Heavy Weapon (on back)
Daniel (Red Rover)
- Daniel the Dragon
Size 5
Armor 2d10
Move 12"
Skill 1d10
Armaments: Size 1 Melee Weapon (x3) + Size 5 Melee Weapon + Size 1 Flamethrower
The New Alliance
- TRONG (Captain Zebra)
- Officer Smith (Hero)
Ego: Super Soldier
Armaments: Short-Ranged Weapon + Shield + Heavy Weapon
Paratrooper (x3)
Armaments: Heavy Weapon
TRONG Soldier (x3)
Armaments: Short-Ranged Weapon
Tankette
Size 4
Armor 2d10
Move 10"
Armaments: Size 3 Gun + Size 1 Machine Gun
Crew: Pilot + Gunner
*Sargent Johnson (Hero)
Ego: Patriotic Soldier
Armaments: Short-Ranged Weapon (x2)
ICA (TastySkippy123)
- Gree (Hero)
Ego: Stoic Fighter
Armaments: Hand Weapon + Short-Ranged Weapon
Clone Trooper (x4)
Armaments: Hand Weapon + Short Ranged Weapon
Clone Sniper
Armaments: Long-Ranged Weapon
Speeder Bike
Size 3
Armor 1d10
Move 12"
Armaments: Size 1 Gun (x2)
Crew: Pilot
Walker
Size 4
Armor 2d10
Move 8"
Armaments: Size 4 Gun + Size 3 Machine Gun
Crew: Gunner
*Commander Dax (Hero)
Ego: Smartass Leader
Armaments: 2-Handed Weapon + Shield
Rules and Stuff
6. Above and below ground are separate battles. One does not effect the other (including crankiness) and no figures can go between the two battles.
7. The Game will last until one side is defeated in a given battle.
8. All Heroes have 2HP.
9. Turn order will be determined each round by a d20.
10. You cannot attack your own team.
11. The four figures with asterisks next to their name (the ones underground) can be separate from the rest of their group
if more than six players are interested.
Have at 'em!
Re: The Last Push (Turn 0)
Posted: Mon Jun 27, 2016 4:21 pm
by CaptainZebra
TRONG pls
Re: The Last Push (Turn 0)
Posted: Mon Jun 27, 2016 6:18 pm
by TastySkippy123
ICA please!
Re: The Last Push (Turn 0)
Posted: Mon Jun 27, 2016 7:42 pm
by Legomc
You both are in.
Re: The Last Push (Turn 0)
Posted: Mon Jun 27, 2016 7:45 pm
by RedRover
I'll Take Daniel the Dragon!
Re: The Last Push (Turn 0)
Posted: Mon Jun 27, 2016 7:50 pm
by CaptainZebra
Do you have any armoury posts?
Re: The Last Push (Turn 0)
Posted: Mon Jun 27, 2016 9:31 pm
by Legomc
Red Rover, yer in!
CaptainZebra wrote:Do you have any armoury posts?
I plan to a huge armory post after I finish my current story arc.
Re: The Last Push (Turn 0)
Posted: Mon Jun 27, 2016 9:54 pm
by RedRover
can Daniel breathe fire or perform heroic feats?
Re: The Last Push (Turn 0)
Posted: Mon Jun 27, 2016 11:25 pm
by Legomc
Fire: Yes (meant to include that. Will update the stats.) Feats: No.
Re: The Last Push (Turn 0)
Posted: Wed Jun 29, 2016 7:05 am
by Legomc
Just need a few mor e people and we can start.
Re: The Last Push (Turn 0)
Posted: Wed Jun 29, 2016 9:00 pm
by TastySkippy123
Goody! Come on peeps! Jooooiiiinnnn!!!!
Re: The Last Push (Turn 0)
Posted: Wed Jun 29, 2016 9:14 pm
by General Hawke
I will be the

Re: The Last Push (Turn 0)
Posted: Wed Jun 29, 2016 11:53 pm
by Kommander Ken
Is the kalcium squad still open?
Re: The Last Push (Turn 0)
Posted: Thu Jun 30, 2016 6:50 am
by Legomc
Kommander Ken wrote:Is the kalcium squad still open?
General Hawke wrote:I will be the

You are both in (if I am correct that you want the orcs and skeletons).